Distance

Distance

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Distance 2
Any plans for this?
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Showing 1-15 of 24 comments
Californ1a Nov 6, 2020 @ 10:52am 
Jordan goes into what's next for Refract here:
https://refract.com/post/618219167903055872/the-next-chapter-of-refract

Originally posted by The Next Chapter of Refract:
As the dust settled I realized that I didn’t have a solid feeling on what Refract should look like after Distance. While we did have a mission statement for Refract early on, I believe we quickly devolved into just being “the team that makes Nitronic Rush and Distance.” Once Distance is over what is Refract Studios? Do we make racing games? Do we make sci-fi story campaigns? The rest of our team is made up of contractors who are linked to just Distance, so moving onto a new project is in many ways a reboot for the company.
Last edited by Californ1a; Nov 6, 2020 @ 10:53am
Gingerbreadman Nov 6, 2020 @ 11:27am 
Cool, whatever their new project will be i wish them all the best.
Dekaku Nov 17, 2020 @ 11:00am 
As someone who keeps putting off playing the pc version until the PS4 version gets released in order to have a mostly first impression type of experience on said console, at this point in time I don't really mind waiting more. I am content as long as there is an occasional (honest) notion that it is still something being worked on.
Californ1a Nov 17, 2020 @ 3:41pm 
Originally posted by Dekaku:
As someone who keeps putting off playing the pc version until the PS4 version gets released in order to have a mostly first impression type of experience on said console, at this point in time I don't really mind waiting more. I am content as long as there is an occasional (honest) notion that it is still something being worked on.

I'd highly recommend the PC version, even on a lower-end machine. PS4 very likely won't have access to the level editor and Steam workshop, which will also block you out of a large portion of the multiplayer aspect since servers primarily play workshop maps; you'll just be auto-kicked if the game can't download the map. This also means you'll very likely not be able to participate in most community events since they're either centered around mapmaking itself, or playing on community-made maps that were specifically designed for the event.
Dekaku Nov 28, 2020 @ 6:10pm 
Originally posted by Californ1a:
Originally posted by Dekaku:
*snip*

I'd highly recommend the PC version, even on a lower-end machine. PS4 very likely won't have access to the level editor and Steam workshop, which will also block you out of a large portion of the multiplayer aspect since servers primarily play workshop maps; you'll just be auto-kicked if the game can't download the map. This also means you'll very likely not be able to participate in most community events since they're either centered around mapmaking itself, or playing on community-made maps that were specifically designed for the event.

I'd still rather wait for the console version for my first complete playthrough (no matter how long it takes for said version to get released. At this point I am used to waiting for an unknown amount of time for specific games to get released), as I don't plan to play it in multiplayer or use the level edtor. I can barely muster up the motivation to play through games once (and those are the games that I really enjoy playing), most games I play are games I will nevver finish. If I still feel like continuing to play the game after I've played through it on console, I might revisit it on pc.
Last edited by Dekaku; Nov 28, 2020 @ 6:12pm
FlangEG Dec 14, 2020 @ 4:29pm 
Dekaku, I have to agree with Californ1a. There are a few games that work well in both consoles and PCs, but this relies heavily on how they port it or if they compile the original source code independently for different systems. Some games (if not most) are nearly impossible to be available on multiple systems whether ported or compiled.

I categorized the following for being better on PC.
FPS: Crysis, Sanctum 2, (I waited for Halo to be available on PC)
Point & Click: Myst, Deponia
First Person Adventure: Soul Axiom, Layers of Fear.
(MMO)RPG: Dishonored, LotR Online.
RTS: Dune II, StarCraft
4X: Endless Space
Parkour: DeadCore, GhostRunner, Distance

For Consoles:
Fighting: Mortal Kombat, Soul Calibur
Platform: Sonic, Mega Man X
Top Down Shooter: Ruiner, Beat Hazard
Racing: Redout, Riff Racer (I don't consider Distance a Racing game)

Both:
TPS: Tomb Raider, Sniper Elite
Grid Locked Strategy: Chess, Plants vs. Zombies
Hack & Slash: Darksiders

As you can probably see, most of the ones I put under PC require more precision than the ones I put under Consoles. Anything that is online multiplayer or has a workshop should be done on PCs.

The top reason I recommend using the computer is that you can carry the games on to the next one. I got Deus Ex: Human Revolution, Portal 2 but had no problem going from my previous computer to the next one. However games I got for PS3 (Tetris, Cubixx, Assassins' Creed) does not work on PS4.
Last edited by FlangEG; Dec 14, 2020 @ 4:54pm
Dekaku Feb 20, 2021 @ 4:41pm 
Originally posted by FlangEG:
Dekaku, I have to agree with Californ1a. There are a few games that work well in both consoles and PCs, but this relies heavily on how they port it or if they compile the original source code independently for different systems. Some games (if not most) are nearly impossible to be available on multiple systems whether ported or compiled.

