No Man's Sky

No Man's Sky

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Eldon Jun 8, 2022 @ 4:12pm
Aggressive Sentinel Planets
I came across a planet that had aggressive sentinels. I got attacked right away when I landed, and they chased me as I flew away.

I was wondering if there was anything I could do there to avoid or mitigate them attacking me?
Last edited by Eldon; Jun 8, 2022 @ 4:13pm
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Showing 1-15 of 30 comments
Faceplant Jun 8, 2022 @ 4:14pm 
I just ignore those planets. It's not worth the effort.
VoiD Jun 8, 2022 @ 4:15pm 
One way is to beat them up until they don't come anymore, past 5*
Jaggid Edje Jun 8, 2022 @ 4:18pm 
Originally posted by Eldon O:
I came across a planet that had aggressive sentinels. I got attacked right away when I landed, and they chased me as I flew away.

I was wondering if there was anything I could do there to avoid or mitigate them attacking me?

If you have a map for a sentinel pillar, you can use it to quickly find the pillar and just shut them down. You don't have to fight the sentinels at the pillar even, just immediately use the terminal to shut them down and they all blow up.

If you have no map though, the only way to shut them down is to fight all the waves and defeat the walker. That will also shut them down, and reveal the location of a nearby pillar. If there's a good reason you want to spend time on the planet, this is the route to go if you have no map when you first arrive.

I refuse to leave any planet go unscouted when exploring systems that have not been explored before, and I play on survival/permadeath where aggressive sentinel planets are more common.....so I have to do this alot. Fortunately the glass dropped by sentinels also has a chance to give a map, so I get maps pretty regularly.
Last edited by Jaggid Edje; Jun 8, 2022 @ 4:19pm
Mr. Bufferlow Jun 8, 2022 @ 4:19pm 
If you can find a sentinel pillar, you can disable all of them for a temporary time. That is the no sweat method.

If I have something specific to do on the planet, I will try to get it done and if I attract their attention I will run in a long loop back toward my ship. They usually give up at some point.

As long as you don't run into more on your way back to your ship you can get in and move along. Otherwise, you have to repeat the loop.

If they are killing you before you can complete your task, you may have to seek better protection and firepower.

The AI Mech (Minotaur) seems to be one of the best buddies to have with you if you choose to fight them. The downside is there are several waves of worse and worse sentinels before you get a break. Some players enjoy that...not me.
WarnerCK Jun 8, 2022 @ 4:36pm 
Originally posted by Mr. Bufferlow:
The AI Mech (Minotaur) seems to be one of the best buddies to have with you if you choose to fight them.
It can't take down all the sentinels on its own like the minotaur can, but Laylaps gets stuck in when you get in combat, too. Plucky little buddy.
WarnerCK Jun 8, 2022 @ 4:40pm 
Also, the sentinels won't get triggered to attack you if you're in your minotaur or riding an animal.
Eldon Jun 8, 2022 @ 5:00pm 
I wanted the resource there, although it isn't so rare that I couldn't find it elsewhere. I thought it would be fun to try and get it, so instead, I went back and quickly built a base that surrounded the resource and enclosed it. The sentinels stopped attacking me once I was under the base roof.

Outside
https://steamcommunity.com/sharedfiles/filedetails/?id=2818691766

Inside, no floor on the deposit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2818691806
Ryvaken Tadrya Jun 8, 2022 @ 5:10pm 
The past several updates have made sentinels more annoying in an attempt to create something like challenge for the frothing seizure twitch gamer crowd. It failed; they didn't care and everyone else just finds it annoying. The usual method of dealing with them is
A: have your ship fueled and available
B: do what you need to get done
C: do not wipe out the first wave
D: head to space and summon the anomaly as soon as possible.

There are easier, safer ways to farm sentinels for glass.
Faceplant Jun 8, 2022 @ 5:55pm 
Originally posted by Eldon O:
I wanted the resource there, although it isn't so rare that I couldn't find it elsewhere. I thought it would be fun to try and get it, so instead, I went back and quickly built a base that surrounded the resource and enclosed it. The sentinels stopped attacking me once I was under the base roof.

