No Man's Sky

No Man's Sky

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DR.Potato 2020년 9월 19일 오전 3시 51분
No man's sky vr unplayable due to stuttering lag.
My specs
I9 9900k
Radeon 5700 XT
16gb ram

This is the only vr game I have a problem with.
The game lags badly and stutters especially when moving my head. Changing the graphics setting from standard to ultra makes a very minimal difference, I noticed on the steam vr graph it was showing alot of purple lines. I went into advanced timing view and could see that my CPU was causing alot of the spikes. How is this possible when I have one of the most powerful Intel chips you can buy?

Is there any fix to this because the game is a stuttering mess.
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전체 댓글 55개 중 31~45개 표시 중
kfj001 2021년 7월 22일 오후 6시 05분 
Contributing what I can here:

I strongly think this is an issue with steam VR and reprojection. I'm using a windows mixed reality headset with a 2018 gaming rig and even *I* get these nauseating stuttering sessions. We can file bugs with Hello Games on their Zendesk site about it. If enough of us say the same thing (my steam VR headset occasionally becomes unplayable with this stuttering, give details etc) they'll probably put time to a fix or even reach out for more info. It's been a problem for years.
Red3 2021년 9월 14일 오후 6시 46분 
I can confirm that using ALVR wireless link instead of wired Oculus Link USB-C cable resolved the awful lag with No Man's Sky on my ASUS RoG GeForce 1660 6Gb GTX system with i5-10400 16 Gb RAM. (By no means a top of the range system.)
I did change settings in game to reduce visual quality, game rez to VGA, increase min frame rate and turn of VSync. This had little to no effect.
However I think it's due an issue with Oculus Link and this game. I'll bump up the settings a bit at a time to see what gives.
Red3 님이 마지막으로 수정; 2021년 9월 14일 오후 6시 53분
Ephysona 2021년 9월 14일 오후 7시 08분 
Red3님이 먼저 게시:
I can confirm that using ALVR wireless link instead of wired Oculus Link USB-C cable resolved the awful lag with No Man's Sky on my ASUS RoG GeForce 1660 6Gb GTX system with i5-10400 16 Gb RAM. (By no means a top of the range system.)
I did change settings in game to reduce visual quality, game rez to VGA, increase min frame rate and turn of VSync. This had little to no effect.
However I think it's due an issue with Oculus Link and this game. I'll bump up the settings a bit at a time to see what gives.
Unfortunately this doesn't help those who experience this on other hardware, such as Valve Index. But glad there seems to be a workaround for some people!
Ephysona 님이 마지막으로 수정; 2021년 9월 14일 오후 7시 09분
MartinTheGr8 2022년 5월 1일 오후 1시 28분 
DR.Potato님이 먼저 게시:
My specs
I9 9900k
Radeon 5700 XT
16gb ram

This is the only vr game I have a problem with.
The game lags badly and stutters especially when moving my head. Changing the graphics setting from standard to ultra makes a very minimal difference, I noticed on the steam vr graph it was showing alot of purple lines. I went into advanced timing view and could see that my CPU was causing alot of the spikes. How is this possible when I have one of the most powerful Intel chips you can buy?

Is there any fix to this because the game is a stuttering mess.

So I managed to get round this using virtual desktop, worked a treat, not lag free, but playable on a game which hasn't been optimised for VR
dfontman 2022년 5월 2일 오전 7시 10분 
did you try lowering the settings? resolution, etc?
AwesomeByDefault 2022년 10월 12일 오후 3시 48분 
What worked for me was disabling SteamVR Home in steamvr settings.
Ephysona 2022년 10월 12일 오후 5시 40분 
AwesomeByDefault님이 먼저 게시:
What worked for me was disabling SteamVR Home in steamvr settings.
Oh yeah? I'll have to give that a try this weekend.
bigbadbedwetter 2022년 10월 13일 오전 3시 18분 
The OP kind of sounds like the stutter I get although I don't play in VR. The following fix is the only thing that helps for me. It does what editing numhigh/lowthreads used to do, but no longer does.

https://steamcommunity.com/sharedfiles/filedetails/?id=2674593677
DmAnd 2022년 10월 13일 오전 8시 59분 
Easy simple fix worked great for me in the past.
Don't mess with editing game files and changing priority. Pretty sure that is placebo effect.

