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the train station building between 2 vps in ettelbruck station
huge building near the right fuel point in city 17
i dont think those can be killed with an infiltration grenade assault, and i was wehrmacht too i tried mortars but got overwhelmed, there were snipers supporting too. do i really have to be okw and get mechanized regiment hq to put a stuka on it.
yeah soviets have an obvious advantage on urban maps. The fact that Axis are incredibly limited on flame weapons and explosives like a demo charge have always been a major imbalance in this game IMO. Combine it with maxims, whos rapid deployment makes them ideal for garrrisons, and 120mm mortars, which can not only keep enemies from garrisoning buildings, but also can counter enemy mortars trying to destroy garrisoned buildings, and the soviets come out as the vastly superior faction if the level has buildings on it. I remember road to kharkov used to have that one building by south spawn, but it was removed because you could simply put a maxim in it and reign hell on enemies in their base from that position.
its not just that though, at least there is stuff you can do about the maxims. i always get overwhelmed by this especially with 2 players defending it. either me or some teammate. the bonus that they recieve is ridiculous and they can put sandbags down to make it even better and deny you a significant portion of the map. its so cheesy
Remember that the FHQ is quite expensive (60 fuel and ??? MP). Its the only decent thing in a rather lucklustre doctrine.
This.
how to counter it: send the 1st pio to the building garrison it, then make sure they dont get that building, Mortar halftracks are also a very good counter, but they take 2 pts; mortars are also good, but you need like 3 to be effective barrage on it. pak 40 is too inaccurate on buildings.
would be useful if you could switch the accuracy modifier with a retreat piont ability so it mirrors the OKW forward base,but that wouldnt be liked by the axis fanboys.
Im not saying that it must be nerfed, but its overperforming against the Wehrmacht. What i dont understand its why they (Relic) didnt put back again the flamer upgrade for the halftrack at Tier2. That was the best way to handle the garrisoned buildings before the change. Give it back and all is ok.
Its an expensive and wasteful use of resources as its easily blown by mortar, it sits your army in one location and every other ability on the commanders list is just ridiculous. Booby traps are expensive and ive never seen anyone other than myself use it, because its crap. The artillery is standard artillery, thats fine. The AT gun is useless, your better off spamming AT grenades from conscripts.
The Axis however can place bunkers which can heal, reinforce and give suppression and also build a HQ building that again heals, reinforces and acts as a retreat point. Both of these can be repaired and rebuilt over and over.
Its hardly like the Soviets have ANY advantage here, if your getting beat by the HQ your doing something terribly wrong.
I would be happy to agree with the flamer upgrade if the HQ was repairable and you could pay munitions to plop a maxim in it just like the Wehrmacht bunkers. This is afterall a bunker of sorts.