Defective Dopamine Pez Dispenser
Here to ✨enjoy✨ video games. Not part of your bandwagons against devs. Older than the industry & disabled. I no longer accept friend requests, or participate in discussions outside of sharing screenshots and reviews.
Here to ✨enjoy✨ video games. Not part of your bandwagons against devs. Older than the industry & disabled. I no longer accept friend requests, or participate in discussions outside of sharing screenshots and reviews.
Screenshot Showcase
Cyberpunk 2077
4
Review Showcase
Summary
Story expansion for Starfield focused in a single large map with distinctive visual and tonal design, that probably won't convert anyone who didn't already enjoy Starfield. New major joinable faction, a variety of quests, new map, new major city.

https://steamcommunity.com/sharedfiles/filedetails/?id=3449510096


Check it out if:
You enjoyed Starfield as it was and just want some more of it, you always wanted to know more about or join House Va'ruun, and you like the ghost stories and mysteries in older Bethesda games.


Pass on it if you demand:
Fundamental mechanical or engine overhauls, content that affects the rest of the game outside of the new location (other than some items, decor, & crew hires,) or something radically different from the base Starfield game.


PROS:

  • I love the visual design and vibes of this expansion. The area it takes place within reminds me of Panos Cosmatos' Mandy meets Morrowind.
  • I found it deeply gratifying to explore its harsh terrain, shrines, political intrigue, and scenery, in a way reminiscent of Morrowind on a smaller scale.
  • I felt choices had more manifest effects in Shattered Space than in many of the existing game's quests in at least a few instances.
  • It took me 30 hours to do the main and (most) side quests, and some non-exhaustive exploring. It felt somewhere between Shivering Isles and Dawnguard for me in terms of scope.
  • Learning about House Va'ruun was intriguing to me, and I liked having the option to either roleplay as a believer, or just go along with what they ask while articulating skepticism.
  • Feels more hand-crafted and intentional to me than the rest of the core game.
  • I enjoyed every quest here. Some of the side quests instantly became my favorites in the game.
  • New companion dialogue.

CONS:

  • Isn't integrated into the core game's ending or NG+ meaningfully.
  • Doesn't make any big content changes to the base game (just items & crew.)
  • Some bugs (nothing that blocked my progress or introduced instability for me.)
  • As with many Bethesda questlines, ends a bit abruptly when completed, with minimal followthrough.
  • It's just more Starfield, if you didn't enjoy it already.

Review

Opinions on Shattered Space are likely to hinge on whether you enjoy Starfield in its existing form and just want a heaping helping of more of that but with a different tonal emphasis ... or you want something that fundamentally transforms the game as a whole. Shattered Space is the former, not the latter. But personally, I had a great time with this expansion.

I loved how much Shattered Space reminded me of Morrowind. House Va'ruun has a decidedly religious theme which, when coupled with the rocky world they inhabit, definitely scratched my "exploring and finding shrines in a lived in, rough around the edges environment" itch in a way the rest of Starfield doesn't.

A highlight for me was a shrine pilgrimage quest requiring the player to read a historical tome and retrace its steps using landmarks and navigation alone. It's something that's possible only because this is a more hand-crafted landscape than the base game's landing maps, with less reliance on procedurally placed POI.

For the same reason, I found I could often eschew bounding across the environment in a straight line and instead stick to the narrow paths and read the sign posts, which is always my preference in Bethesda games when allowed. Apart from the major locations, there was also scattered minor environmental storytelling, like distinctive paths leading to abandoned mountain top markers next to bodies and logs containing final words. Just flavor, but fun to find.

Some side quests here were haunting, and one in particular really affected me emotionally. Very few (maybe one) if any felt like pure fetch quests. The central mystery of the major faction quest has a bit of a horror vibe (nothing too intense, except for one side quest which had full on jump scares and got me, which was fun) and I found it genuinely engrossing to learn more about House Va'ruun, whose politics somewhat resemble Morrowind's Great Houses.

There were a few choices that, in a way that felt more strongly conveyed than in the base game to me, resulted in minor dynamic changes to certain locations, and had moral implications. It was nice in this case to see some things actually change visibly in the world due to certain choices I made, even if it's in somewhat surface or local ways.

In the base game there are lots of implied consequences for actions in a given area, but those locations often tended to remain unchanged following choices, leading to a degree of dissonance. Here at least, things like factions mentioning they would move into a location after a series of choices I made actually appearing there when I returned to it are depicted. There were also a couple of times knowing about something beforehand made at least a slight difference in my options.

