7 Days to Die

7 Days to Die

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Du'u no Dewae 20 nov. 2020 às 3:11
Why does 5 ears of corn = 1 corn seed?
Explain that logic Fun Pimps!
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~$$~ BlackCatTheGreat 30 jul. 2021 às 10:38 
it's a game, if you could make a seed with every piece of corn food wouldn't be a problem at all, or it would take much more corn to make foods.
Lord-Knight Fandragon 30 jul. 2021 às 11:48 
Originalmente postado por -=EDF=- Kouta Seto:
still, seed = infinite suply as in arizona stuff grow's the entire year and with every temperature (be happy they dont add stuff like that)(and yes, this game play's in arizona if ya didnt notice(and we still dont have US guns.. but mere STG 44's (i will never use AK again, as the AK was ripped off of the STG 44, its the same gun in every aspect safe precision).

So again 1 corn = infinite plants after you planted it. Wich means quiet the suply if you actualy skill on it (you earn 3 from 1 harvest if you get the skill to do so, and thats more than enogh if you have 10 plants ready or even more)

STG44? Which gun is that? THe Assault RIfle? Thats definitely more an M16ish looking thing than an STG-44.

As for the AK being ripped off the StG-44, naaawww, there are videos proving thats not the case and that the designers didnt even know about each other. In game, I dont use the AK because M60 is a cooler weapon. Screw that Russian crap! If I want a machinegun, I want 100 rounds at a minimum.
~$$~ BlackCatTheGreat 30 jul. 2021 às 12:10 
tac rifle exists, and being that cringe about a gun is cringe.
Crater Creator 30 jul. 2021 às 13:58 
Let’s stay on the topic of corn and farming in this thread, please.
Bourbinski 30 jul. 2021 às 14:20 
Back onto the original topic, yeah lets make the game realistic. One piece of corn equals 1000 seeds! And then, after 100 real life hours with nothing edible yet produced, a freak frost wipes them all out!
Última alteração por Bourbinski; 30 jul. 2021 às 14:23
The Giving One 30 jul. 2021 às 14:24 
Originalmente postado por Bourbinski:
Back onto the original topic, yeah lets make the game realistic. One piece of corn equals 1000 seeds! And then, after 100 in game hours with nothing edible yet produced, a freak frost wipes them all out!
Thing is, even if you did get 1000 seeds from a single ear of corn, that does not necessarily mean those will be seeds that will produce a sprout.

I mean, yes, it seems a bit simplified, but we can assume that the other seeds were "duds" and it took that many ears to get one good seed.

We can invent any number of reasons why it takes that many ears of corn to get one, single seed, but at the end of the day, it's just the game mechanic they chose so far as to how farming works.

Food is not a problem is this game anyway, if you were getting one seed from one ear of corn, or a thousand seeds from one ear of corn. I doubt players would be very interested in planting and maintaining a thousand corn plants anyway. :steamhappy:
Última alteração por The Giving One; 30 jul. 2021 às 14:24
Bourbinski 30 jul. 2021 às 14:29 
Originalmente postado por The Giving One:
Originalmente postado por Bourbinski:
Back onto the original topic, yeah lets make the game realistic. One piece of corn equals 1000 seeds! And then, after 100 in game hours with nothing edible yet produced, a freak frost wipes them all out!
Thing is, even if you did get 1000 seeds from a single ear of corn, that does not necessarily mean those will be seeds that will produce a sprout.

I mean, yes, it seems a bit simplified, but we can assume that the other seeds were "duds" and it took that many ears to get one good seed.

We can invent any number of reasons why it takes that many ears of corn to get one, single seed, but at the end of the day, it's just the game mechanic they chose so far as to how farming works.

Food is not a problem is this game anyway, if you were getting one seed from one ear of corn, or a thousand seeds from one ear of corn. I doubt players would be very interested in planting and maintaining a thousand corn plants anyway. :steamhappy:

Not sure if you missed the point I was making, but I was just making fun of the people asking to make something more realistic thinking it would be more convenient, when the reality is that an actual realistic approach would make the game damn near impossible to survive in.
The Giving One 30 jul. 2021 às 14:31 
Originalmente postado por Bourbinski:
Not sure if you missed the point I was making, but I was just making fun of the people asking to make something more realistic thinking it would be more convenient, when the reality is that an actual realistic approach would make the game damn near impossible to survive in.
Sorry, but yes I got it. I saw what you were doing, but I was just adding on to that with a more serious point. Again, my apologies for maybe the misunderstanding.
Dirty Dan 31 jul. 2021 às 16:37 
Originalmente postado por Bourbinski:
Back onto the original topic, yeah lets make the game realistic. One piece of corn equals 1000 seeds! And then, after 100 real life hours with nothing edible yet produced, a freak frost wipes them all out!
Before I go off on everyone who’s making fun of OP, I just want to say I agree that the OP’s point is unreasonable since we basically get infinite corn and that some forms of realism have to be sacrificed for video game enjoyment and sense.

