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My vehicles are "air cooled" by using SCUBA tanks that blow compressed air... yes, this is the new mod that I'm pushing for "off-label" use. I'm gonna get my scuba tanks one way or another... :P
https://www.youtube.com/watch?v=gDz8Dzf2BhI
on-topic, I have my difficulty turned down a little bit by slowing zombies run speeds, I don't like fast zombies, they are set to jog at night, horde night is set to run but I can still outpace them. I've just been running backwards in the middle of a road and shooting them, switching weapons as needed for the different ones and when I run low on certain ammos. in between blood moons I'm searching for ammo making mats.
Players and DEVs really got to stop screwing the way people want to play. I understand some the DEVs changes it made some sense but really, it is starting to cross a line into infringing on play styles not player exploits.
You added vehicles, expect player to use them on horde night... you allow voxel based mining, expect deep hide aways...
It'll come to the point I would just run out in a field nekkid and get killed off and wait until bloodmoons over.
Perhaps this mention of the ultimate exploit will serve to remind us that attacking someone because they prefer to play the game differently only harms the game in the end. I bet many gamers here know of several games that have been destroyed by being re-balanced to death because of stuff like this.
Developer is working on the game. They have planned systems A, B C, D, E, F, G, and H.
They get the basics out for A through C, and have mostly implemented D and E. The latter aren't completed yet, and are subject to significant changes.
At the time you are playing, systems A through E exist. You base your play style on those systems.
The Developers push an update. Systems A through D are now complete. E got re-designed, and new systems F and G are introduced.
Now these systems are new to you, but they aren't new to the developers. The dev's have been working on getting them implemented for the past 3 years.
Changes to E, plus the added new systems break your previous playstyle. It's not a valid play option anymore.
So you find another easy way to break the mechanics the developers have in place, and they supply a workaround. This is their game after all, and not yours. They want a certain amount of challenge to be present, and your "playstyle" is designed to break that challenge.
And yet, you will blame the developers for breaking your play style.
It's completely not their fault that you got stuck in a rut in a game that was neither complete, or even had systems that were locked into place yet. It's not their fault that you decided to play a survival game, make it so it wasn't a challenge to survive, and then complain when they fix it so it's a challenge again.
You, the player, need to adapt to what the developers want the game to become. By participating in the Alpha development cycle, you are free to civilly voice your opinions on changes, and the way systems work. As long as you are constructive about it, and are open-minded.
If you are not OK with that, you should not be participating in Early Access testing. It's literally that simple.
Instead of picking up gas barrels and crafting them into gas cans, gas barrels will be loot containers.
Source: https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=978868&viewfull=1#post978868
The numbers will be re-balanced so that mining oil shale is necessary to have large quantities of gas.
Source: https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=978983&viewfull=1#post978983
Shouldn't affect my playstyle (luckily). I always have an oil shale mine going... and I wrench out tons of cars...
Thanks for the info!
This has been a thing since vehicles existed.
Anyway it's not just vehicles. In A17 you can just plain outrun them at night. Use coffee if needed but probably won't be.
In A16, with 4 hour grain alcohol buff, you could also just outrun them so far they lose you and stop spawning all night using 2 alcohols.
You can turn off bloodmoons now. Grats.
Although it's all cheese, with extra-cheese. I watched a few of his builds and despite doing it to "cheese", it shows just how the AI reacts to certain blocks and it's given me a few ideas on how to protect my base.
My BM base will still be the same and I'll still likely die in one of the upcoming BM's, because I've decided not to cheese them for BM's. No parkour builds, no "invisible force fields"... nada. Gone back to my roots(with the melee twist): platform with access ramp and I melee from behind bars. Once the bars are gone, or supports are gone - I'm also likely a goner. ;)
Anyways, always love looking at vids of people showing how you can truly use and abuse the game - it's refreshing.