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Yeah that's kinda what I've ended up doing. Thanks for the input.
https://steamcommunity.com/app/275850/discussions/0/1643171537294369055/
Yep. Blueprints for these items can be found in the nexus. The reason the doors stay closed when powered and open with no power is so that the logic switches are able to detect proximity or activation by a switch and either activate or deactivate power to the door, thus opening or closing it depending on how you set it up. Default is open with power off so you don’t get trapped inside (or outside) your base if you don’t have power.
costs a lot of SD modules but worth it imho :)
Power Inverter is top left, Proximity sw below.
https://steamcommunity.com/sharedfiles/filedetails/?id=1835694142
https://steamcommunity.com/sharedfiles/filedetails/?id=1835694474
The door will stay open by default with no power so you don't get locked in/out of your base.
This cuts the power to the door (from Power inverter) to open it.
Thank GOD!!....Or you could just delete the door.
Anyway, so much unneeded drama in these discussions.
Lol nice on adding to it :D I love how your work around is just "dont" lol cute thanks :D