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Only Alien versions tend to give better Damage bonuses, this one is experimental and has scannerf boost 100, which seems ok to me for Experimental
3 each of the S-Class modules for the types of tools you like it use.
I have my Scanner, Mining Laser, Plasma Launcher, and Bolt Caster, all maxed out. I have a couple extra slots, but I haven't decided what I want in them. Maybe geology cannon or javelin.
IF the planet name isnt the same something isnt right. My friend had this when he joined my game after i had got it, and he went to planett as i was still beside the multitool and he saw something completely different, however, once he reloaded his game via play game not join game every aligned for him and he was able to collect it.
Bolt Caster? Why not the Pulse Spitter? I've got mine up to a magazine size of 152 and it has a blistering fire rate. If the Deuterium is an issue, it can be crafter from Tritium and something else which i forget off hand.
https://steamcommunity.com/sharedfiles/filedetails/?id=1493217056
Found in other Settlements exp. A + B Tools, But no S.
Read posting from HarryBalls, you know, the first one.
My screenshot ist to show that I am on the same spot. And yes, you don't see coodinates from ship. So, land, scan, run a bit to see in which direction you should fly, after some time check again, correct and so on.
So, I searched couple hours only to find nothing.
Thanks Harry, that Info would have been more helpful if it was in your first post
I can't even go back to normal client without loosing around 100 hours gameplay. Damn it!