No Man's Sky

No Man's Sky

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Hello Games  [개발자] 2019년 9월 3일 오후 12시 08분
Experimental Branch 03/09
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 03/09
  • Mods have been disabled by default to prevent a crash due to a data change that made some mods incompatible. As after the release of Beyond and other major updates, mods can be re-enabled by deleting the DISABLEMODS.txt if your mods are up to date and compatible.
  • Introduced an error message to help better identify potential mod incompatibilities.

For more information on how to disable/re-enable mods please visit https://hellogames.zendesk.com/hc/en-us/articles/115001916589-How-should-I-install-Steam-mods-

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Hello Games 님이 마지막으로 수정; 2019년 9월 3일 오후 12시 28분
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trevizor 2019년 9월 3일 오후 12시 15분 
oh ♥♥♥♥
edit: I thought mods had been forever disabled, but mods still work. People just need to remember that with any update their mods can break and they need to be updated by its creators. Mods still don't load in VR.
trevizor 님이 마지막으로 수정; 2019년 9월 3일 오후 12시 21분
Dank 2019년 9월 3일 오후 12시 15분 
So all this does is disable mods? Weak update Devs...
japp_02 2019년 9월 3일 오후 12시 16분 
Please Hello Games, revisit all the control mechanics for secondary weapons placed in the Multitool, the default right mouse button works for Plasma Launchers or Geo Canons only until I change planet location, after that the command does nothing. An almost game-breaking bug.
japp_02 님이 마지막으로 수정; 2019년 9월 3일 오후 12시 18분
snake_eyez1981 2019년 9월 3일 오후 12시 17분 
Wasn't the mods disabled before in a first place?
Antares 2019년 9월 3일 오후 12시 18분 
Bugged industrial extractors, multiplayer bugs galore and you introduce an update that does nothing more than force disables mods...
k
AwfulAwkward 2019년 9월 3일 오후 12시 20분 
Rather than just letting us disable the offending mods till they're updated and continuing to use the ones that still work.. we get no mods at all... makes perfect sense...

I use like 10 or so different mods and not a single one of them were broken.. but now I can't use any. Yeah... I think i'll be shelving this game and revisiting in a few weeks to see if things are any less jacked up.
Digibluez 2019년 9월 3일 오후 12시 22분 
there where actually mods that fixed exctractors, exocraft camera,faster text display. RIP
pronominal 2019년 9월 3일 오후 12시 35분 
VR with mods = black screen, sound ok (since Beyond release)
pronominal 님이 마지막으로 수정; 2019년 9월 3일 오후 12시 36분
Tryst49 2019년 9월 3일 오후 12시 41분 
pronominal님이 먼저 게시:
VR with mods = black screen, sound ok (since Beyond release)

Yup. I wish they would put this on the priority list so we can use mods when we are playing the VR version. If I play on my monitor while my controllers are recharging, I can use mods, if I then switch to the same save with VR, it refuses to load and all I see is a black screen.
Tryst49 님이 마지막으로 수정; 2019년 9월 3일 오후 12시 41분
Methel 2019년 9월 3일 오후 12시 45분 
TheClassicalGod님이 먼저 게시:
Rather than just letting us disable the offending mods till they're updated and continuing to use the ones that still work.. we get no mods at all... makes perfect sense...

I use like 10 or so different mods and not a single one of them were broken.. but now I can't use any. Yeah... I think i'll be shelving this game and revisiting in a few weeks to see if things are any less jacked up.
Did you actually read the patch notes?
Experimental Branch 03/09
Mods have been disabled by default to prevent a crash due to a data change that made some mods incompatible. As after the release of Beyond and other major updates, mods can be re-enabled by deleting the DISABLEMODS.txt if your mods are up to date and compatible.
Introduced an error message to help better identify potential mod incompatibilities.

Dirak2012 2019년 9월 3일 오후 12시 54분 
TheClassicalGod님이 먼저 게시:
Rather than just letting us disable the offending mods till they're updated and continuing to use the ones that still work.. we get no mods at all... makes perfect sense...

I use like 10 or so different mods and not a single one of them were broken.. but now I can't use any. Yeah... I think i'll be shelving this game and revisiting in a few weeks to see if things are any less jacked up.
Deleting a simple text file is so hard...
WindWpn 2019년 9월 3일 오후 12시 58분 
There is also a mod to enable mods in VR. See Nexus to find it.
Dank 2019년 9월 3일 오후 1시 00분 
Dirak2012님이 먼저 게시:
TheClassicalGod님이 먼저 게시:
Rather than just letting us disable the offending mods till they're updated and continuing to use the ones that still work.. we get no mods at all... makes perfect sense...

I use like 10 or so different mods and not a single one of them were broken.. but now I can't use any. Yeah... I think i'll be shelving this game and revisiting in a few weeks to see if things are any less jacked up.
Deleting a simple text file is so hard...
But real talk, adding a .txt must've been so hard and important that they needed to update the experimental branch just for it... Wouldn't blame people for missing the instructions to turn mods back on when the patch notes are pathetic and are barely worth anyone's time.
Joss C.K. 2019년 9월 3일 오후 1시 00분 
Tryst49님이 먼저 게시:
pronominal님이 먼저 게시:
VR with mods = black screen, sound ok (since Beyond release)

Yup. I wish they would put this on the priority list so we can use mods when we are playing the VR version. If I play on my monitor while my controllers are recharging, I can use mods, if I then switch to the same save with VR, it refuses to load and all I see is a black screen.

I play with mods in VR all the time (for example to hide the annoying mission popup). The thing you need is called "VR mod enabler" iirc - found on nexusmods.
Orion Invictus 2019년 9월 3일 오후 1시 02분 
Dank님이 먼저 게시:
Dirak2012님이 먼저 게시:
Deleting a simple text file is so hard...
But real talk, adding a .txt must've been so hard and important that they needed to update the experimental branch just for it... Wouldn't blame people for missing the instructions to turn mods back on when the patch notes are pathetic and are barely worth anyone's time.
They updated the experimental branch to test a new feature that nearly everyone seems to have missed - a diagnostic tool so that people who use mods can figure out which mods are causing the problem without having to uninstall them one by one. The devs didn't need to do this, they could've just left it up to the mod creators to update their mods with the game (and I, for one, believe they should've done so), but instead they chose to help out players using mods, and this is your response.
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