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Many years ago, when I was new to the game and my first base got completely buried by terrain, I was told the same thing by a helpful poster. "Upload your base and the terrain edits will be permanent."
Fast forward and I can promise you, that it's not actually true. It's a lot better if you upload the base, and remember to upload it ANY time you edit the base at all. But it's not foolproof. Eventually the terrain starts to come back even if you upload the base.
As far as most players "accepting that this thing is broken"....that's not accurate. Most players just accept that base building and permanent terrain edits is NOT what the terrain manipulator was added to the game to do. Which is quite a different thing to accept.
Keep in mind, the terrain manipulator was not in the game at release, it was added later, so it makes sense that the game engine itself wasn't designed around the idea of using it for 'anything you can think of.'
A hammer cannot properly tighten a screw, we also do not get upset with the inventor of hammers when we want to tighten a screw but only have a hammer.
I was mighty pissed when this happened to me, nearly rage-quit the game. It ruined four large bases. Only then I've learned that modified terrain eventually regenerates. Apparently, this has been a long known issue with NMS. Many players got bitten by this early in their games. Don't use the terrain manipulator to prepare ground for bases, it doesn't work, it's only good for digging stuff up. Stack up few walls and build your base up, above the ground. You can even make bases floating in midair. Silly, but you just can't flatten the ground, period.
There are a lot of people who will defend this and blame it on the player, but it's one the NMS many design faults: a tool that doesn't work as expected and the is no warning that it might be game-breaking fro some players.
Exactly. Bad design. Maybe it's a technology limitation as all these changes need to be tracked in a save file that would grow increasingly huge, but then it should be made clear that the terrain manipulator is not meant to um... manipulate the terrain.
Devs- here's a car. Have fun!
Player- Uhh.... this car doesn't run.
Devs- You're not supposed to drive it. You're supposed to push it.
Player- sigh.....
Look for a wild base computer. They come with pre-flattened space. They used to be the only way you COULD build a base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2394542978
That's not the best analogy. Aspirin relieve pain if you take 2 of them. If you take the entire bottle all at once you'll never have to worry about pain again.
The terrain manipulator is designed to manipulate terrain in small amounts. If it were meant level a mountain, build a bat cave or to sculpt the planets it would have been named terrain sculptor or terraforming tool.
The comment I made earlier about performance and FPS wasn't random. Valheim is a medieval proc gen open sandbox game. You can manipulate the terrain all you want in that game but you have to do it by hand and the only limit is that you can't raise or lower the terrain by more than 8 meters from its initial height. The game tracks every change you made. If you build too large a base you get rubber banding, lag, FPS decreases, disconnects, and multiplayer becomes unstable. That's not the program's fault. That is hardware limitations. The same thing would happen if they did that with NMS only worse because NMS uses a higher resolution than Valheim does.
Its a trade off. I think the devs did a decent job of getting into the middle on this one. They've made enough updates that the game's minimum specs to run aren't the same as it was at release. It won't run on the minimum spec machine that it would run on at release. Some people that bought it at release had to upgrade their hardware (or buy new) just to be able to continue playing.
And there's the question of real time. Just for fun, let's toss in events that require EVERYONE to build a base on a planet/system. Every time someone lit up their terrain manipulator it would be heard across the galaxy.
That's what you are asking for.
If extensive edits to the terrain doesn't work in multiplayer then they should code the game to not allow us to do that in multiplayer. If they knew that terrain would revert after us players edit it then they should put up some sort of warning, disclaimer, message, *SOMETHING* or at the very least program the game so that it doesn't allow us to do that.
But nope. They don't tell us. They just leave the player alone and let us play with this tool THAT THEY GAVE US and there are no limits. No one has any way of knowing that we can spend 50 hours building a base in the ground after clearing terrain and it would all come back and eat the base later. That's stupid and broken and it sucks. I was hoping to build an underground base completely invisible to anyone on the surface but I can't do that now so I'm pretty salty learning that it's impossible. I would like an underground + under water base and I can't do that either because this stupid game is still broken. :(
Again: They didn't tell us or indicate that we can't use it to clear out half the terrain in a huge pit and build in that. Nothing says we can't do that. So then why did they add it to the game and then they, the developers, ALLOWED us to use it to do these things but then not tell us that our changes would revert later? They should of imposed limits on the terrain manipulator if they knew this would happen and they did not. So it's the developer's fault. Later today I'll try to figure out how to submit bug reports and go submit an official but report asking them to fix the terrain manipulator so it works.
