No Man's Sky

No Man's Sky

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Tired&High Jan 6, 2019 @ 10:42am
BEST WAY TO GET NANITES EARLY GAME
Last edited by Tired&High; Jan 6, 2019 @ 10:42am
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Showing 1-15 of 28 comments
japp_02 Jan 6, 2019 @ 10:53am 
Your tips are not that good, sorry.
Your first tip is ok and obvious, your second one (going after sentinels) is not an option in early game, also pre-NEXT maybe it was possible to one-shot-one-kill a walker but this is no longer possible in Visions, even fully upgraded.
Then any nanite refining is a waste of time and credits, Platinum is too expensive to refine and also takes too long, not a good advice.

A good way to make nanites fast is repairing these 'broken machines' on planets which come with almost every building and will earn you 30 nanites on average each time, and there are plenty of them. Do this while doing other stuff (like visiting Abandoned Buildings) and you see that nanites are not a problem in your game.
Last edited by japp_02; Jan 6, 2019 @ 10:57am
Guh~hey~hey~♫ Jan 6, 2019 @ 11:04am 
Only good way to make tons of nanite early game is abandonned buildings and whispering eggs. In a refiner the eggs turn into 50 nanites. So you can basically get a S-rank module out of every abandonned building you come across...given that you have a good and quick method to gather them...

Dead planets also have those eggs, they're more spread around but also way easier to gather once you have the terrain manipulator.
korfan Jan 6, 2019 @ 11:49am 
If you revisit a broken machinery that you repaired you can get more nanites from it. I'm not sure how much time has to pass befor eit recycles but you can continue to harvest them.
japp_02 Jan 6, 2019 @ 2:24pm 
Originally posted by korfan:
If you revisit a broken machinery that you repaired you can get more nanites from it. I'm not sure how much time has to pass befor eit recycles but you can continue to harvest them.

Only difficulty is that if you want to repair them fast, then you must stock all sorts of materials that you buy at NPC's or at space station first, for that you need to have a decent slot amount in your exosuit, it's not what you will have soon after gamestart, so to be fair: this is neither a viable solution for 'early game' as the title suggests, but it's manageable I think.

The truth is: soon after gamestart you have other problems than going for nanites, you must first go through the tutorial until you have the antimatter blueprint to have freedom in your game. Also the missions shown in the video where you get paid 170 nanites will only be given to you if you have built a certain reputation with the factions, not before that.
Last edited by japp_02; Jan 6, 2019 @ 2:27pm
Tim Jan 7, 2019 @ 8:59am 
The best way to get nanites at any point in the game is not to worry about getting nanites and just play the game. Scan fauna and flora as you explore. Repair machines and work up to doing quests for Polo. The nanites will come. The more you try just getting nanites the more frustrated you're going to become because they aren't coming fast enough. So my advice is to just play the game and not worry about nanites. Before you know it you'll accumulate 1500 or more. I get that much just scanning plants and animals from all the planets in one system.
Last edited by Tim; Jan 7, 2019 @ 9:00am
Ukko Jan 7, 2019 @ 9:10am 
Originally posted by japp_02:
Your tips are not that good, sorry.
Your first tip is ok and obvious, your second one (going after sentinels) is not an option in early game, also pre-NEXT maybe it was possible to one-shot-one-kill a walker but this is no longer possible in Visions, even fully upgraded.
Then any nanite refining is a waste of time and credits, Platinum is too expensive to refine and also takes too long, not a good advice.

A good way to make nanites fast is repairing these 'broken machines' on planets which come with almost every building and will earn you 30 nanites on average each time, and there are plenty of them. Do this while doing other stuff (like visiting Abandoned Buildings) and you see that nanites are not a problem in your game.

Actually you can 2 shot kill a walker with plasma launcher. But yeah, can't really do that right away. And it is very fast refining platinum into nanites if you use at least 4 refiners at once. I just made over 10k nanites in half an hour on a new survival save. But first needed to make chlorine to buy the platinum. Which is also pretty fast with 8 refiners and a very good way to make money early in the game since you unlock the large refiner early on. >.> So not sure what you mean by takes too long and is too expensive.
japp_02 Jan 7, 2019 @ 9:50am 
Originally posted by Ukko:

Actually you can 2 shot kill a walker with plasma launcher. But yeah, can't really do that right away. And it is very fast refining platinum into nanites if you use at least 4 refiners at once. I just made over 10k nanites in half an hour on a new survival save. But first needed to make chlorine to buy the platinum. Which is also pretty fast with 8 refiners and a very good way to make money early in the game since you unlock the large refiner early on. >.> So not sure what you mean by takes too long and is too expensive.

