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Fordítási probléma jelentése
It should also be a few story's high so you can have your safer area to work in up top 3rd level... use the 2nd level to build floors you can shoot through and setup the 1st level to be your killing area. Of course, you'd want to kill most everything on the outside of the base as much as possible. But, it's only a matter of time before they break in so... hence the 1st level area being the killing zone.
Late game, you'd probably be better off building your own horde night killing zone base so you can design it to maximize killing efficiency. POI's generally aren't designed for that.... at least not in my opinion.
We basically gather a bunch of dirt and build a farm on the roof of said apartment, and the air-conditioning area at the top with the loot chest gets a nice wooden fort built on it, complete with a wooden balcony around the roof that lets us snipe oncoming hordes. These buildings make great castles. You can still use a bicycle to fall off the top of them without taking any damage, as of A17--will have to test again in the newest build.
My favorite POI to take over and live at early game is on the roof of a Buzz's Bar.
Here's a screenshot of my current home on Buzz's Bar in the save I'm playing now. I'm standing on the workbench to get the pic. I'm on day 13 now and have started construction of my permanent home nearby.
I don't usually have all the stations and such good weapons by day ten like I do here... but, except for the crucible, RNG has been extremely kind to me this game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2010184116
After reading about it here, I started building platforms at least 6 blocks high and facing the walls with wedges manipulated to create a very steep slope, I can hop to the top but zombies are unable to navigate. As I have done since A15 I build a roof to stop vultures from attacking from above.
With all that... I have yet to make week 28 yet... so who knows.
I enjoy doing that in my games, and maybe live there but have a base fortified somewhere else, say for example on a horde night.
https://steamcommunity.com/sharedfiles/filedetails/?id=2013434065
I loot until I acquire an axe, then I get to work clearing trees. My early base is a wooden shack with a door, chests, and fire.
From there, I build out. I loot and kill; scavenging perks are my focus, crafting comes down the track, when things like lead and brass are plentiful enough that I can afford to make my own bullets instead of ripping through buildings looking for more. Mostly I just gather metal. Finding a nailgun at this point is my top priority; a high-grade axe is second. Cutting trees sucks, but individually levelling every block in a 2-3-thick 20x20 wall sucks more. By bloodmoon 1, I generally have at least a wooden wall up, and enough crossbow bolts that I can safely kite most of the zombies around the top of it until sunrise, killing as I go. When they get close, I drop off and wait for them to jump down, then run back up. The grand cycle of unlife continues.
From there, I transition into metal. The base begins getting upgrades when the wall is at least one tier into metal; I'll expand and build individual rooms, setting up my crafting stations and storage. As I level, the base will expand to include a garage, a drawbridge pair (set up to go over the wall rather than through it; I don't like compromising my barricade), and eventually turrets. I've yet to work far beyond that, as I haven't done a full-fledged base since 1.7 released. But I want to see about setting up pillbox entries with blade traps on the floor, or simply having an easy entry with a firing line of turrets arranged behind 10-15 square metres of barbed wire or spikes. I'm curious to see how a base will hold up with a properly set up spike moat, wires, turrets, and the like once radioactive zombies start coming into play. Since 1.7 launched I can no longer play always run from day 0, but insane difficulty is still fun and somewhat challenging to progress through. I'm looking forward to eventually booting this up again and seeing how things have changed since I was last regular.