No Man's Sky

No Man's Sky

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What is it with these health wall mounts??????????
HI

Ok I knew to this game. Now the health wall mount is asking for power but you can't connect wires to the mount because there is no flashing green dot to connect to the wall mount. It doesn't show much power it needs. it doesn't say what to charge it up with. In fact there is zero description as to how to get these things working. Its not wire charge, there is no asking for any resources & shining light via lamps doesn't work. So what is the deal with the health wall mount????????

Not even bothering to try the other mount since the health one clearly is now working.
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Showing 1-13 of 13 comments
Oakshadow Jun 1, 2022 @ 5:47pm 
Try moving it to a wall within a pre-fab. The shield restorer requires a manual charging via materials to work so I don't think it requires an external power source.
WarnerCK Jun 1, 2022 @ 5:52pm 
They're automatically powered if they're attached to a powered prefab building. Otherwise, other powered things provide a power area of effect, even through walls: having a powered light on one side of a wall and mounting the health unit on the other side of the wall is a standard workaround to use the health units with non-prefab buildings.
awen.namaste Jun 1, 2022 @ 6:24pm 
I give up. I am near beginning so I only have access to timber walls. Line up lamps behind the wall, line up lamps in front the mount. Zip, won't work. Too late for refund, sigh. If such a simple thing is a problem what else that should be simple is overly complicated. Oh well maybe come back in a few months & see if they actually fixed this problem.
wkitty42 Jun 1, 2022 @ 6:51pm 
there is no problem with them, though... that's the way they work... just like the autonomous mining units and the atmosphere thing... they work in X fashion while other things work in Y fashion but we wish they all worked in Z fashion...

i rarely ever put out health and hazard stations but when i do, i place them on pre-fab rooms, cuboids, or i figure out how to place a pill light and let it power them...
Foxglovez Jun 1, 2022 @ 7:04pm 
They make a nice wall decoration. I want to know how much you are going to love putting stairs in a building. NMS's building is pretty weird and sometimes not too wonderful. Their intentions are good but they tend to leave a lot of stuff half-done. It's like an Irish setter is the lead building dev - Oh - Look - Squirrel.
Oh, and before you go any further, do not manipulate the terrain on a building site. The original configuration comes back. Build up half a story, like you live in the Florida Keys. Just saying.
Jaggid Edje Jun 1, 2022 @ 7:04pm 
If you shrink a wall light, you can place them directly on the side of a health unit. It also gets power if you put the wall light on the wall behind them (on the other side of the wall). You have to run an electrical line to the wall light in either case before it will also power the health unit.

Another thing that works is putting them on a powered storage container.
Zoran Jun 1, 2022 @ 7:56pm 
Originally posted by Jaggid Edje:
If you shrink a wall light, you can place them directly on the side of a health unit. It also gets power if you put the wall light on the wall behind them (on the other side of the wall). You have to run an electrical line to the wall light in either case before it will also power the health unit.

Another thing that works is putting them on a powered storage container.

Thanks, I'll try that.
I only installed them on my freighter at this time.
taniwhat Jun 2, 2022 @ 4:20am 
Useful in permadeath mode because health doesn't come back by itself. Useful in exp 7 for example.

And yeah, freighter wall or in a powered building.
BigGrayGolem Jun 2, 2022 @ 8:23am 
Originally posted by awen.namaste:
I give up. I am near beginning so I only have access to timber walls. Line up lamps behind the wall, line up lamps in front the mount. Zip, won't work. Too late for refund, sigh. If such a simple thing is a problem what else that should be simple is overly complicated. Oh well maybe come back in a few months & see if they actually fixed this problem.

It's not a bug, it's how you literally play the game. If you don't have patience to learn it, that's on you.

FYI, to install lamps you have to have a power source first. Then you run electrical wires to the lamps. Once you have a powered lamp (connected to power via wires) then it can power something on the other side. Again, if you use prefab buildings, this isn't a problem.

You have to learn the recipes and mining requirements to build things. This is literally the game.
Dragonfly42 Jun 2, 2022 @ 8:26am 
Originally posted by Foxglovez:
They make a nice wall decoration. I want to know how much you are going to love putting stairs in a building. NMS's building is pretty weird and sometimes not too wonderful. Their intentions are good but they tend to leave a lot of stuff half-done. It's like an Irish setter is the lead building dev - Oh - Look - Squirrel.
Oh, and before you go any further, do not manipulate the terrain on a building site. The original configuration comes back. Build up half a story, like you live in the Florida Keys. Just saying.
Love how you used and Irish setter to describe the building mechanics. I have an English Setter & the same applies, lol.
RustyNail Jun 2, 2022 @ 8:57am 
Originally posted by BigGrayGolem:
Originally posted by awen.namaste:
I give up. I am near beginning so I only have access to timber walls. Line up lamps behind the wall, line up lamps in front the mount. Zip, won't work. Too late for refund, sigh. If such a simple thing is a problem what else that should be simple is overly complicated. Oh well maybe come back in a few months & see if they actually fixed this problem.

It's not a bug, it's how you literally play the game. If you don't have patience to learn it, that's on you.

FYI, to install lamps you have to have a power source first. Then you run electrical wires to the lamps. Once you have a powered lamp (connected to power via wires) then it can power something on the other side. Again, if you use prefab buildings, this isn't a problem.

You have to learn the recipes and mining requirements to build things. This is literally the game.

This is true.

The game is more difficult at the start to get yourself established with all you need and want; then easier as you unlock more aspects of the game.

So what to do? NMS frequently offers more than one "path" to solve the problems we encounter - and seeking/learning them is part of the game.
Last edited by RustyNail; Jun 2, 2022 @ 9:12am
I mounted the health to a storage container that's powdered up. Honestly I never have a need to use it. Simply build a shack and go inside. My first base was just that, along with a teleport and some batteries and solar panels.

If you want to build something more elaborate, go exploring and find a better planet first. Most people prefer paradise planets.
FoolishOwl Jun 2, 2022 @ 9:28am 
Originally posted by WarnerCK:
They're automatically powered if they're attached to a powered prefab building. Otherwise, other powered things provide a power area of effect, even through walls: having a powered light on one side of a wall and mounting the health unit on the other side of the wall is a standard workaround to use the health units with non-prefab buildings.
Wow, I hadn't known about that area-of-effect.

Part of the trouble with base building is that they basically have had four sets of building blocks -- the large prefabs, the small prefabs, the old "basic" parts, and the "new" basic parts -- introduced in that order. The old basic part sets are supposed to have been replaced by the new sets, though older saved games will still have access to them.

The first trouble is that the different sets don't consistently work with each other. You can get some clumsy results, though some folks are very clever at mixing them in non-obvious ways. The second trouble is that they've rearranged the way they're listed in the player menus so it's not entirely obvious which parts are from which set, originally.

I still find that functionally, the old large prefabs are the most reliable n general, but they don't do everything I'd want in a general purpose base, so I tend to have separate buildings each drawing from just one set. The new basic parts set looks the best and allows for a more flexible design, but powering things is more fussy.
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Date Posted: Jun 1, 2022 @ 5:30pm
Posts: 13