7 Days to Die

7 Days to Die

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ZarPof Aug 7, 2019 @ 12:27pm
Drive away from the blood moon
Does anyone else just drive away from the bloodmoon safely?

After surviving 77 days (11 blood moons) we all just got on our motorcycles and drove away. They spawned, chased for 30 seconds and then lost us. No more spawned until we went back to fight. There was 0 challenge to this.
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Showing 16-30 of 138 comments
vgifford (Banned) Aug 7, 2019 @ 5:45pm 
It will probably be more scarce since people are abusing vehicles vs horde nights.
Lunacy Aug 7, 2019 @ 5:47pm 
So far I've been on a big H-shaped tower trying gun them down while I'm unreachable. I just stay for the exp to level up faster.
BodyBagger Aug 7, 2019 @ 5:48pm 
Originally posted by SylenThunder:
Originally posted by BodyBagger:

Then everyone will want nuclear-powered vehicles...
Except that when your electronically controlled cooling system fails......

My vehicles are "air cooled" by using SCUBA tanks that blow compressed air... yes, this is the new mod that I'm pushing for "off-label" use. I'm gonna get my scuba tanks one way or another... :P
vgifford (Banned) Aug 7, 2019 @ 5:49pm 
We'll avoid the horde all together by swimming in the lake. Cheese is cheese is cheese. Here, more cheese:

https://www.youtube.com/watch?v=gDz8Dzf2BhI
Last edited by vgifford; Aug 7, 2019 @ 5:54pm
KayDawg13 Aug 7, 2019 @ 7:47pm 
gas is a little too easy to get atm, I'm not really using much right now but I've been scrapping cars looking for radiators, I have 5k gas in a chest in my base, and another 3k in storage on my motorcycle. getting even half as much from cars would be a good thing.
on-topic, I have my difficulty turned down a little bit by slowing zombies run speeds, I don't like fast zombies, they are set to jog at night, horde night is set to run but I can still outpace them. I've just been running backwards in the middle of a road and shooting them, switching weapons as needed for the different ones and when I run low on certain ammos. in between blood moons I'm searching for ammo making mats.
katsuragi Aug 7, 2019 @ 7:53pm 
You can just turn Blood Moon off in the game settings if you don't want to deal with it
Ripflex Aug 7, 2019 @ 8:13pm 
Hey why don't we just teleport everyone nekkid in the middle of a wasteland without their gear and empty inventory on bloodmoon ??

Players and DEVs really got to stop screwing the way people want to play. I understand some the DEVs changes it made some sense but really, it is starting to cross a line into infringing on play styles not player exploits.

You added vehicles, expect player to use them on horde night... you allow voxel based mining, expect deep hide aways...

It'll come to the point I would just run out in a field nekkid and get killed off and wait until bloodmoons over.
Last edited by Ripflex; Aug 7, 2019 @ 8:14pm
Marstil Aug 7, 2019 @ 8:29pm 
Ripflex dares to speak the forbidden exploit. The trump card to every game of this nature, the respawn. The ultimate game hack, simply not trying to fight all the things a dev can throw at you, no matter how unrealistic and overpowered. Irradiated feral exploding cops pissing you off, just store all your gear and go give him a hug and he won't be able to punch his fist through a meter thick concrete wall of your base. What about the big debuff for death, that is easier than spending days on end grinding more materials to fight and repair each week.

Perhaps this mention of the ultimate exploit will serve to remind us that attacking someone because they prefer to play the game differently only harms the game in the end. I bet many gamers here know of several games that have been destroyed by being re-balanced to death because of stuff like this.
Last edited by Marstil; Aug 7, 2019 @ 8:30pm
SylenThunder Aug 7, 2019 @ 8:31pm 
Originally posted by Ripflex:
Hey why don't we just teleport everyone nekkid in the middle of a wasteland without their gear and empty inventory on bloodmoon ??

Players and DEVs really got to stop screwing the way people want to play. I understand some the DEVs changes it made some sense but really, it is starting to cross a line into infringing on play styles not player exploits.

You added vehicles, expect player to use them on horde night... you allow voxel based mining, expect deep hide aways...

It'll come to the point I would just run out in a field nekkid and get killed off and wait until bloodmoons over.
There a huge hole in your thought process here though.

Developer is working on the game. They have planned systems A, B C, D, E, F, G, and H.
They get the basics out for A through C, and have mostly implemented D and E. The latter aren't completed yet, and are subject to significant changes.

At the time you are playing, systems A through E exist. You base your play style on those systems.

The Developers push an update. Systems A through D are now complete. E got re-designed, and new systems F and G are introduced.

Now these systems are new to you, but they aren't new to the developers. The dev's have been working on getting them implemented for the past 3 years.

Changes to E, plus the added new systems break your previous playstyle. It's not a valid play option anymore.

So you find another easy way to break the mechanics the developers have in place, and they supply a workaround. This is their game after all, and not yours. They want a certain amount of challenge to be present, and your "playstyle" is designed to break that challenge.