There's not a ton of that here mind you. It's still typical of Starfield, and I do wish the final choice in the main quest line in particular had more visible impact in the rest of the universe outside the expansion area, but there are several small touches of that nature here, which I appreciated,

Some of which carried moral weight that left me reflecting on whether I had done the right thing or not from my given character's perspective. (Just don't expect anything close to Skyrim's civil war or certain Fallout choice dynamics.)

Shattered Space features some pretty interesting to explore dungeons, too. I wish there were a few more incidental ones unrelated to quest destinations, but the main dungeons here feel more interactive and puzzle-oriented than in the base game most of the time in my opinion.

They also felt more varied and intentional. I definitely had more fun and felt more curiosity in these than in many of the base game's story dungeons (and certainly more so than in the procedurally placed POI dungeons.)

The world feels a tad more dynamic in terms of coming across pitched ongoing battles between NPCs and rival factions or wildlife. You'll see pilgrims going to shrines fighting off Va'ruun Zealots, NPCs protecting farmland from hostile wildlife, and other minor things of that sort. It still doesn't feel like full on Oblivion or Skyrim Radiant AI, but it's nice to see.

https://steamcommunity.com/sharedfiles/filedetails/?id=3449509745

I found the environments visually striking. There were constant moments when I felt compelled to stop and take a screenshot, because the sun happened to align with a distant major landmark, producing long cascade shadows across the ground beneath magenta auroras. Sometimes with a neighboring gas giant looming above the horizon. Really beautiful and distinct from the rest of the game.

One of my favorite things about Starfield is the variety of vibes it supports via its major locations. From cyberpunk to space western and beyond. Shattered Space adds yet another twist both visually and thematically. Of course, If you look at these images and think, "That looks generic and boring," and if you have no interest in House Va'ruun and its overall aesthetic, obviously you won't like this expansion as much as I did.

https://steamcommunity.com/sharedfiles/filedetails/?id=3450303278

Conclusion

As with the base game, I found myself very engrossed in Shattered Space.

I feel relatively comfortable recommending it to those who loved Starfield already and just want more, and who crave the very specific strengths outlined above. And I can honestly say it (much to my surprise) contains some of my new favorite quests and characters in the game by far.

But as always, your light-yearage will vary. If Starfield wasn't a game you loved to begin with, this almost certainly won't change your mind. And it's not an overhaul, if that's what you hoped for.
I just want to enjoy video games
I've been gaming since before the arcade amusements to home devices transition happened. And I can safely say, online social dynamics are now more of a detriment than an enhancement to my enjoyment of this hobby, at least when it comes to Steam.

As such, I no longer accept friend requests or participate in discussions outside sharing screenshots. I play my games, review them, and share screens if something strikes me as beautiful or interesting. I no longer engage in discussions beyond that.

I bear no one ill will, but due to brigading and other behaviors today (no, I don't mean criticism - criticism is good) there's increasingly no point in trying to engage in earnest enjoyable discussion pertaining to video games.

It feels impossible to simply appreciate, discuss, or enjoy *anything* anymore, without being called a shill if you aren't hyper-critical, or without being treated to some elaborate narrative about a supposed nefarious agenda by devs, just because someone's not happy with a character design or optional feature or what have you.

The word "fan" is now treated as a pejorative, as if simply enthusiastically liking something isn't a normal behavior that's always been a thing in gaming. As if being hyper-critical is now the default initial stance and passionately enjoying things instead is frowned upon or eyed with suspicion.

I've been on the internet since its genesis. I've seen the rise of social internet content since its inception, from usenet groups to chat rooms to contemporary social media. And this is not "just how the internet has always been." Sure, there were always "flame wars" or platform tribalism, but that was something that happened among younger players and had limited impact on communities. What's happening in this era is different.

Social media & streaming have led to experiencing video games in a completely inside out way. We used to decide a game looked interesting, play it, get sucked into that experience if we liked it, pass on it if we didn't, and then only later discuss it with others. Other people's views might be informative or fun, but were not drivers of our own experiences. And they weren't used as cudgels against those with differing tastes. Everyone just did their own thing.

