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Note: there are two type of distress signal. One for a crashed ship and one for a crashed lifeform needing help. Unfortunately you can't tell by the indicator, but sometimes you can tell from the air, before you land. If you see an NPC walking around the crash site, don't land or exit your ship. It won't identify another one.
To elaborate a little: When you "activate" a Chart, it's a "dice roll" (random") which "type" it will find.
So... when you activate another chart, it might "roll" another of those types you don't want. If you already had that occur (and you "ignored" that one), it will seem like the chart "didn't do anything" (the actual "effect" has varied over the releases). That just means it has rolled another of those same ones that you have left ignored out there.
So... Just keep activating charts.
Eventually it will "roll up" the type you want.
I've had as many as 10 "do nothing" charts before it finally rolled-up, say, another crashed ship or freighter. (Usually it's only one-to-three "re-rolls", but you can get an unlucky streak...)
I'm noting that only because someone might think that when the chart "doesn't do anything", that they MUST first go deal with those other ones that it previously found (and that the player doesn't otherwise want or need, and has "ignored").
The player just need to keep trying charts until they get lucky.
As far as the clumping goes once you find something you want and have finished it using the signal booster seems more likely to produce the same result as the map in the nearby area. If I find an abandoned building after clearing it and using the signal booster I usually find another abandoned building but I've never had the same result 3 times in a row,