Sorry, I don't think you can 2-shot a walker to death, I would have to see this in a recent video and reproduce it to be sure no mods are used...
Then, 100 platinum are worth about 38.000 credits, high enough to not burn them for nanites, go sell your platinum instead and search for nanites in another, faster way. And btw, platinum is far from easy to find, so also a waste of time (in this time you get nanites easily on planets...).
Not everything that can be refined is worth to be refined...

I find that even late in the game with fully upgraded Boltcaster and Geologic Canon, going after sentinels is not so much rewarding, you get only 6 nanites per sentinel killed, 20+ nanites for a dog sentinel. Its' barely more than repairing 1 broken machine that you can do at no risk - and faster. As said, there are many of these broken machines if you know where to find them. They are not spectacular, but very rewarding (with the occasional high-value module as reward).
Last edited by japp_02; Jan 7, 2019 @ 10:18am
Tim Jan 7, 2019 @ 10:53am 
You don't have to find platinum. You can refine gold and silver into platinum which can then be converted to nanites. Both gold and silver can be easily mined from asteroids or from deposits on planets. Converting Platinum to nanites is a 5:1 ratio. So for every 100 Platinum you get 20 nanites. Not much but still a decent way to get nanites if you take some time minining asteroids.

The easiest way ot make money is to use navigation data to find ancient ruins. No need to sell platinum. A couple of S class scanners on your multi-tool will bring big paydays for every animal and plant you scan. I wouldn't sell any platinum. Better to convert it to nanites and get those S class scanners.
Spawn of Totoro Jan 7, 2019 @ 10:57am 
... I got them by exploring (remember to upload everything!) and getting buried modules (Salvaged Technology) as you can refine a stack of 15 into 225 nanites.

These helped me a lot.

I think most tend to avoid combat at the beginning and I have only ever done missions from the stations if a quest required it.

There is also refining Goop several times, but that seems more trouble then it is worth.
Residual Goop 1 > Viscous Fluids 1 > Living Slime 1 > Runaway Mould 5 > 1 Nanite Cluster
Last edited by Spawn of Totoro; Jan 7, 2019 @ 11:09am
Alkpaz Jan 7, 2019 @ 11:05am 
Did not know salvage upgrades became nanites! Thanks Totoro, didn't even think of putting them in a refiner to check, usually just sold them for credits (after getting all the blueprints).
Spawn of Totoro Jan 7, 2019 @ 11:07am 
Originally posted by Alkpaz:
Did not know salvage upgrades became nanites! Thanks Totoro, didn't even think of putting them in a refiner to check, usually just sold them for credits (after getting all the blueprints).

Salvaged Technology, yes.

I found an extream weather hazard planet gets you the most units. A single stack of 5 crystals is about 750k units and you can get multiple stacks per a storm. It is more of a mid to late game thing though as you need have a fast vehicle and extra protection.

After two or three storms (they happen quite frequently) I get 20-25 million units. Built a base there and a trading module so I can quickly sell and get more.
Last edited by Spawn of Totoro; Jan 7, 2019 @ 11:11am
Ukko Jan 7, 2019 @ 11:13am 
Originally posted by japp_02:
Originally posted by Ukko:

Actually you can 2 shot kill a walker with plasma launcher. But yeah, can't really do that right away. And it is very fast refining platinum into nanites if you use at least 4 refiners at once. I just made over 10k nanites in half an hour on a new survival save. But first needed to make chlorine to buy the platinum. Which is also pretty fast with 8 refiners and a very good way to make money early in the game since you unlock the large refiner early on. >.> So not sure what you mean by takes too long and is too expensive.

Sorry, I don't think you can 2-shot a walker to death, I would have to see this in a recent video and reproduce it to be sure no mods are used...
Then, 100 platinum are worth about 38.000 credits, high enough to not burn them for nanites, go sell your platinum instead and search for nanites in another, faster way. And btw, platinum is far from easy to find, so also a waste of time (in this time you get nanites easily on planets...).
Not everything that can be refined is worth to be refined...

