7 Days to Die

7 Days to Die

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Do you guys build your own base/house or rebuild on a building?
title says all:)
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Showing 1-15 of 30 comments
Shurenai Mar 3, 2020 @ 11:00am 
I start by taking over a POI for early game storage and survival, and then build my own base elsewhere once I've got some levels and tools.
Khissi Mar 3, 2020 @ 11:09am 
Both... depends on where I'm spawned and how the RNG looks for that game. I will almost always build my own home/base once I've gotten myself in better shape, though.
eram Mar 3, 2020 @ 11:15am 
start by building a small thing near where i/we 1st find water.. Then look for a blood moon base, then look for the well with the underground area for home. :D Seems to work ok so far. For the last 5 or so builds.
Chaoslink Mar 3, 2020 @ 11:21am 
I usually build my own... base of sorts early game. It’s usually little more than wood plates on a large boulder and some sort of roof and such. It’s very basic as it’s just a place to store things until I’m set up better. Once my looting has generated a large amount of cobblestone rocks and other materials, I go about building my own thing. That’s usually after the second Bloodmoon though. Blood moons I just go find some POI with multiple floors and barricade it up a bit. Most of the time I knock out the floor of an upper level enough that they can’t reach me or have to single file to me.
AnAngelOfDeath Mar 3, 2020 @ 11:31am 
I like to setup a loot base on the roof of crack a book and to spend horde night on the roof of Aldos Cabinets. Once I have enough loot I start to build a base. Only have had 3 worlds (just started the 3rd one) so not much experience.
Mardoin69 Mar 3, 2020 @ 11:40am 
Trying to build your own base in the beginning is like pulling teeth. I mean, it takes a lot of grinding to get enough materials to build an entire base and all your productivity essentials. I'd always suggest just taking over a POI.... but.... should use one that isn't complete.... like missing a lot of the floor and maybe even roof. Less zeds that will be spawned in that way and you can even fix it up so no zeds ever spawn into it.
It should also be a few story's high so you can have your safer area to work in up top 3rd level... use the 2nd level to build floors you can shoot through and setup the 1st level to be your killing area. Of course, you'd want to kill most everything on the outside of the base as much as possible. But, it's only a matter of time before they break in so... hence the 1st level area being the killing zone.
Late game, you'd probably be better off building your own horde night killing zone base so you can design it to maximize killing efficiency. POI's generally aren't designed for that.... at least not in my opinion.
KimonoBoxFox Mar 3, 2020 @ 1:08pm 
Take over the top floor of a high-rise apartment on Day 1 (the kind with the water tower and parking garage with a bus in it), ignoring most of the side apartments and just demolishing all the razor-wire in your way up the main staircase, stealth-killing as many zombies as possible and avoiding spawning in extras with unecessary exploration, until we get our bedrolls set up on roof level. Zombies have great difficulty getting up past the third floor, so just fill that area of apartments with traps and dig out a moat around the entire apartment building using a combination of one guy using a shovel and one using a sledgehammer--finish a 2-wide moat within the first week. Eventually, we reinforce the moat with concrete like a big ol swimming pool, surround the perimeter with ground-based razor wire, and then upgrade to iron spikes around the perimeter, then eventually widen the moat out and combo that with electric wiring so that things get stunlocked on the spikes--give enough room to maneuver inside the moat to clean it out/repair, and install some escape ladders on the outside perimeter. The main entrance is accessed via a trap-door bridge that the zombies will not path on when open, and if you're in a hurry, you can just run across railing blocks on the sides of said trapdoor bridge--zombies don't seem to path along rails.

We basically gather a bunch of dirt and build a farm on the roof of said apartment, and the air-conditioning area at the top with the loot chest gets a nice wooden fort built on it, complete with a wooden balcony around the roof that lets us snipe oncoming hordes. These buildings make great castles. You can still use a bicycle to fall off the top of them without taking any damage, as of A17--will have to test again in the newest build.
Aesir Mar 3, 2020 @ 1:34pm 
I set up shop in/on a POI and live there until I can find a good spot where I want to build my permanent base. Once I decide on a spot I'll start grinding mats for a few days then start construction.

