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i rarely ever put out health and hazard stations but when i do, i place them on pre-fab rooms, cuboids, or i figure out how to place a pill light and let it power them...
Oh, and before you go any further, do not manipulate the terrain on a building site. The original configuration comes back. Build up half a story, like you live in the Florida Keys. Just saying.
Another thing that works is putting them on a powered storage container.
Thanks, I'll try that.
I only installed them on my freighter at this time.
And yeah, freighter wall or in a powered building.
It's not a bug, it's how you literally play the game. If you don't have patience to learn it, that's on you.
FYI, to install lamps you have to have a power source first. Then you run electrical wires to the lamps. Once you have a powered lamp (connected to power via wires) then it can power something on the other side. Again, if you use prefab buildings, this isn't a problem.
You have to learn the recipes and mining requirements to build things. This is literally the game.
This is true.
The game is more difficult at the start to get yourself established with all you need and want; then easier as you unlock more aspects of the game.
So what to do? NMS frequently offers more than one "path" to solve the problems we encounter - and seeking/learning them is part of the game.
If you want to build something more elaborate, go exploring and find a better planet first. Most people prefer paradise planets.
Part of the trouble with base building is that they basically have had four sets of building blocks -- the large prefabs, the small prefabs, the old "basic" parts, and the "new" basic parts -- introduced in that order. The old basic part sets are supposed to have been replaced by the new sets, though older saved games will still have access to them.
The first trouble is that the different sets don't consistently work with each other. You can get some clumsy results, though some folks are very clever at mixing them in non-obvious ways. The second trouble is that they've rearranged the way they're listed in the player menus so it's not entirely obvious which parts are from which set, originally.
I still find that functionally, the old large prefabs are the most reliable n general, but they don't do everything I'd want in a general purpose base, so I tend to have separate buildings each drawing from just one set. The new basic parts set looks the best and allows for a more flexible design, but powering things is more fussy.