7 Days to Die

7 Days to Die

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Lumberjack Aug 19, 2020 @ 6:40pm
Time for 7 days to goto Unreal engine?
I have played a fair bit of 7 dtd it was awesome a few years ago, i just believe you need to pick the graphics and some of the gameplay up if you want it to keep going other wise it is going to die off like some of the other greats, would be a shame its a good game.
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Showing 1-15 of 78 comments
RasaNova Aug 19, 2020 @ 6:54pm 
I would disagree, I think the game is getting better with every update and the player counts indicate that people are enjoying it. Starting over with a different graphics engine would be pretty much the worst thing they could do at this point.
The Giving One Aug 19, 2020 @ 6:56pm 
Originally posted by Lumberjack:
I have played a fair bit of 7 dtd it was awesome a few years ago, i just believe you need to pick the graphics and some of the gameplay up if you want it to keep going other wise it is going to die off like some of the other greats, would be a shame its a good game.
According to the reviews and stats on Steam, you seem to be a bit off there with your prediction.

Not everyone only gauges a game's quality by how good the graphics are.
Seftak Aug 19, 2020 @ 7:00pm 
Hmmmm you are aware you can't just decide to use Unreal Engine instead of Unity just like that. They would have to recode the game ENTIRELY!!!
Lady MacBeth Aug 19, 2020 @ 7:08pm 
Not to mention even with Unreals new voxel plug ins its still a long ways off from being able to support a fully destructible voxel game like 7 days.
The Giving One Aug 19, 2020 @ 7:17pm 
I can't even imagine the system requirements on a computer to be able to handle 7DTD on Unreal Engine. Surely, that would also limit many players from being able to play anymore, or even buy the game due to high requirements.
SylenThunder Aug 19, 2020 @ 7:21pm 
Why would you re-write years worth of code to go to an engine that isn't as capable as supporting the voxel environment as Unity is?
Crater Creator Aug 19, 2020 @ 8:15pm 
Is there a voxel game under Unreal that looks better than 7 Days to Die? Serious question, I'd like to know. The voxel bit isn't just a genre technicality. It has deep foundational effects on how the game world manifests, and in turn on hardware performance.

As for gameplay, that of course is engine agnostic. The shackles are off. I can think of no kind of gameplay you can make in Unreal that you can't make in Unity.
Cypher Aug 19, 2020 @ 8:17pm 
Why would they switch engines? That doesn't make any sense.
Ataxio Aug 19, 2020 @ 8:58pm 
Hey lets just, remake the entire game and add +8 years :D

This is not Star Citizen man..
Dekkan Aug 19, 2020 @ 9:03pm 
From a programming standpoint (and I program for a living) it would be a huge waste of time to take a game that is getting more refined each update and rewrite it for a different graphics engine. From a gamer standpoint I don't want the devs to have to strip it down and have to spend more time redeveloping it with a different graphics engine and push back content release. I'm pretty sure it's not even a question in the minds of the devs as the number of active servers and active players has not been decreasing over the past while, but rather appears to be on the increase. KEEP UP THE GREAT WORK!!!! FROM OUR COMMUNITY TO YOURS, YOUR EFFORTS ARE GREATLY APPRECIATED!!!! (Yelling to accentuate how appreciative we are)
Flippy Aug 19, 2020 @ 11:35pm 
It would suck if every game was made in the same engine first of all so even games that use UR 4 should be happy some dont and i dont think that engine is that great in alot of ways anyway, its missing alot of fidelity in hard to describe ways opting for more clutter i guess is the word.

Glad there are a few engines being used and improved and very doubtful that will change since it not to different than the automobile engine industry in the long run.

I actually think there is alot to learn from how the automobile industry went as compared to video game technology, the good and the bad, the bankruptcies and bailouts and looking at all the competition everywhere and things.


The single biggest lesson modern industry can teach i think is shipping where massive ships were so large and expensive garbage was being shipped and dumped to fill them as well as messing up entire economies with subsidies to finance to large and inefficient ways of doing things, even if large looks efficient at first. Alot of modern industry is just badly done and inefficient even with all the new technology allowing things to almost go backwards in many ways. Not entirely unrelated to video games at all.

FYI while 3D printers are fine, learn how foundries work because thats the proper real way for the real world and a good example of various modern things. Wont be 3d printing 10,000 modern main battle tanks, ever. :) But my point is foundries are extremely simple at the core and ancient and all the technology in the world wont ever match it.

All the most advanced things in the world are still done by hand its just a fact and here is just one example although everything is an example.

https://www.youtube.com/watch?v=BNGjKDFAGTA
Last edited by Flippy; Aug 20, 2020 @ 12:25am
GameFreakLuk1986 Aug 19, 2020 @ 11:50pm 
I have to agree... why mess up a good thing? It would take them months if not years to completely rework the engine the game runs on. A good example is Fallen Earth, those guys took that game down last October to rework it for a new engine and here it is almost a year later and they are no where close to finishing it (mostly cause they are working on other games as well).
Ihateeverybody Aug 19, 2020 @ 11:55pm 
Conan is in Unreal. No.....No. Don't get me wrong, Conan is a good game....but 7d2d is BETTER. MUCH MUCH MUCH MUCH (You get the point) better.
SylenThunder Aug 20, 2020 @ 1:11am 
Originally posted by Ihateeverybody:
Conan is in Unreal. No.....No. Don't get me wrong, Conan is a good game....but 7d2d is BETTER. MUCH MUCH MUCH MUCH (You get the point) better.
Conan isn't even a Voxel game.
emp456 Aug 20, 2020 @ 1:20am 
Originally posted by SylenThunder:
Originally posted by Ihateeverybody:
Conan is in Unreal. No.....No. Don't get me wrong, Conan is a good game....but 7d2d is BETTER. MUCH MUCH MUCH MUCH (You get the point) better.
Conan isn't even a Voxel game.

Exactly that.

Go see Empyrion Galactic Survival, the only other good voxel game actually in Steam and it's also made in Unity. UE also gives other problems like implementing rebinding keys, a true fullscreen option, it's a mess with custom resolutions and refresh rate and there are other old bugs never solved and constantly ignored on their forums when a dev asks for a solution.

I'm glad 7DTD is made in Unity, frankly.
Last edited by emp456; Aug 20, 2020 @ 1:21am
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Date Posted: Aug 19, 2020 @ 6:40pm
Posts: 78