I categorized the following for being better on PC.
FPS: Crysis, Sanctum 2, (I waited for Halo to be available on PC)
Point & Click: Myst, Deponia
First Person Adventure: Soul Axiom, Layers of Fear.
(MMO)RPG: Dishonored, LotR Online.
RTS: Dune II, StarCraft
4X: Endless Space
Parkour: DeadCore, GhostRunner, Distance

For Consoles:
Fighting: Mortal Kombat, Soul Calibur
Platform: Sonic, Mega Man X
Top Down Shooter: Ruiner, Beat Hazard
Racing: Redout, Riff Racer (I don't consider Distance a Racing game)

Both:
TPS: Tomb Raider, Sniper Elite
Grid Locked Strategy: Chess, Plants vs. Zombies
Hack & Slash: Darksiders

As you can probably see, most of the ones I put under PC require more precision than the ones I put under Consoles. Anything that is online multiplayer or has a workshop should be done on PCs.

The top reason I recommend using the computer is that you can carry the games on to the next one. I got Deus Ex: Human Revolution, Portal 2 but had no problem going from my previous computer to the next one. However games I got for PS3 (Tetris, Cubixx, Assassins' Creed) does not work on PS4.

Appreciate the input, unfortunately it doesn't seem applicable to me. Your top reason is only an issue if you sell your previous consoles, which I don't. I would argue that the standard method of input (m+k on pc, and controller on console) make a combined racing/flying game like Distance a better fit for consoles (I do consider Distance a racing game), and quite honestly, I have no idea what you want to tell me with the first paragraph.

To reiterate: I am not interested in it's multiplayer features, but I care about its story mode and how I am going to experience it, so I am willing to wait for it. No matter how long it takes.
Gingerbreadman Feb 21, 2021 @ 4:18am 
I play almost exclusively with controller on the PC
FlangEG Feb 21, 2021 @ 12:11pm 
Originally posted by Theosteron:
I play almost exclusively with controller on the PC
Same
SeansShow Feb 21, 2021 @ 2:57pm 
Originally posted by Dekaku:
To reiterate: I am not interested in it's multiplayer features, but I care about its story mode and how I am going to experience it, so I am willing to wait for it. No matter how long it takes.

I've had it on PC since early access, play with a pad as well, play it from the couch on a big screen so not much difference between my experience and that of a console player.

I was very much a console player, dont really agree about genres being limited just to PC or console, theres games which simply wouldnt work such as Arma 3 and sure some games suit a mouse more but I think its just accepted that console versions dont have workshop features although I think there more than capable of doing it, consoles will take a mouse and keyboard so no issues there and little big planet and media molecule shown that console players like to create and some of its high quality.

The official content of the game is more than enough to keep you going, you'd thump the story in one sitting and then find replayability in going for golds and platinums, Lost to Echoes is what follows the main story mode and its a step up in terms of difficulty, Nexus was a smaller update to adventure mode with a few new tracks and probably my favourite piece of content they did "The other side" is like 3 tracks in one linked by a hub, its like a gauntlet of what youve learned in the game with some heavy secrets which would take a long time to find if you dont check guides. Lost to echoes has many secrets in it as well which further extend the playtime, mostly a collectible hunt.

Chuck in the arcade / sprint / challenge / stunt / trackmogify and you have a massive amount of tracks and content even if they had to cut the community contributed tracks.

I've watched many of the community events and the skill ceiling is so high I can barely see them floating into the heavens, very impressive for sure but one reason why the multiplayer in such a small community wont be for everyone. Action Henk was the same.
prometh Mar 14, 2021 @ 8:54am 
Make a Tron cycle game?
FlangEG Mar 14, 2021 @ 5:17pm 
Originally posted by prometh:
Make a Tron cycle game?

If you mean Light Cycle from the movie in 1982, exclusively using 90 degree angles, there are already many variations, including free ones. As for the later versions that have more mobility, not so much.
Last edited by FlangEG; Mar 14, 2021 @ 5:20pm
Californ1a Mar 14, 2021 @ 5:46pm 
Originally posted by FlangEG:
If you mean Light Cycle from the movie in 1982, exclusively using 90 degree angles, there are already many variations, including free ones. As for the later versions that have more mobility, not so much.
The most popular of which is probably Armagetron:
http://www.armagetronad.org/
Each server has its own config, allowing for any degree of turns (default 90), and many different game modes.
Last edited by Californ1a; Mar 14, 2021 @ 5:54pm
prometh Mar 16, 2021 @ 11:11am 
Yeah, the style from Tron Legacy
Sabaithal Apr 18, 2021 @ 8:29pm 
What's the point of making a distance 2? This game already has good controls, great maps, great graphics, good soundtrack...I mean I suppose more soundtracks and maps are always a nice thing, but the gameplay would have to evolve in some way, and its kind of hard to imagine how to improve on the current formula to me.
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