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I'm not talking about the life support but your actual health. Are random pickups really the only way?
For healing, the easiest item to gather which heals is raw meats. Pretty much all of the various types of raw meats gained by killing critters heal 1 health pip per consumed meat.
Another option, for those who don't like killing creatures, is fish. If you catch fish and use the nutrient processor to combine 2 fish, you get Assorted Roe, which also heals when consumed.
Dropped sentinel loot (the barrel things) also recharge shields.
Health doesn't return on it's own either. You can go days and days of playing with health reduced if you do 'nothing' to restore it. Thing is, health restoring crates and items are all over the place, so if you actually 'loot' things you pass, it will get restored relatively quickly.
You're looking for food.
Or, White Crates.
Otherwise as mentioned above build your own health first aid unit at a base. It recharges quite quickly if you walk away and return, or build a few and use them all. They can be disassembled and the resources reclaimed. It can be useful to build them just before a sentinel battle so they can be used to fall back on if under heavy fire.
The green sentinel barrels dropped by exploding sentinels will increase the lives of your character. If you attack from a place of safety then run out and claim a barrel you can reasonably heal lives quite quickly.
Also upgrade shield defence tech to increase the number of character lives to maximum 9 (I think it is). As your character gets stronger in all modes, rarely do your lives drop below 3 or 4 from casual damage. But in the harder modes damage received can be heavier and tech can fail more often and so healing with a little planning is always wise. It can be useful to have at least one home prefab base, however small, just for several first aid units, to make use of like a hospital, to return to, use and leave quickly.
Hint: you can shoot them instead of picking up.