But it's a perfectly valid and reasonable critique to say that giving people carte blanche to edit terrain and build base components within or atop said edits and then have said terrain regenerate without warning, is at least a less than completely elegant and potentially highly counterintuitive design from a UX standpoint. Regardless of the factors and constraints that led to it.
It's not the end of the world or anything, and has never ruined the game for me by any means, but it's a valid criticism. Anything that requires external knowledge not provided within a game in order to be aware of in advance, is going to surprise and disrupt some players' experience, and is a reasonable thing to express criticism of. Especially when it undercuts a capability players obtain in unexpected ways.
It was not obvious at all in any way when I started making my base. The game allowed me to cut out the top of that mountain so I thought "Oh hey cool. I'll just build here then". If I had known that all of the terrain I spent hours clearing out would respawn later I wouldn't of spent the additional multiple weeks of work building a base and making everything perfect there. I would of just built elsewhere. But there was no possible way for me to know. Especially since after I cleared the terrain my entire base looked perfect for a few months then suddenly one day I took a portal home and !!! *SURPRISE TERRAIN REGROWTH* !!! without any prior warning ... like what the heck? That's what had me sort of upset about the whole thing. It's like the developers just crapped all over my time spent in the game without telling me. :(
And no I do not care about whatever "technical reason is behind it". The developers gave us a terrain editing tool. They knew their game has multiplayer. They allowed us to make significant edits to the terrain. They should of made sure it all worked together (even in multiplayer). They should of made sure our edits stayed and worked correctly before releasing it to the public or not added it to the game at all if it didn't work right.
Welcome to No Man's Sky. The features you are complaining about weren't in the game at release. They were added as free expansions later. There are actual game bugs (not perceived bugs that aren't bugs) that have been in the game since release and have not been fixed. The developers cash flow depends on adding new features to get new players to buy the game. As a result new features are added and bug fixes are put on the back burner. Some of the content is slap dash, there is very little testing done on the dev's side (for example there are no closed betas to test content for roll out. As a consequence of that there are about 3 weeks of hot fixes that roll out every couple of days after every expansion to patch the game breaking bugs that were introduced with the new content). You are preaching to the choir. We all ready know how the devs work and are either accustomed to it or have figured out work arounds for the issues that come up. We can't assist you with your perceived problem. If you want to get information to the devs submit a ticket to their zendesk. Don't expect a reply. I have sent in multiple bug reports with the steps to replicate the bug and have never even received a canned response from the zendesk. I stopped filing bug reports a couple years ago.
Don't expect things to change. They have been this way for 7 1/2 years with no change in the dev's behavior. They are making the game that they want to make not the game you want to play. If you want a different experience you'll need to look for mods that solve your perceived problems or learn how to write the mods you want yourself.
Bottom line the question is, did you have fun doing what you did. If you did you didn't really waste your time. If not it might be time to put the game away for a bit and come back to it later after you have calmed down again. You'll want to either start a new save or figure out how to use the save game editor to remove the terrain modifications that you don't want to keep.
I'll give you one more caveat about terrain edits before I go so that you aren't surprised by it when it occurs. If you play multiplayer and you visit another players base (or another player modifies the terrain while you are playing with them) those edits are stored on your save game file too and they count against your terrain edit limits. If that were not the case you would not be able to play multiplayer because you would not be able to see or interact with the other player's base or see their terrain edits. You would be back to playing solo and either typing in game to communicate with a teammate or using a mic and you wouldn't be able to interact with each other in game.
Actually, attitudes like his are a sign of maturity. When one gets older, and wiser, they learn that screaming into the wind doesn't accomplish anything. Managing expectations is something that is developed as one matures.
In this case, we're talking about an Engine limitation. It's not something that can reasonably expected to be 'fixed'. That ship sailed when the game released. Now, sending feedback to HG through their actual feedback channels about the issue, in hopes that it leads to change in the NEXT game they make, that's all well and good. But ranting here, doesn't accomplish anything.
(BTW, I 100% agree that the game SHOULD be changed to give new players a warning that terrain edits are not permanent. Someone said in another thread last week that they 'do' give that warning....if that's true, it needs to be more visible. I've sent feedback to them at the Zendesk about that. Have you?)