Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I plugged the controllers into the PC via USB to charge, absolute chaos. Looping USB connect and disconnect sounds, constant warnings that the headset had been disconnected, check it for sweat etc, then warnings that it had been disconnected mid-cable. These two messages over and over and over until I un-plugged the Index controllers.
After 5 reboots I'm back to where I was yesterday, VR with no sound, and once again I had sound earlier.
This experience is miserable.
Apparently several other people are able to get sound simply by having the Sounds options open on the Playback tab, mine just makes SteamVR endlessly crash.
http://i.imgur.com/MTk5ADA.png
https://www.reddit.com/r/Vive/comments/4is689/psa_steamvr_can_automatically_set_your_audio/
Others with similar issues online had mentioned opening the Windows sound settings to the Playback tab and it fixed it for them, for me it just makes SteamVR crash instantly, over and over.
There seems to be no single fix, for me. Audio has worked after 10-20 reboots of Windows at random. Audio worked after SteamVR crashed 10 times and then reached a new fail state where the message informed me to remove conflicting software - of which nothing was removed because I didn't have anything on the list of conflicts - but then audio played next time I opened it, Audio worked after uninstalling all Valve Index related USB devices, rebooting, and plugging things back in, Audio worked after randomly disabling two Nvidia High Definition Audio devices.
Its completely random, and the solution of fiddling with every setting possible, and moving the USB port around doesn't help me get any closer to why this is happening. I appreciate your suggestion, though.
edit: will be looking at logs in these locations: https://steamcommunity.com/discussions/forum/1/135509758529538311/
There are lots of log files in that folder, not just one log file. Have you checked those?
Btw. Are you using OpenVR Advanced Settings? I have found out that it crashes the SteamVR when opened and there is no valid audio output (all disabled, no default in windows).
Considering a return. Does Valve even do returns for this thing?
Also, Vive had issues with its internal camera when connected to USB 3.0 (Vive used 2.0).
Once you started the camera (accidentally or not), you were pretty much forced to restart SteamVR because everything blinked and failed.
Try various ports, not only 3.1. It might turn out to be the same problem (for some reason).
There was only one case where I couldn't get headset recognized properly. I had to used lots of time to fix that, as it was work laptop back then. The system lost Vive randomly and I had to reboot the laptop to get it recognized or reinstall USB-drivers and try a different port. It was a nightmare,
Do you have any overclocked components? By yourself or factory overclocked.
I found out that my work laptop's factory overclock (Lenovo with physical OC-button) wasn't compatible with SteamVR after Windows 10 Fall 2017 Creators update. SteamVR worked with OC before, but not after it. It seems that either Lenovo's OC tool was to blame or changes in Windows OS. There was no update to the tool. I got the laptop working without problems with Vive after I avoid using that Lenovo's OC-button.
Testing on different computer would be the best solution. That allows you to see if the problem is in the headset or your computer.
This is very frustrating.
This would work with HTC Vive (I mean, connecting to 2.0)
The Valve Index should be 3.0-native. But 3.1 might cause issues (not sure about that, might be compatible).
Don't you have some weird power-saving utilities from the motherboard vendor or something that might interfere with Index hardware?
Edit:
Another question: what exactly are your PC specifications?
First in 2013 they changed USB 3.0 to be USB 3.1 Gen 1 and the new faster speed was named USB 3.1 Gen 2. USB 3.0 was no more, it has been dead for over 8 years now.
Then in 2017 they introduced USB 3.2 and the slowest speed is now USB 3.2 Gen 1x1 (ex USB 3.0 / USB 3.1 Gen 1), second lowest speed is USB 3.2 Gen 1x2, third slowest speed is USB 3.2 Gen 2x1 (ex USB 3.1 Gen 2) and the new fourth slowest/fastest speed is USB 3.2 Gen 2x2. And now the USB 3.1 is no more. This is the current situation, we have USB 3.2 on four different speeds, nothing else.
What a mess! Now millions of users have their computers full of USB 3.2 ports without even knowing it. Speed is the only difference between mentioned USB specifications. On the other hand USB-C is just a connector, it can be used with any of those four USB 3.2 specifications or with VirtualLink for example.
I have an ASUS ROG Maximux XI Code motherboard with an Intel i7 9700K processor and an EVGA 2080 Ti. Keyboard, wired mouse, Xbox controller... I can only think of two non-standard USB devices: I have a third party Wiimote sensor and a wired SteelSeries headset.
Nothing is overclocked.
Coincidentally, my actual microphone (SM7B through Roland VT-4) won't work on anything, discord, Windows test mic; its all broken. If I click the checkbox to listen to myself I can hear myself, but nobody else can here me on any applications. This worked fine before, for at least a year with no problems, so now its broken. Thanks Valve, really having fun with this one.
Also, there was nothing notable in any logs. I have no overclocks.