But on the other hand, it’s kind of unfair to say that 7DTD doesn’t strive for a fair amount of realism, at least much more than similar survival games. Like, why even have a water bar? Most survival games don’t. Why make it so you need gas to drive vehicles? Why make the gyrocopter relatively realistic? Why have it so you have to prepare land at all for crops? You can laugh and say it’s just a zombie game, but how many zombie games can you literally break a leg and need a splint to help heal it? Or use different animations for most melee weapons?

And on another mutated hand, let’s throw away my last argument and honestly ask, why does it take 5 corn to make a corn seed? Like, if it was more realistic, you would be able to get multiple seeds or at minimum one seed from a single unit of plant. I mean we get 1-3 seeds from cutting a tree down? But also the gold standard for this game is 10. You need 10 of a mat to upgrade blocks, most Max stack is 6000 or 500, forged steel is 10 clay 20 iron, etc. Seems like they flipped a coin and it landed on its side instead, so instead of making it cost 1 or 10, they just said “ehh it’s halfway between the two, let’s go with that”.

To be clear IDC about a stupid corn recipe, but the recipe cost seems like it was decided on a dartboard rather than with some principle in mind.
...👑 JOST AMMAN 👑... (Banido(a)) 31 jul. 2021 às 23:50 
Originalmente postado por Dirty Dan:
Originalmente postado por Bourbinski:
Back onto the original topic, yeah lets make the game realistic. One piece of corn equals 1000 seeds! And then, after 100 real life hours with nothing edible yet produced, a freak frost wipes them all out!
Before I go off on everyone who’s making fun of OP, I just want to say I agree that the OP’s point is unreasonable since we basically get infinite corn and that some forms of realism have to be sacrificed for video game enjoyment and sense.

But on the other hand, it’s kind of unfair to say that 7DTD doesn’t strive for a fair amount of realism, at least much more than similar survival games. Like, why even have a water bar? Most survival games don’t. Why make it so you need gas to drive vehicles? Why make the gyrocopter relatively realistic? Why have it so you have to prepare land at all for crops? You can laugh and say it’s just a zombie game, but how many zombie games can you literally break a leg and need a splint to help heal it? Or use different animations for most melee weapons?

And on another mutated hand, let’s throw away my last argument and honestly ask, why does it take 5 corn to make a corn seed? Like, if it was more realistic, you would be able to get multiple seeds or at minimum one seed from a single unit of plant. I mean we get 1-3 seeds from cutting a tree down? But also the gold standard for this game is 10. You need 10 of a mat to upgrade blocks, most Max stack is 6000 or 500, forged steel is 10 clay 20 iron, etc. Seems like they flipped a coin and it landed on its side instead, so instead of making it cost 1 or 10, they just said “ehh it’s halfway between the two, let’s go with that”.

To be clear IDC about a stupid corn recipe, but the recipe cost seems like it was decided on a dartboard rather than with some principle in mind.
Two words: "realistic" and "believable".

I see when most people make an argument about something they use "realism", but they actually should use the other word, which IMO makes a BIG difference.

I'd also like to add that I know (because he explained it some time ago) how Gazz works, and there's NOTHING in the balancing left to chance. He's even got a huge spreadsheet where he factors in every single quantity used for recipies, weapon damage and whatnot.

So, no. Not a flip of coin.

Edit: for those who don't know, Gazz is the developer responsible for balancing the game by updating the XML files. So most of the stuff you talk about is his merit or fault.
Última alteração por ...👑 JOST AMMAN 👑...; 31 jul. 2021 às 23:52
The principal of seed balance is that at 5 pieces of any farmable food being made into a seed, it takes a bit of time to make a seed. If you have scrounged up the 5 blue berries neeeded to make a seed, you have some time till that one plant can be expanded upon, but not too long. 5 pieces needed for a seed is a good place to have it.
briancourt2 3 ago. 2021 às 11:14 
I find that food is only a problem on day 1. So I think this needs balancing still.
In solo if you know what you are doing food is fairly easy, but even if you add just a second person you gotta start grinding that food struggle.
The Giving One 3 ago. 2021 às 13:29 
Originalmente postado por briancourt2:
I find that food is only a problem on day 1. So I think this needs balancing still.
If this was the only source of food in the game, maybe so.
But there are many other and much easier ways to get food. For example, trader quests are the best thing to do on day one for food.

Buried supply quests are a dime a dozen, and have lots of food, and if that is not enough, just hit up the vending machines at the trader's location or in the game world.

You might not even find a corn seed/recipe on day one in the game anyway, so no balancing is needed, since it's moot.
BSNB 3 ago. 2021 às 17:53 
Originalmente postado por Ragequit Inc.:
You're playing a game with zombies in it. That's clue #1 to forget about realism.

Zombies are real, dude. I see them everyday walking the streets in Ohio.
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Postado a: 20 nov. 2020 às 3:11
Comentários: 78