Now instead people form preconceptions and formulate narratives long before games even exist as final products, preemptively frame "terms of debate" long before release, then turn the entire experience of even single player games into a social phenomenon. Either in the form of collective hype if it's "good," or endless trolling and bandwagoning if it's "bad" based on whatever criterion people have collectively chosen to fixate on that week.

People pour over metrics that have nothing to do with individual enjoyment of the games themselves such as playercounts or sales as if we're investors or sports team fans instead of gamers, and ultimately spend more time arguing about games' "success" than playing them. And woe betide you if you happen to disagree with the popular narrative or value subjective granularity over it.

The social part of gaming has become a meta-game unto itself, with its own "scoring" and incentive structure, and has spawned a culture where disingenuous, hostile, hyperbolic, tactically antagonistic textual conflict overshadows playing or discussing games.

It's also spawned mass inauthentic engagement. There are literally entire groups with the dedicated purpose of flooding specific games' forums. It's gotten so bad that I can't read a post now without questioning, "Does this person even mean what they're saying, or are they just parroting a specific narrative and its associated buzzwords to troll?" And, "Wait, is this just another alt of this other troll again?"

It's impossible for an old cognitively slowing person like me to tell now. And if we respond to it at all, no matter how thoughtfully or carefully, it just grows. Truth doesn't seem to matter anymore. Context and nuance don't matter anymore. Engagement = it grows, no matter what.

It puts people who are trying to be earnest, and who concede errors when they make them, at a decisive disadvantage to people willing to tactically engage in bad faith, and who will never concede error. It makes any attempt at real conversation pointless. And people are apparently fine with that.

The internet - with exceptions - killed discourse. It put an end to empathy, any sense of common good, the ability to discern false equivalency, shared epistemic reality, proportionality, nuance, recognition of subjectivity, and just plain old good will.

Those things are viewed today as quaint. In their wake instead are pettiness, memes, schadenfreude, triumphalism, confirmation bias, and simulacra. Only outrage (real or feigned) and engagement hold value now, seemingly. The algorithms (and apparently our own brains) demand it.

We live in an era where people act like saying anything is justified, so long as it antagonizes the target of their ire. Where people will be shown demonstrable evidence that what they're saying is simply untrue, ignore it, and keep repeating the same claim ad nauseum regardless.

Where people demand authenticity and expression, but then contradict that by demanding that devs bend to their whims or advocating for them to lose their livelihoods if they don't. Where people flood forums with bizarre buzzwords or phrases they came up with over and over again - sometimes for years - bumping their own topics with alts via inauthentic "conversations" that are little more than snarky, passive aggressive "shots" at others, with the sole intention of antagonism.

Where people will demand someone explain why they enjoy a game, but then when someone comprehensively does so while also listing major criticisms they have of it, will simply ignore that they ever articulated those critiques in order to continue mischaracterizing them in bad faith as a "blind defender" of it.

People don't want critique or respectful differences of opinion. People now want others to join them in a rhetorical crusade against games and their devs. If you're unwilling to have the most disproportionate, uncharitable takes possible, you're labeled "part of the problem." You become an "opponent" in the meta-game of the internet in their eyes.

I also feel people take an enormous amount for granted. We used to fantasize about games with branching stories, open worlds, customization, playstyle tailoring, huge NPC crowds, and gorgeous 3D graphics. Now we have all of that, and people say it's awful.

People demand all the best in class strengths and tech (and none of the weaknesses) of a GTA, an Elder Scrolls, a Deus Ex, and a BG3, and the polish and software engineering acumen of an Id or Nintendo, all in the same game, at a low price point. Or else it's "slop."

I understand standards evolve. I too have criticisms. I'm critical of monetization practices, I readily note flaws and drawbacks of design decisions, I acknowledge things that disrupt my ability to enjoy an experience, I lament and criticize poor marketing and corporate design imperatives, I find some things underwhelming like anyone else, and there are some games I simply don't enjoy and pass on.

But there's a difference between criticism and animus, and many people's takes often feel entirely disproportionate and hostile now. Worse, that doesn't even touch on the more extreme rhetoric that's tolerated now on Steam, as it becomes a barely more anodyne version of 4chan. I'm not here for it. I'm in poor health and just want to enjoy games. I don't want to waste time wondering if a discussion is authentic or the latest outrage inspired by a YouTuber I've never heard of.

I'll just play my games, review, and share screens. That's it. The internet was a mistake, and the angry throngs can have it. I'll be over here enjoying what I like as I have since arcades were just pinball.