Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If so, it makes sense that this would be a no, because if you don't throw them, they won't contact anything.
So I tried it in creative mode. Red contact grenades DO NOT explode in your hand. What's more surprising is that regular timed grenades DO NOT explode in your hand, either! You can safely pull the pin whenever you want - it doesn't matter. If you change your mind, just switch to something else. The pin seems to be there mostly to look cool, and make you feel stupid if you forget to pull it.
Grenades don't blow up in hand due to the pressure arm thing that you have to hold to pull the pin out. Unless you let that arm up, it won't even 'cook' in your hand. The pipe bomb in 7DTD however is a lit fuse; It -should- burn down in your hand if you dont throw it. Go test it :D