Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I suppose this could also be considered an "small visual issue" as well but, somehow i still "see it" [jumps out at me] now every time i use my jetpack...
However, I feel as though (over time) it will become an overwhelming focus, dominating every gaming session. Somehow consuming my every wandering glance, too "see it" again... there it is, that smoke/vapor is going left... how come the developers would decide that the smoke/vapor should go LEFT... it should come straight out the vector nozzles... why, WHY! must the smoke/vapor, ALWAYS GO LEFT !!!?
Isnt there a syndrome named for this ?... i don't wash my hands excessively, i don't have an aversion to stepping on sidewalk cracks and i don't find an all consuming psychic trance requiring me to count every parking meter as i walk by them... am i missing something ?
:)
Im a programmer too and while you shouldn't rush a small change to production, trivial changes like this can be handled by QA alone and not require a separate beta. Beta should be reserved for larger changes IMO
They mention a softlock. No doubt this was pushed for a reason.
https://steamcommunity.com/sharedfiles/filedetails/?id=1989291863
P.s. As for bugs, they are not the main problem of this game. We are used to them for a long time, it is important to work on their fix. You need to bring new things into the game.
https://steamcommunity.com/app/275850/discussions/0/2865910213624177538/
The experimental branch already exists, though. It's basically a staging area for most of the stuff they release. Putting this update in experimental is not putting it into a separate beta. The experimental and main branch installs already live alongside each other. Besides, without knowing the underlying architecture, we don't know if the changes needed under the hood to implement these fixes were bigger than they look on the outside. It's pointless - absolutely pointless - for people to be complaining that a potentially regressive patch was released in experimental instead of production. I guess they think it's more fun to b|tch and moan when a "small patch" breaks more than it fixes and then say it should have been experimental (edit: I'm NOT lumping you into that crowd - you gave a very respectable argument).
Just because the end result is trivial, doesn't mean the actual change itself is. I'm sure you know this.
three fixed LOL
The game has so many bugs at the moment that should have been on top for a fix
e.g. what really gets on my nerves at the moment is that the Exocraft vehicle call station is not working as it should.
Either you build the part before you build the base computer or you have to build it completely out of range of the base so that you can't find it if it gets fixed.
With my many bases the part just doesn't work anymore.
Translated with www.DeepL.com/Translator (free version)