No Man's Sky

No Man's Sky

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Leopold 17 AGO 2018 a las 6:38 a. m.
Today's NEXT 1.57 patch notes
Hello everyone,

We are continuing to address the highest priority stability issues reported by the community, as well as gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.57 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:
•Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
•Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
•Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
•Substantially increased the length of time fuel lasts in the hydroponic trays
•Prevented an occasional crash on Xbox One X in scenes with a high node count
•Fixed a crash related to creatures
•Fixed a crash related to terrain generation
•Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
•Various performance improvements
•Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)
•Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
•Fixed an issue that could prevent construction in the freighter base
•Fixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail
•Fixed an issue that prevented exploration-focussed frigates from charging their scanners
•Fixed an issue that prevented damaged frigates from being completely repaired
•Fixed an issue that could cause the lobby not to display all available games on PS4
•Marked icons are now automatically cleared on arrival at the marked target
•Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
•Improved target locking for ship PvP
•Improved the appearance of HUD markers on player ships
•Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
•Improved the mapping of the Steam Controller
•Removed an obsolete building product from the blueprint analyser
•Combat music now triggers when fighting biological horrors
•Slightly increased the damage dealt by biological horrors
•Fixed an issue that could cause expedition rewards to artificially increase after save/loading
•Fixed an issue where the Personal Forcefield could be deployed on 0% charge
•Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
•Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
•Fixed an issue where the Multi-Tool was invisible in Photo Mode
•Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
•Fixed an issue where meleeing while sprinting could cause an animation glitch
•Improved the appearance of clouds in 4K/1440p modes
•Visual improvements made to some exotic biomes
•Visual improvements made to the space station technology merchants
•Increased the visibility of underground toxic hazards
•Visual improvements to buried technology modules

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games
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Mostrando 16-30 de 114 comentarios
Solus 17 AGO 2018 a las 7:31 a. m. 
Thanks for posting the update fella ^-^/ Anyone know if the "ship in ship" spawn on your freighter is gonna be fixed? cause it means I'm stuck on my freighter lol... as my ships spawned inside eachother, and when I take off with either, it sends me into the freighter and not able to escape lol.
Panic 17 AGO 2018 a las 7:31 a. m. 
"occasionally result in a crash" lmao
Comfy Dragon 17 AGO 2018 a las 7:35 a. m. 
Thank you! :)
kitsunelegendXx 17 AGO 2018 a las 7:36 a. m. 
Publicado originalmente por Lucas Cosme .:
•Slightly increased the damage dealt by biological horrors
ok to everything but danm that thing isn't strong enought already ?

Yeah, and with the nerf to the amount of eggs spawned, and how much they're worth, this makes farming them even LESS worth it imho.
KenseiOmega 17 AGO 2018 a las 7:37 a. m. 
I've finished every base quest and still haven't unlocked the landing pad or the 0 storage cube and who knows what else. The base computer doesn't offer me a quest. I've researched everything the bp analyzer can give me. Am I gonna have to break down and edit the save file at this point? I've waited several patches to see some movement on this bug.
Nswr42 17 AGO 2018 a las 7:39 a. m. 
Publicado originalmente por Thamalandis:
Actually looking towards a wall you got unlimited jetpack fuel to "climb". Of course new players don't know that.
i discovered this by accident in PD mode. was after some buried technology supposedly just 4u under my feet. after my TM runoff the fuel i ended up in a deeeep hole and buried tech 2us under my feet. since i had nothing to loose i give my jetpack a try and it worked! the hole i dug was so deep there was no way for my jetpack to lift me all way up. and yet it worked! :D
Flashbang 17 AGO 2018 a las 7:40 a. m. 
Any chance you could add an ingame bug report button to this Early Access Game?
This is a Early access Game right???

Also. Is there a fix for the (Getting thrown 500meters up in the air when exiting spaceship on planets bug) ? Its really annoying.
Qloshae 17 AGO 2018 a las 7:45 a. m. 
Still waiting for being able to have my freighter in the same system as my friends have theirs.
GrandTickler 17 AGO 2018 a las 7:52 a. m. 
Publicado originalmente por Lucas Cosme .:
•Slightly increased the damage dealt by biological horrors
ok to everything but danm that thing isn't strong enought already ?
its silly because damage isnt their problem, its their AI. if you strafe or even slightly hover with your jetpack it makes them unable to hit you, while if you dont move at all they can kill you in mere seconds. i usualy barely get hit farming eggs aslong i keep moving and strafing (cause i dont use ♥♥♥♥♥ strats)
Última edición por GrandTickler; 17 AGO 2018 a las 7:53 a. m.
LezDole 17 AGO 2018 a las 7:54 a. m. 
Anything about performance improvement for AMD GPU users? I mean planned in the future, since nothing like that was added in this patch?
Última edición por LezDole; 17 AGO 2018 a las 7:56 a. m.
Chip Chipperson 17 AGO 2018 a las 7:55 a. m. 
hey guys... there is still games in your bugs!
Holzinternet 17 AGO 2018 a las 7:56 a. m. 
So here are the points a friend and i discovered that in our eyes need a look over:

- planetary maps - they are needed, without the hole game is a mess
- system maps - the tracking by eyes dosent work in system scale
- freighter rework - a lot of graphic glitches, so that you can fall or look through walls
- discovery system - sometimes they get uploaded, sometimes not

and why the heck cant there be two freighter fleets in one system ? Dont talking about the npc fleets i mean the player ones.

Hope some or all gets fixed or worked on. Better game now but needs work.
Última edición por Holzinternet; 17 AGO 2018 a las 7:56 a. m.
raygun 17 AGO 2018 a las 7:56 a. m. 
Soooo, the ship call doesn't work anymore? I don't see that in the patch notes.
MrCrowley 17 AGO 2018 a las 7:58 a. m. 
Downloading a 1.7gig patch as we speak, we'll see how the performance is at 1440p
IonCloud 17 AGO 2018 a las 7:58 a. m. 
Publicado originalmente por franksfries:
Hey guys!

Theres a issue with the depot missions getting bugged.

Majority of the players first instinct once they see the depot with sentinels around, is to blast it using their ship. (cause it's cooler that way) Resulting in it being incomplete regardless of the fact that the depots are indeed destroyed.

Abandoning the mission and taking it again doesn't help cause the depots remain destroyed. I posted a thread about it.

https://steamcommunity.com/app/275850/discussions/0/1746720717344645658/

Cheers
Don't use ship it's meant to be fought on foot lol. Cooler using ship uhh?! Don't be a chicken and easily raid it on foot and kill sentinels like it's really easy to do and it works just fine as intended and directions tell you to do don't say do it by air smh lol.
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Publicado el: 17 AGO 2018 a las 6:38 a. m.
Mensajes: 114