安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
You CAN share your base! Just set the option in network that friends can build or remove parts from your base...before origin it was really buggy though, didn't have the opportunity to test it after the update.
Yes, shared bases are a thing, in a way. In another, you can be very close neighbors. I've seen base computers from different players being placed almost side by side, so there's that.
Yeah, well... NMS wasn't released as a multiplayer game, to begin with. Regardless of the controversies surrounding its release, it wasn't a multiplayer game and that's that. And to be frank, I think it might be a long time before we see improvements to multiplayer, given HG is more concerned with adding features instead of enhancing what's already there.
Or shared base building quests? Like all the ones to get the specialists? I guess campaign quests?
Hugely disappointed at this game, especially with all the "redemption story" narrative going around.
Ultimately it is a single player game that was (poorly) shoe horned into a multiplayer framework due to Sean Murray's ridiculous comments about it around the launch being forced into real features.
Oh well, at least I didn't pay for it directly. THANKS SEXBOX GAMEZZZZPAZZZZ.
Sorry but your expectations about what the game should be is not what the game was intended to be.
It isn't broke in that respect and does not need fixed.
And well, to each their own. NMS isn't for everyone. If you go in expecting a game that's fully designed around multiplayer, then you're bound to be disappointed.
And to be fair, multiplayer was never added because anyone "promised" it, but rather because the community wanted it. Badly. It was the one feature no one would let go of, and it's the one feature that began the game's redemption arc all the way back in Atlas Rises.
You should watch the Internet Historian's video on NMS to understand why there has been so much positive media coverage around it and why a considerable chunk of the community went from hating the game to supporting everything about it, even features that don't really work. It's all good if you're among those who don't like it, but it might help your perception of it if you understand where everyone's coming from.
https://www.youtube.com/watch?v=O5BJVO3PDeQ
Thanks for your comments. I have seen the video and understand the "redemption" arc. Still too many broken and poorly thought out systems for my liking. Would rather have less features that actually work... call me crazy!
Maybe one day...