Outside
https://steamcommunity.com/sharedfiles/filedetails/?id=2818691766

Inside, no floor on the deposit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2818691806

That's exactly what I do if there's some reason that I have to deal with them.
VoiD Jun 8, 2022 @ 7:34pm 
Originally posted by Ryvaken Tadrya:
The past several updates have made sentinels more annoying in an attempt to create something like challenge for the frothing seizure twitch gamer crowd. It failed; they didn't care and everyone else just finds it annoying....
Odd, that doesn't seem to connect with reality as a whole, NMS is starting to get interesting now, and new players are joining in, it keeps getting more and more players over time, and it had a rather high/increasing peak for 3 months now, probably because of the latest update/expedition.

Whatever they are doing, they are doing right, it started off as a massive failure and it's starting to head into a good direction.
BigGrayGolem Jun 8, 2022 @ 7:46pm 
Originally posted by Ryvaken Tadrya:
The past several updates have made sentinels more annoying in an attempt to create something like challenge for the frothing seizure twitch gamer crowd. It failed; they didn't care and everyone else just finds it annoying.

Thanks for speaking for every gamer, everywhere. You saved millions of fingers from having to type billions of words. It's a shame that all of humanity doesn't know it has a single spokesperson, though. You should put out a press release.

On another note, I don't find it annoying.
Ryvaken Tadrya Jun 8, 2022 @ 8:25pm 
Ah yes, I forgot. It doesn't matter how many people bring up the same criticism, there are about twelve people that will remind them that they speak only for themselves and that none shall critique the precious.

Note that no one is saying that it's become challenging or interesting, just that it isn't annoying. Which is entirely in line with my original statement.

Amazingly, it helps to actually pay attention to what people write.
VoiD Jun 8, 2022 @ 8:44pm 
Yeah, about twelve random forum posts complaining about nonsense, some from the same people.

That's basically nothing compared to all the other posts praising the game, AND the increase of concurrent players over time ranging in the thousands, which is orders of magnitude lower than the number of extra total players which have been gained by the game's constant updates.

Also, it seems like you're contradicting yourself, you said the game wanted to be challenging to attract a new crowd, and it failed, and now it's just annoying, therefore it shouldn't try to get challenging to attract a new crowd.

That's a non sequitur, if they failed to attract a new crowd because it's still not challenging, then they need to double down on the updates and difficulty to add some real challenge, which still mean they are going in the right direction.

That being said the premise itself is wrong, as the game actually is attracting a new crowd, so whatever they are doing, they should do more of it as it's growing the playerbase steadily, what they shouldn't do is create more of what made the game fail in the first place, which is basically everything it used to be.

PS: Keep in mind that the normal trend for games is to have a launch peak, and then die off, forever, getting a few peaks here and there during new DLC releases, but very rarely ever growing, slowly, their playerbase.

Moreover, big launch flops like NMS are better left alone to die, like most companies do, the ones who do try to save their games very often fail, it's almost impossible to save a game with a bad launch, specially one with one of the worst launches in history like NMS, the fact that the game's growing and getting good reviews over time doesn't just show the devs are doing a good job, and that the game's heading into a good direction, it shows the devs are godlike developers, and that they are heading into a great direction instead.

I'm fairly sure game design courses will take this as a case study to show students how to deal with these situations in universities in the future, as this will be a historic victory for gamedev.
Last edited by VoiD; Jun 8, 2022 @ 8:47pm
Faceplant Jun 8, 2022 @ 9:07pm 
The subject here is "Aggressive Sentinel Planets", not the game in general. Are you really arguing that sentinels should be used as a model of good game design?
VoiD Jun 8, 2022 @ 9:49pm 
Originally posted by Faceplant8:
The subject here is "Aggressive Sentinel Planets", not the game in general. Are you really arguing that sentinels should be used as a model of good game design?
I'm not sure if I follow the question.

The idea of fighting off ever increasing waves of enemies isn't exactly new in game design terms, the most famous iteration is a core aspect of one of the most successful gaming IPs of all time, GTA, are you really asking whether or not that is considered good design?

You could argue that sentinels could use more content, just like they have added recently, but it's weird to ask whether or not it's good game design, obviously it's one of the best ideas in gaming as a concept.
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Date Posted: Jun 8, 2022 @ 4:12pm
Posts: 30