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Not everyone only gauges a game's quality by how good the graphics are.
As for gameplay, that of course is engine agnostic. The shackles are off. I can think of no kind of gameplay you can make in Unreal that you can't make in Unity.
This is not Star Citizen man..
Glad there are a few engines being used and improved and very doubtful that will change since it not to different than the automobile engine industry in the long run.
I actually think there is alot to learn from how the automobile industry went as compared to video game technology, the good and the bad, the bankruptcies and bailouts and looking at all the competition everywhere and things.
The single biggest lesson modern industry can teach i think is shipping where massive ships were so large and expensive garbage was being shipped and dumped to fill them as well as messing up entire economies with subsidies to finance to large and inefficient ways of doing things, even if large looks efficient at first. Alot of modern industry is just badly done and inefficient even with all the new technology allowing things to almost go backwards in many ways. Not entirely unrelated to video games at all.
FYI while 3D printers are fine, learn how foundries work because thats the proper real way for the real world and a good example of various modern things. Wont be 3d printing 10,000 modern main battle tanks, ever. :) But my point is foundries are extremely simple at the core and ancient and all the technology in the world wont ever match it.
All the most advanced things in the world are still done by hand its just a fact and here is just one example although everything is an example.
https://www.youtube.com/watch?v=BNGjKDFAGTA
Exactly that.
Go see Empyrion Galactic Survival, the only other good voxel game actually in Steam and it's also made in Unity. UE also gives other problems like implementing rebinding keys, a true fullscreen option, it's a mess with custom resolutions and refresh rate and there are other old bugs never solved and constantly ignored on their forums when a dev asks for a solution.
I'm glad 7DTD is made in Unity, frankly.