My favorite POI to take over and live at early game is on the roof of a Buzz's Bar.

Here's a screenshot of my current home on Buzz's Bar in the save I'm playing now. I'm standing on the workbench to get the pic. I'm on day 13 now and have started construction of my permanent home nearby.

I don't usually have all the stations and such good weapons by day ten like I do here... but, except for the crucible, RNG has been extremely kind to me this game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2010184116
Captain Nap Mar 3, 2020 @ 1:57pm 
Lately, I find one of the "stores" shotgun messiah, pop-n-pills, or shamway. As I progress, I put forges on roofs of nearby buildings. I believe the distance from those forges decreases my location's heat map. It does seem I have fewer screamers.

After reading about it here, I started building platforms at least 6 blocks high and facing the walls with wedges manipulated to create a very steep slope, I can hop to the top but zombies are unable to navigate. As I have done since A15 I build a roof to stop vultures from attacking from above.

With all that... I have yet to make week 28 yet... so who knows.
cool:)
Azure Mar 3, 2020 @ 7:10pm 
I like to take an existing building and modify it extensivley. Aside from the early days of playing where i have my base is not where i fight hordes ~ find its always better to fight hordes from the top of a solid existing POI (the School is a favourite) more so it if its one that can be reasoanbly reset with the mission mechcanic
The Giving One Mar 3, 2020 @ 7:17pm 
I like to use the creative menu, where blocks are normally not available (there are some) and restore a POI, using the paint brush and all, to make it like new, as it did looked before the apocalypse.

I enjoy doing that in my games, and maybe live there but have a base fortified somewhere else, say for example on a horde night.
Last edited by The Giving One; Mar 3, 2020 @ 7:18pm
Sinbad Mar 3, 2020 @ 9:12pm 
I usually start off in the attic of a house for the first week scouting a larger building to eventually take over. I prefer building off an existing poi but building your own base can be fun too.

https://steamcommunity.com/sharedfiles/filedetails/?id=2013434065
MisterPrizz Mar 4, 2020 @ 5:53am 
I build my own base. Always. First bloodmoon I will usually spend on a platform on top of a rock. By the second I am at my base.
Wolfguarde Mar 4, 2020 @ 8:12am 
My requirements for a base are usually that there's a town within 2-3 minutes' walking distance, a nearby forest biome, no snow, no desert, and flat ground.

I loot until I acquire an axe, then I get to work clearing trees. My early base is a wooden shack with a door, chests, and fire.

From there, I build out. I loot and kill; scavenging perks are my focus, crafting comes down the track, when things like lead and brass are plentiful enough that I can afford to make my own bullets instead of ripping through buildings looking for more. Mostly I just gather metal. Finding a nailgun at this point is my top priority; a high-grade axe is second. Cutting trees sucks, but individually levelling every block in a 2-3-thick 20x20 wall sucks more. By bloodmoon 1, I generally have at least a wooden wall up, and enough crossbow bolts that I can safely kite most of the zombies around the top of it until sunrise, killing as I go. When they get close, I drop off and wait for them to jump down, then run back up. The grand cycle of unlife continues.

From there, I transition into metal. The base begins getting upgrades when the wall is at least one tier into metal; I'll expand and build individual rooms, setting up my crafting stations and storage. As I level, the base will expand to include a garage, a drawbridge pair (set up to go over the wall rather than through it; I don't like compromising my barricade), and eventually turrets. I've yet to work far beyond that, as I haven't done a full-fledged base since 1.7 released. But I want to see about setting up pillbox entries with blade traps on the floor, or simply having an easy entry with a firing line of turrets arranged behind 10-15 square metres of barbed wire or spikes. I'm curious to see how a base will hold up with a properly set up spike moat, wires, turrets, and the like once radioactive zombies start coming into play. Since 1.7 launched I can no longer play always run from day 0, but insane difficulty is still fun and somewhat challenging to progress through. I'm looking forward to eventually booting this up again and seeing how things have changed since I was last regular.
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Date Posted: Mar 3, 2020 @ 10:51am
Posts: 30