Company of Heroes 2

Company of Heroes 2

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Darkkin Aug 3, 2015 @ 10:04pm
Stormtroopers?
"Nothing like a treck through the country side; I just wish it wasn't this country..." So Stormtroopers, I don't get it are they just watered down PGrens? I know that they come out of buildings and have camo but they need to upgrade to STG44 and feel somewhat ineffective without that 100 muni investment. Does anyone have stats on accuracy and stuff compared to Grens and PGrens. The description says Elite units (If I am correct, not too sure?) they feel like they are underperforming, I would prefer them to be more expensive or require more CP but at least come with STG44's or something like that, any thoughts?
Last edited by Darkkin; Aug 3, 2015 @ 10:28pm
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John Helldiver Aug 3, 2015 @ 10:29pm 
I find that they are deliciously lethal. I've got word on CoH2.org that they have -5% received accuracy compared to Panzergrenadiers. So at least 5% more resilient

They also have a stock camouflage ability that gets better with vet and they have a focus fire activated ability with their STG-44's that will cut any squad down in seconds.

Have them hold fire, sit behind green cover if available, or any cover rather than none at all. Have them wait for an enemy to approach, and then unleash hell.

They are best used as ambush troops since they erase squads in closer quarters.
Maschinengewehr Aug 3, 2015 @ 10:35pm 
Originally posted by Sierra:
I find that they are deliciously lethal. I've got word on CoH2.org that they have -5% received accuracy compared to Panzergrenadiers. So at least 5% more resilient

They also have a stock camouflage ability that gets better with vet and they have a focus fire activated ability with their STG-44's that will cut any squad down in seconds.

Have them hold fire, sit behind green cover if available, or any cover rather than none at all. Have them wait for an enemy to approach, and then unleash hell.

They are best used as ambush troops since they erase squads in closer quarters.

This.

The Pgren bulletins also work on them. Encirclement is a solid choice in 1v1 imo.
Darkkin Aug 3, 2015 @ 10:44pm 
what exactly does the ability do, do you know?
Maschinengewehr Aug 3, 2015 @ 11:37pm 
Originally posted by Timotheos:
what exactly does the ability do, do you know?

It is a massive near/mid accuracy buff that comes at the cost of reduced mobility.
Fornax The Lazy Aug 3, 2015 @ 11:39pm 
Originally posted by Maschinengewehr:
Originally posted by Timotheos:
what exactly does the ability do, do you know?

It is a massive near/mid accuracy buff that comes at the cost of reduced mobility.
i think they are also easier to get hit when doing so,can't sure though.
Maschinengewehr Aug 3, 2015 @ 11:47pm 
Originally posted by Major Fornax:
Originally posted by Maschinengewehr:

It is a massive near/mid accuracy buff that comes at the cost of reduced mobility.
i think they are also easier to get hit when doing so,can't sure though.

Ah true. Yeah I think there is some sort of received accuracy penalty alongside it too. So dont activate Tactical Assault out in the open without cover. Get close using LoS blockers/camo and watch as the Storms evaporate squads!
Darkkin Aug 4, 2015 @ 12:53am 
Just tried it than and I have a new favourite unit :) Two penal troops with flame throwers and one engineer walked up to a point where I had some Storms with hold fire turned on and I tossed a bundle grenade from camo which killed 1 engi and 5 penal models and than immediately activated the ability and managed to whipe all 3 squads within 10 seconds :D
Last edited by Darkkin; Aug 4, 2015 @ 12:55am
Fornax The Lazy Aug 4, 2015 @ 12:55am 
And they can be use in 1941 ToW too,Pshrek and Stg44,logic!
Darkkin Aug 4, 2015 @ 12:57am 
lol CoH realism for the win :D
mustachewarfare Aug 4, 2015 @ 1:12am 
Originally posted by Major Fornax:
And they can be use in 1941 ToW too,Pshrek and Stg44,logic!
you can use puma so why the F not lulz....
Happy Aug 4, 2015 @ 4:05am 
Pretty much the only infantry I don't bother training. Never really bothered to be honest. I don't know why, but usually opt for panzer grenadiers & grenadiers combination with G43 upgrade. (kinda boring, I know) but Ostruppen mixed with Grenadiers with upgraded weapons make for a pretty lethal anti-infantry counter aswell.
ThatRabidPotato Aug 4, 2015 @ 3:17pm 
Get in loser, we're Closing The Pocket.

I had a match last night where my teammate spent all match barely doing anything, prompting me to hit the enter key and start typing an enraged message at his stupid ass.

And right before I sent it, he Closed The Pocket and annihilated both of the other guys' entire armies completely, because he'd been luring them forward while busily decapping everything behind them. It was ridiculous.
ThatRabidPotato Aug 4, 2015 @ 3:45pm 
And....
I just took a look at the OP's name and realized you were my teammate. Apart from the crazy coincidence, that was an incredible match, man, I saved the replay.

Thank God you took that doctrine after all, eh?
Robin Aug 4, 2015 @ 3:58pm 
Originally posted by Major Fornax:
Originally posted by Maschinengewehr:

It is a massive near/mid accuracy buff that comes at the cost of reduced mobility.
i think they are also easier to get hit when doing so,can't sure though.

Want to add that you can nullify the speed reduction by using the sprint ability that comes with Encirclement. Also, from my understanding, the speed reduction continues to apply even during a retreat, so try to time your retreats so you're not slowly running through the open in front of an enemy force.
Stormtroopers are versatile.

For one, they can upgrade outside of friendly territory, meaning you could pop two of these squads out behind enemy lines without being noticed, give them both shreks, and then use the Sprint ability to come out of nowhere and take down a Katyusha or two.

Secondly, used in conjunction with the Stuka de-cap abiltiy, you can back-cap rapidly with these guys in order to then use Close the Pocket.

Third, they are the only Wehr unit, as of now, that can pop out of ambient buildings.

Fourth, they have a choice of AI or AT upgrade. And the AI upgrade unlocks an ability similar to the USF Paratrooper ability that increases firepower while getting a little more vulnerable to do so (blanking on name of ability, though).

Lastly, they have a decent grenade ability that can be used to hit crewed weapons quickly after popping out of a building.

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I really think they're a very good unit.

Not exactly the best choice if the goal is pure AT, seeing as Pgrens can get two shreks for only 2/3 of the muni cost of the StormTrooper single shrek.

And not the best pure CQC unit given that StG-44s are an expensive upgrade for them while Pgrens are already decent CQC out of the box (and until you get them shreks).

And even in long range combat, Grens with LMG-42 and rifle grenades are possibly better.

But Storm Troopers are a good all-around unit, and are the only partisan-style choice whatsoever for Wehr, things that make them useful enough indeed. Add to that the other abilities on that commander, and you can turn back-capping into an art form.
Last edited by Aluminum Elite Master; Aug 4, 2015 @ 4:01pm
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Date Posted: Aug 3, 2015 @ 10:04pm
Posts: 27