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Basically, if they're not aggressive as soon as they see you, you're fine as long as you don't do anything to disturb them (attacking facilities their guarding or mining too much when they're nearby, for example). If you trigger them, run for your ship, board it, take off, and wait until the timer runs out.
That's... basically it. But if you want to fight them, get a multitool fit for fighting and upgrade it.
You can mostly avoid getting their attention by mining from a distance and/or using line of sight to stay out of view.
You can also escape them by heading into a building and waiting out the timer, or hopping in your ship and flying around until the times out. Just don't go into orbit, because you'll get sentinel starships chasing you.
Is it just an RNG thing? Keep reloading till it's a more peaceful planet?
From a design point of view, they make a lot of sense. Sentinels aggravate the Player loop of mining, gathering carbon, and mining some more. Without Sentinels, some Players may mine forever, inadvertently destroying the point of the game -- to explore.
Sentinel attacks provide an essential break point from mining, and aggravate the Player enough to force them to at LEAST retreat or fight.
I think the entire Sentinel design could be more interesting, but their function certainly make sense.
In terms of lore? *shrugs* Who knows, lol.
A peek behind the wizard's curtain if you will.
Seems that most players aren't willing to go all the way down the rabbit-hole of the story to get the answers they're looking for. You've got to follow the white rabbit if you want to learn the truth.
As stated they follow everywhere, underground-overground, and if I attack they just spawn more and more.
Start in Creative Mode until you learn the ropes.
Sentinels can range from easy to reasonably hard, but the problem IMO is that the sentinels operate as a GTA-like police style mechanic, not just a regular hostile encounter. They're everywhere, but in most cases pose no threat to you and you generally do not benefit from fighting them on purpose unless you have a mission to do so. (Now more so than before, I remember them giving goodies before, now it's only pugneum or whatever and ammo.)
And if you do engage them you are essentially punished for doing so, as the fight will never end and you HAVE to run away at some point. Running away doesn't feel very victorious to me. At least Saint's Row 4 had you fight a big mini-boss at the end of the highest alert tier as an alternative to get rid of your wanted status.
Like I've been saying since release, this game needs either beefed up predators, (or at least have them appear more often) or bandits. We have bandits in space, why not on the surface? Even GTA with police, had gangsters or mobsters you could attack freely without getting wanted providing no cops were around.
I know a lot of people say this game is more about exploration, but then why is the game still advertised having three styles of gameplay: Exploration, Combat, and Trade. There's 3 guilds based on those activities. Why is Combat only getting half the deal? (Space.)
Did you grab gravitino balls or albumen pearls? Cause those cause them to spawn in as insta-hostile if you take them.