And yet, you will blame the developers for breaking your play style.
It's completely not their fault that you got stuck in a rut in a game that was neither complete, or even had systems that were locked into place yet. It's not their fault that you decided to play a survival game, make it so it wasn't a challenge to survive, and then complain when they fix it so it's a challenge again.



You, the player, need to adapt to what the developers want the game to become. By participating in the Alpha development cycle, you are free to civilly voice your opinions on changes, and the way systems work. As long as you are constructive about it, and are open-minded.

If you are not OK with that, you should not be participating in Early Access testing. It's literally that simple.
vgifford (Banned) Aug 7, 2019 @ 9:04pm 
Thank you SylenThunder, that is the best explanation I have seen yet. It is now clearer to me that they are implementing different systems in different Alphas to see which work best. I hope the end product satisfies everyone.
Crater Creator Aug 7, 2019 @ 9:21pm 
Originally posted by BodyBagger:
Originally posted by Crater Creator:

“Prevent” is overstating things. You say prevent, and you immediately get pushback of “why do you care how others play, it doesn’t hurt you, don’t ruin my fun, don’t force people, blah blah blah.”

A better approach is to bring vehicles into balance with other horde night tactics. The effort versus reward should be comparable to building, fighting, etc. For instance, it will be harder to acquire gas in A18, which will have a direct effect on the balance of this.

How will the acquisition of gas change in A18? Haven't heard of this...

Instead of picking up gas barrels and crafting them into gas cans, gas barrels will be loot containers.

Originally posted by 'Madmole':
We've already decided to make them loot containers as exploding barrels are important to game play and loot gives us control over how much fuel is in them.
Source: https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=978868&viewfull=1#post978868

The numbers will be re-balanced so that mining oil shale is necessary to have large quantities of gas.

Originally posted by 'Madmole':
The balance I'm looking for is you can harvest enough to use a vehicle a few days a week or on short runs near your base every day. But if you want to go exploring or drive everywhere, all the time (like now) you should have to mine shale and get a chem station going.
Source: https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=978983&viewfull=1#post978983
Last edited by Crater Creator; Aug 7, 2019 @ 9:22pm
BodyBagger Aug 7, 2019 @ 9:45pm 
Originally posted by Crater Creator:
Originally posted by BodyBagger:

How will the acquisition of gas change in A18? Haven't heard of this...

Instead of picking up gas barrels and crafting them into gas cans, gas barrels will be loot containers.

Originally posted by 'Madmole':
We've already decided to make them loot containers as exploding barrels are important to game play and loot gives us control over how much fuel is in them.
Source: https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=978868&viewfull=1#post978868

The numbers will be re-balanced so that mining oil shale is necessary to have large quantities of gas.

Originally posted by 'Madmole':
The balance I'm looking for is you can harvest enough to use a vehicle a few days a week or on short runs near your base every day. But if you want to go exploring or drive everywhere, all the time (like now) you should have to mine shale and get a chem station going.
Source: https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=978983&viewfull=1#post978983

Shouldn't affect my playstyle (luckily). I always have an oil shale mine going... and I wrench out tons of cars...

Thanks for the info!
JimmyIowa Aug 7, 2019 @ 10:32pm 
Originally posted by ZarPof:
Does anyone else just drive away from the bloodmoon safely?

This has been a thing since vehicles existed.

Anyway it's not just vehicles. In A17 you can just plain outrun them at night. Use coffee if needed but probably won't be.

In A16, with 4 hour grain alcohol buff, you could also just outrun them so far they lose you and stop spawning all night using 2 alcohols.
Last edited by JimmyIowa; Aug 7, 2019 @ 10:38pm
JimmyIowa Aug 7, 2019 @ 10:35pm 
Originally posted by Ripflex:
Hey why don't we just teleport everyone nekkid in the middle of a wasteland without their gear and empty inventory on bloodmoon ??

Players and DEVs really got to stop screwing the way people want to play. I understand some the DEVs changes it made some sense but really, it is starting to cross a line into infringing on play styles not player exploits.

You can turn off bloodmoons now. Grats.
Last edited by JimmyIowa; Aug 7, 2019 @ 10:35pm
Patouski Aug 7, 2019 @ 11:06pm 
Originally posted by vgifford:
We'll avoid the horde all together by swimming in the lake. Cheese is cheese is cheese. Here, more cheese:

https://www.youtube.com/watch?v=gDz8Dzf2BhI

Although it's all cheese, with extra-cheese. I watched a few of his builds and despite doing it to "cheese", it shows just how the AI reacts to certain blocks and it's given me a few ideas on how to protect my base.

My BM base will still be the same and I'll still likely die in one of the upcoming BM's, because I've decided not to cheese them for BM's. No parkour builds, no "invisible force fields"... nada. Gone back to my roots(with the melee twist): platform with access ramp and I melee from behind bars. Once the bars are gone, or supports are gone - I'm also likely a goner. ;)

Anyways, always love looking at vids of people showing how you can truly use and abuse the game - it's refreshing.
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Date Posted: Aug 7, 2019 @ 12:27pm
Posts: 138