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Ein Übersetzungsproblem melden
So its very likely that someone will set a program that will set it as a screen, maybe even as a desktop VR
Extended Mode does make the operating system register the headset as a second monitor. But that's actually a rather nasty thing because it results in the mouse cursor - or worse: some Windows - to be opened on the headset. When that happens, it's always a bit of a challenge to move it back because part of the screen is on your left eye, another part of the screen on your right eye and it's all heavily distorted due to the lenses. So it's not easy to hit the right spot in the Window with the mouse cursor to move it back to where it belongs. And it's always super-annoying when a Window opens in the headset because at first, it looks like it simply didn't show up at all.
I believe Oculus is dropping Extended Mode and only has Direct Mode in the current versions and it's quite likely that Valve will also drop that for the HTC Vive. A headset really isn't a monitor, it's a different kind of output device. But with an application like VR Desktop and higher resolution HMDs, you might eventually do well without a monitor.
I think over all if someone is to use it as a screen, its better to be more like an emulator, so you can have like how many screens you want show, not to use it in point blank as vrdesktop
Can make a full workspace with 6 screens with only spending on one kit
Abut the 3D.. not sure i got you there (@jashan may)
Ah, thanks, I used to do this always even though it looks a little odd - but most forum softwares handle that correctly. Made it a "nice link" now (using [ url = ... ]Text[ / url ] ... without the spaces ;-) ).
About the 3D ... I'm not following that myself ;-) ... VR headsets usually render stereo because that's kind of the whole point of it (well, one part - the other is large FOV and head tracking, of course). I know some people who have impaired stereo vision so for them, the experience is kind of flat - just like in real life ... it's harder for them in VR than for people that can see "stereo", kind of like color-blindness. So it's a good idea to have people like that playtest your experiences to make sure they also work for that demographic. But I don't know if that's what you meant ;-)
Maybe ... well, yeah, you definitely need to distort the image rendered to the HMD so that it will look "normal" when viewed through the HMD (one area left eye, one area right eye, and pretty intense lenses). But still just guessing what was talked about ;-)
"What about people that wear glasses?"
I can't see 3D and wear glasses and it didn't push against my head or anything. I have fairly narrow glasses (like this: http://s.stpost.com/eccstorefront/product_images/77822/f_77822_1.jpg) and when I removed the Vive from my head, they stuck inside perfectly.
A friend who wears bigger glasses (those hipster things for a lack of a better word) mentioned it was pushing against his head a bit but wasn't too bad.
Using a VR headset will not make a difference to you and me. You will continue to see with your dominant eye and the effect will be the same.
It's basically like looking through binoculars doesn't make a difference since you look through it with your dominant eye.
You and me are able to enjoy VR just lile the rest (just without the 3D) :)