Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I strongly think this is an issue with steam VR and reprojection. I'm using a windows mixed reality headset with a 2018 gaming rig and even *I* get these nauseating stuttering sessions. We can file bugs with Hello Games on their Zendesk site about it. If enough of us say the same thing (my steam VR headset occasionally becomes unplayable with this stuttering, give details etc) they'll probably put time to a fix or even reach out for more info. It's been a problem for years.
I did change settings in game to reduce visual quality, game rez to VGA, increase min frame rate and turn of VSync. This had little to no effect.
However I think it's due an issue with Oculus Link and this game. I'll bump up the settings a bit at a time to see what gives.
So I managed to get round this using virtual desktop, worked a treat, not lag free, but playable on a game which hasn't been optimised for VR
https://steamcommunity.com/sharedfiles/filedetails/?id=2674593677
Don't mess with editing game files and changing priority. Pretty sure that is placebo effect.
I have a 8700k cpu and was having the same problem.
Go into device manager and disable High Performance Event Timer. Smooth as butter.
Please revert whatever changes you have made to the game file and try this.
https://steamcommunity.com/app/275850/discussions/1/3430075523236502661/#c3430075523243490472
To all, one person that said the GOG version ran smooth on their system while the Steam version didn't...
https://steamcommunity.com/app/275850/discussions/0/3430075523247103249/
- Lower the in-game settings to the minimum
- Work your way up
- You can also do one of the following:
1) Reduce the render resolution slider for No Man's Sky in SteamVR's settings
2) Leave render resolution at recommended value but fiddle around with in-game technologies such as DLSS and FSR 2.0
In my case I have set NMS to 2000x2000 per eye (Pico 4) and disabled Anti-Aliasing. 60-70 FPS in stations, about 50-60 on planets. Some settings tuned down.
Config: Windows 10, RTX 2060, i7-8700, installed on SSD, 16 GB RAM, 5 mods.
This was my initial approach. I tried a few months ago on a friend's HTC Vive and it didn't have any issues but even after a lot of time and many many driver changes, updates, downdates, reinstalls, etc. for most, if not all of my devices, and several updates for NMS, my Valve Index still has issues trying to play this game. The way it looks to me is that one eye renders, then the other eye renders, and it goes back and forth, so they're handing off frames instead of rendering simultaneously, causing flicker. I do appreciate the advice though! Hopefully this can help someone else!
I find it only stutters after my system and/or headset is heated up. Hard to keep these cool, I could probably crank the graphics down without noticing and get better for longer. heat kills fps a lot of the time. The adapter also gets scorching hot, might be that too.
Believe it or not I suffered similar issues and discovered it was the USB cable.
Updated to a better cable with high data transfer rates (supposedly) and now Oculus quest 2 runs like a dream.
The game does look pretty awesome in VR once it sorts itself out although I still can't find how to scan flora and fauna with the hand grips heh.
Not sure if that might help but worth checking.