I find that even late in the game with fully upgraded Boltcaster and Geologic Canon, going after sentinels is not so much rewarding, you get only 6 nanites per sentinel killed, 20+ nanites for a dog sentinel. Its' barely more than repairing 1 broken machine that you can do at no risk - and faster. As said, there are many of these broken machines if you know where to find them. They are not spectacular, but very rewarding (with the occasional high-value module as reward).

Well for the walker, you just need to aim between its legs from underneath in the middle. With 3 S class upgrades etc the radius increases enough to hit all armor spots in one hit. Then second hit to the head.

As for "finding" platinum. It is really easily obtainable by stacks for 4-5k from ship captain in space station in high economies. Might only take a couple minutes to fill up freighter/ship/inventory slots. Especially with units not being an issue since you can make 50-75m units per hour by doing the same thing with Oxygen and stuffing it into refiners expanding chlorine.

I prefer to load up on units and nanites this way at the start of the game so I can explore and play without having to worry about them later. >.>
Last edited by Ukko; Jan 7, 2019 @ 11:15am
MechWarden Jan 7, 2019 @ 11:28am 
Skip the Goop, and find a high economy system and bulk buy Runaway Mould. If you are lucky, you can get several thousand Mould from the market terminal, and even more from passing ships at the station. It costs a fraction of what Platinum costs and get just as many nanites per 5 units. (why do people still suggest Platinum for nanites?! :steamfacepalm:)

Yes, Pugneum and other things give nanites, or things that eventually refine into nanites, so don't totally discount those, but don't expect to get rich quick from them.

Following that, regular gameplay will give you nanites in the early stages; turning in milestone stuff to Nada gave me a sizable amount of nanites early on, and don't forget the missions board that gives somewhere between 150-250 nanites as a reward; typically for stuff you'll likely do anyway (like scanning plants or animals, or shooting pirates).

If for whatever reason you find a broken machine that spits out Class A or S grade upgrade module, and in desperate need for nanites, mark it with a beacon! You can typically revisit it after 24 hours (IRL) for another module you can sell to an upgrades merchant (or even to your Exocraft mechanic!) for over 200 nanites a pop.

But realistically, just play the game and do stuff. There are lot of ways to get nanites, and mindlessly farming them isn't the best way to enjoy the journey.
Last edited by MechWarden; Jan 7, 2019 @ 11:29am
Ukko Jan 7, 2019 @ 11:30am 
Originally posted by MechWarden:
Skip the Goop, and find a high economy system and bulk buy Runaway Mould. If you are lucky, you can get several thousand Mould from the market terminal, and even more from passing ships at the station. It costs a fraction of what Platinum costs and get just as many nanites per 5 units. (why do people still suggest Platinum for nanites?! :steamfacepalm:)

Yes, Pugneum and other things give nanites, or things that eventually refine into nanites, so don't totally discount those, but don't expect to get rich quick from them.

Following that, regular gameplay will give you nanites; turning in milestone stuff to Nada gave me a sizable amount of nanites early on, and don't forget the missions board that gives somewhere between 150-250 nanites as a reward; typically for stuff you'll likely do anyway (like scanning plants or animals, or shooting pirates).

If for whatever reason you find a broken machine that spits out Class A or S grade upgrade module, and in desperate need for nanites, mark it with a beacon! You can typically revisit it after 24 hours (IRL) for another module you can sell to an upgrades merchant (or even to your Exocraft mechanic!) for over 200 nanites a pop.

But realistically, just play the game and do stuff. There are lot of ways to get nanites, and mindlessly farming them isn't the best way to enjoy the journey.


Platinum because cost doesn't matter. Like I said. Also, only have to do it for a couple of hours. And not all at once. Any other way is an inefficient use of time and more complicated.
Last edited by Ukko; Jan 7, 2019 @ 11:31am
MechWarden Jan 7, 2019 @ 11:40am 
Originally posted by Ukko:
Originally posted by MechWarden:
--snip--
Platinum because cost doesn't matter. Like I said. Also, only have to do it for a couple of hours. And not all at once. Any other way is an inefficient use of time and more complicated.
This is for early game, so cost does matter. A new character isn't going to have the funds to do that. If they explore around and find a good system, using Runaway Mould rather than Platinum would give them a jumpstart towards getting the upgrades they want.

Also, if they find a plant with Storm Crystals, they'd be pretty much set as well, and can afford sinking credits into converting Platinum.
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Date Posted: Jan 6, 2019 @ 10:42am
Posts: 28