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How many monitors are hooked up to your GPU?
I also heard of the HDMI cable coming loose from the HMD, so I will check that as well.
In my case it works fine on one and not on the other.
I've just got new cables and will flush all evidence of the vive from my new system, clear the usb drivers and start the setup from scratch with a display port to mini display port. If that doesn't work I've also got a hdmi to mini display port
At first the headset wouldn't recognise and caused a failure in steamVR.
Restarting comp fixed that. But now i cant get audio to the headset. Luckily i have a very long headphone cable and extensions for it.
At least it is working to an extent
And the HMD stopped being recognised altogether... Red Light Black Screen/ Error 208 on Steam VR
However after so many swapping of cables, reseating of USBs, restarts and reinstalls of the setup software....
It suddenly started working,
And a day later the audio jack started working again too.
No idea what worked. But just trying everything in various orders seems to be one of the Vive's mini games.
EDIT: To clarify my setup:
i7 5820k @4.4ghz.
EVGA 980 ti SC Cooler Version.
HDMI from GPU to HDMI on Monitor.
Display port on GPU to mini display port on Vive Breakout box.
USB from Breakout box to USB 2.0.
Keyboard USB 2.0, Mouse USB 2.0, HOTAS USB 2.0
Vive set to Direct Mode (I think the thing that finally fixed it was unselecting direct mode. Restarting the HMD. Display came on and PC recognised Vive as dispay. Reselected Direct mode, Restarted HMD. Worked ever since.
Extending the vive distance isn't supported, I tried using the 10m cable that didn't work on vive on some monitor, that was fine, I assume most TVs/Monitors have built-in repeaters, you'd think the link box would have one, after all it's got DC power from a wall plug, and repeaters are cheap, but hey.
If disabling the camera solves the issue for you, installing a PCI-Express USB expansion card is the best way of reliably overcoming the bandwidth limitation with the camera enabled. Here's one Valve recommends which I can verify has solved my USB issues: https://www.amazon.ca/gp/product/B00ME7454O
Vive requires unusually high bandwidth compared to most devices a typical inexpensive HDMI cable might be connected to, such as a standard 1080p60 output.
1080p (1920x1080) is 2,073,600 pixels per frame, typically at 60 FPS, for a total of 124,416,000 pixels per second.
At its 2160x1200 native resolution, Vive requires 2,592,000 pixels per frame, which at at 90 FPS totals 233,280,000 pixels per second. Many inexpensive cables seem to be incapable of supplying the bandwidth their manufacturer suggests they should.
I'm not an electrician but it seems plausible to me that even a cable capable of 4K (3840x2160) at 60hz may suffer signal degradation at a higher cycle rate (90hz) despite Vive's lower resolution.
Cheap repeaters or signal boosters also introduce latency which wouldn't be a problem with a conventional display but which is unacceptable for VR.
Here's a community-compiled list of confirmed working/non-working extension cables:
https://www.reddit.com/r/Vive/wiki/cables ... I would still treat it only as a guide. Retailers often switch suppliers without giving any notice, so "Batch A" may work fine but 6 months from now "Batch B" may be noncompliant.
If you don't have a powerful display port cable or adapter you will have a black screen
which it was the case for me.
Instead of connecting the HTC Vive to a display port socket,
I used an Display port male to HDMI female for my TV.
After that, I connected the HDMI cable provided with my headset directly to my Graphic card.
Wait for the drivers installation, and you should be able to see in 3D :)
I hope this help.
Or maybe they mean a powered repeater cable.
In either case, it's not a sure bet. Some cables that "should" be compatible aren't. Refer to the list I posted.
I purchased this cable here:
https://www.amazon.ca/dp/B00YOQYQWY/ref=cfb_at_prodpg
I can confirm that this cable work with the Vive Headset.