Company of Heroes 2

Company of Heroes 2

View Stats:
Havenco Dec 13, 2015 @ 3:48pm
Can we discuss the PIAT?
I just made a thread over at the coh2.org forums, make sure to join the discussion if you have any thoughts about the current state of the PIAT.

http://www.coh2.org/topic/46274/can-we-discuss-the-piat
Last edited by Havenco; Dec 13, 2015 @ 4:01pm
< >
Showing 31-45 of 81 comments
Cpl. Hicks Dec 14, 2015 @ 3:34am 
Originally posted by Rabidnid:

Steel cored projectile at 900 mps. Its about 2/3rds the performance of the PTRD. Which is to say it sucks donkey balls.

Steel core? Where did you read that? That would make no sense, the PIAT launched a HEAT warhead.

Actually in real life the PIAT was not that terrible, it was better then the early-mid war Bazooka variants in almost all aspects. It could penetrate 100mm of armor and could hit a target with 60% probability at 90m in the hands of a trained user (longer range then the Panzerfaust). It also had no backblast unlike the Bazooka, Panzershrek and Panzerfaust and because of that it could be used in enclosed spaces like buildings, bunkers etc. It had no smoke or flashes so it did not give away the users position when fired unlike the launcher type weapons. It could also fire different types of round, mainly smoke and HE. It was overall smaller then the Bazooka and Panzershrek but not smaller then the Panzerfaust.

The main reason why the PIAT was so disliked by the soldiers using it was because it was so difficult to use, was very heavy for its size and could not be fired from the top down. And most of all reloading it was a slow and physically very hard process as that giant spring had to manually be compressed by the user.

A problem was also that the British enicially assign the PIAT to commanders to use as the saw fit, no dedicated infantry AT teams were trained. As a result the PIAT was often used by soldiers who had only basic training in the weapons operation and infantry AT combat.
drumroll Dec 14, 2015 @ 3:50am 
Originally posted by Maschinengewehr:
Well as expected, some of the Axis circlejerkers on .org are actually arguing that the PIAT needs a nerf.

No wonder this game is so ♥♥♥♥♥♥.

.org is a joke and a piss poor one at that.
Patrykblack7 Dec 14, 2015 @ 3:56am 
Piat
Stone launcher
drumroll Dec 14, 2015 @ 3:57am 
Saying that, at 40 muni a pop its still worth having one or two, just wish didn't have to pay to unlock them.
Maschinengewehr Dec 14, 2015 @ 4:58am 
Originally posted by drumroll:
Originally posted by Maschinengewehr:
Well as expected, some of the Axis circlejerkers on .org are actually arguing that the PIAT needs a nerf.

No wonder this game is so ♥♥♥♥♥♥.

.org is a joke and a piss poor one at that.

It's actually rather funny that Reddit is seemingly the only forum that is worth a damn most of the time. Much less toxicity there.
Patrykblack7 Dec 14, 2015 @ 5:04am 
Originally posted by Maschinengewehr:
Originally posted by drumroll:

.org is a joke and a piss poor one at that.

It's actually rather funny that Reddit is seemingly the only forum that is worth a damn most of the time. Much less toxicity there.
But .org is for best panzerdivisionoberwunderwaffetigers SS
AchtAchter Dec 14, 2015 @ 5:09am 
Good job patting each other shoulder here :steamfacepalm:
agent0125 Dec 14, 2015 @ 5:09am 
I think its kinda fine for its cost, don't nerf or buff it. I mean of course it performs better than a schrek and has more range but obviously it also misses like hell soooo.
I mean the only way you could kill something with it is if the guy is brain dead and thinks its too hard to run you over sitting still.
Maybe it does have a bit of infantry killing potential but then again all AT weapons have that, if you want to reduce it then apply the same target size nerf that you did to zooks and schreks.
Maschinengewehr Dec 14, 2015 @ 5:32am 
Originally posted by MℴD |-AchtAchter-:
Good job patting each other shoulder here :steamfacepalm:

Better than listening to your "L2Adapt" aka "OKW is fine" dribble on .org.

Pls..
AchtAchter Dec 14, 2015 @ 5:40am 
Originally posted by Maschinengewehr:
Originally posted by MℴD |-AchtAchter-:
Good job patting each other shoulder here :steamfacepalm:

Better than listening to your "L2Adapt" aka "OKW is fine" dribble on .org.

Pls..

Wonder where I said that.
I see you are :steamsalty: that you can't walk over OKW any longer.
Patrykblack7 Dec 14, 2015 @ 5:42am 
Originally posted by MℴD |-AchtAchter-:
Originally posted by Maschinengewehr:

Better than listening to your "L2Adapt" aka "OKW is fine" dribble on .org.

Pls..

Wonder where I said that.
I see you are :steamsalty: that you can't walk over OKW any longer.
Fight,fight,fight
Maschinengewehr Dec 14, 2015 @ 5:50am 
Originally posted by MℴD |-AchtAchter-:
Originally posted by Maschinengewehr:

Better than listening to your "L2Adapt" aka "OKW is fine" dribble on .org.

Pls..

Wonder where I said that.
I see you are :steamsalty: that you can't walk over OKW any longer.

coh2.org duh.

I bet you're happy now that OKW overperforms yet again. All I saw from you pre OKW buffs was crying along with Alex. Now its all L2P and scant agreeance on any suggestion about OKW.

Once a fanboy always a fanboy...
Patrykblack7 Dec 14, 2015 @ 5:53am 
*eating popcorn
Anyway problem with Piats as everyone says its accuracy
Especialy against panther
GeneralBaboon Dec 14, 2015 @ 6:06am 
Im amazed by how many ppl have no idea how to use the piat. If you have the slightest game sense you will use fire ground on where you expect the tank to go. If you do that you hit the roof and its considered as rear hits. I have one shotted KT and almost jagdtigers with piats, ofc with a big blob but they never deflect if you hit the target. They are imo the best anti tank weapon if you can use it. Its much harder to use but much more rewarding than the rockets.
You can even fire over walls to kill hq trucks!
Last edited by GeneralBaboon; Dec 14, 2015 @ 6:07am
AchtAchter Dec 14, 2015 @ 6:10am 
Originally posted by Maschinengewehr:
Originally posted by MℴD |-AchtAchter-:

Wonder where I said that.
I see you are :steamsalty: that you can't walk over OKW any longer.

coh2.org duh.

I bet you're happy now that OKW overperforms yet again. All I saw from you pre OKW buffs was crying along with Alex. Now its all L2P and scant agreeance on any suggestion about OKW.

Once a fanboy always a fanboy...

No show me where I said what, your imagination goes rampant. Following the patch release I immediately said popcap and Okw overbuff needs a hot fix.

Okw was in need of a rework since no competitive player could make the faction work in tourneys. That's an objective fact.

Funny everything that I say on the topic of buffing axis seems to stick forever in your memory, but everything I say concerning buffs on allied factions seems to be out of your mind.
< >
Showing 31-45 of 81 comments
Per page: 1530 50

Date Posted: Dec 13, 2015 @ 3:48pm
Posts: 81