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STG44? Which gun is that? THe Assault RIfle? Thats definitely more an M16ish looking thing than an STG-44.
As for the AK being ripped off the StG-44, naaawww, there are videos proving thats not the case and that the designers didnt even know about each other. In game, I dont use the AK because M60 is a cooler weapon. Screw that Russian crap! If I want a machinegun, I want 100 rounds at a minimum.
I mean, yes, it seems a bit simplified, but we can assume that the other seeds were "duds" and it took that many ears to get one good seed.
We can invent any number of reasons why it takes that many ears of corn to get one, single seed, but at the end of the day, it's just the game mechanic they chose so far as to how farming works.
Food is not a problem is this game anyway, if you were getting one seed from one ear of corn, or a thousand seeds from one ear of corn. I doubt players would be very interested in planting and maintaining a thousand corn plants anyway.
Not sure if you missed the point I was making, but I was just making fun of the people asking to make something more realistic thinking it would be more convenient, when the reality is that an actual realistic approach would make the game damn near impossible to survive in.
But on the other hand, it’s kind of unfair to say that 7DTD doesn’t strive for a fair amount of realism, at least much more than similar survival games. Like, why even have a water bar? Most survival games don’t. Why make it so you need gas to drive vehicles? Why make the gyrocopter relatively realistic? Why have it so you have to prepare land at all for crops? You can laugh and say it’s just a zombie game, but how many zombie games can you literally break a leg and need a splint to help heal it? Or use different animations for most melee weapons?
And on another mutated hand, let’s throw away my last argument and honestly ask, why does it take 5 corn to make a corn seed? Like, if it was more realistic, you would be able to get multiple seeds or at minimum one seed from a single unit of plant. I mean we get 1-3 seeds from cutting a tree down? But also the gold standard for this game is 10. You need 10 of a mat to upgrade blocks, most Max stack is 6000 or 500, forged steel is 10 clay 20 iron, etc. Seems like they flipped a coin and it landed on its side instead, so instead of making it cost 1 or 10, they just said “ehh it’s halfway between the two, let’s go with that”.
To be clear IDC about a stupid corn recipe, but the recipe cost seems like it was decided on a dartboard rather than with some principle in mind.
I see when most people make an argument about something they use "realism", but they actually should use the other word, which IMO makes a BIG difference.
I'd also like to add that I know (because he explained it some time ago) how Gazz works, and there's NOTHING in the balancing left to chance. He's even got a huge spreadsheet where he factors in every single quantity used for recipies, weapon damage and whatnot.
So, no. Not a flip of coin.
Edit: for those who don't know, Gazz is the developer responsible for balancing the game by updating the XML files. So most of the stuff you talk about is his merit or fault.
But there are many other and much easier ways to get food. For example, trader quests are the best thing to do on day one for food.
Buried supply quests are a dime a dozen, and have lots of food, and if that is not enough, just hit up the vending machines at the trader's location or in the game world.
You might not even find a corn seed/recipe on day one in the game anyway, so no balancing is needed, since it's moot.
Zombies are real, dude. I see them everyday walking the streets in Ohio.