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Yes.
Some mods wont have a LUA nor will allow you to extact a LUA from it so you have to put those as PAK files into your MODS folder and just hope there is no conflicts. For any mods that you have a conflict you hope there is a LUA for it.
I just throw all my LUA files into the \AMUMSS\ModScript folder then run the buildmod.bat
Then follow the prompts and choose to combine them with number 2 Naming convention so its a short PAK name.
IF you have a PAK file that you want to try get the LUA from it you only put that PAK file into the \AMUMSS\ModScript folder by itself and try and see if it will generate it for you, if it does generate it for you then you can just delete teh pak file and use the LUA with the other Luas you have.
ONe other note is when modding sometimes two mods will make changes to the exact same lines for eg
NMS Prepare To SKy Edition (PTSD) + sProtect mod that makes it so tech does not take damage while you have an active shield they both make changes to these lines
TechDamageChanceShieldLevelMin
TechDamageChanceShieldLevelMax
SO what you do is you manually go trough the files and make any changes you want in the LUAl's directly so for this example I did not need the sProtect mod at all i just needed to make the changes to the PTSD mod and set those values to 0.
Otherwise what can happen is the sProtect mod could make the change first then PTSD could overwrite that same change in the modbuilder.
Without PAK files(for the ones that came with lua and PAK)... everything played nice.
Once you put all of your merged PAKs in the NMS MODS folder, be sure to run "_Check_CONFLICTS_in_MODS.bat
If it reports 0 0 0, then you did it correctly.