I have a 8700k cpu and was having the same problem.
Go into device manager and disable High Performance Event Timer. Smooth as butter.

Please revert whatever changes you have made to the game file and try this.
bigbadbedwetter 2022년 10월 13일 오후 12시 35분 
Dmand님이 먼저 게시:
Easy simple fix worked great for me in the past.
Don't mess with editing game files and changing priority. Pretty sure that is placebo effect.

I have a 8700k cpu and was having the same problem.
Go into device manager and disable High Performance Event Timer. Smooth as butter.

Please revert whatever changes you have made to the game file and try this.
Unfortunately disabling high precision event timer didn't work for me. Here's a link with Task Manager usage graphs to show the difference in processor scheduling settings running NMS on my pc...

https://steamcommunity.com/app/275850/discussions/1/3430075523236502661/#c3430075523243490472

To all, one person that said the GOG version ran smooth on their system while the Steam version didn't...

https://steamcommunity.com/app/275850/discussions/0/3430075523247103249/
LilData777 2023년 1월 29일 오전 4시 46분 
I have the same issue. I'm still trying to research a fix for me, so I'll update here if I find one.
MarStrMind 2023년 1월 29일 오전 8시 29분 
I will tell you what I tell everyone experiencing performance issues:

- Lower the in-game settings to the minimum
- Work your way up
- You can also do one of the following:
1) Reduce the render resolution slider for No Man's Sky in SteamVR's settings
2) Leave render resolution at recommended value but fiddle around with in-game technologies such as DLSS and FSR 2.0

In my case I have set NMS to 2000x2000 per eye (Pico 4) and disabled Anti-Aliasing. 60-70 FPS in stations, about 50-60 on planets. Some settings tuned down.

Config: Windows 10, RTX 2060, i7-8700, installed on SSD, 16 GB RAM, 5 mods.
Ephysona 2023년 1월 29일 오전 10시 03분 
MarcusInVR님이 먼저 게시:
I will tell you what I tell everyone experiencing performance issues:

- Lower the in-game settings to the minimum
- Work your way up
- You can also do one of the following:
1) Reduce the render resolution slider for No Man's Sky in SteamVR's settings
2) Leave render resolution at recommended value but fiddle around with in-game technologies such as DLSS and FSR 2.0

In my case I have set NMS to 2000x2000 per eye (Pico 4) and disabled Anti-Aliasing. 60-70 FPS in stations, about 50-60 on planets. Some settings tuned down.

Config: Windows 10, RTX 2060, i7-8700, installed on SSD, 16 GB RAM, 5 mods.

This was my initial approach. I tried a few months ago on a friend's HTC Vive and it didn't have any issues but even after a lot of time and many many driver changes, updates, downdates, reinstalls, etc. for most, if not all of my devices, and several updates for NMS, my Valve Index still has issues trying to play this game. The way it looks to me is that one eye renders, then the other eye renders, and it goes back and forth, so they're handing off frames instead of rendering simultaneously, causing flicker. I do appreciate the advice though! Hopefully this can help someone else!
Neurosys 2023년 1월 29일 오후 2시 58분 
I play on vr with index, nvidia laptop ROG Zephyrus with a usbc->DP adapter, RTX 3060
I find it only stutters after my system and/or headset is heated up. Hard to keep these cool, I could probably crank the graphics down without noticing and get better for longer. heat kills fps a lot of the time. The adapter also gets scorching hot, might be that too.
Neurosys 님이 마지막으로 수정; 2023년 1월 29일 오후 2시 59분
Toramaline 2023년 1월 29일 오후 4시 22분 
AMD Ryzen 9 5900X with 64gb ram and NVidia GeForce RTX 3080Ti 12gb.

Believe it or not I suffered similar issues and discovered it was the USB cable.
Updated to a better cable with high data transfer rates (supposedly) and now Oculus quest 2 runs like a dream.
The game does look pretty awesome in VR once it sorts itself out although I still can't find how to scan flora and fauna with the hand grips heh.

Not sure if that might help but worth checking.
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게시된 날짜: 2020년 9월 19일 오전 3시 51분
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