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Bofors I feel is fine.
17 pounder has the same problem as the Axis 88; it's way too expensive and niche for an immobile AT gun. There isn't really a role for it outside of a single player 'defend for X minutes' mission; you're better off with a standard AT gun that's both cheaper and mobile in any other case. I'm not really sure how these can be fixed other than a cost decrease.
Honestly though the best fix would be to make the mortar pit a commander ability or something and just give a Brits a normal mortar team.
The flame nades will thankfully be removed with frags in the new patch thankfully, but the pioneer flamers whenever I advance with ostruppen/grenadiers to burn them out usually don't do enough damage that the bofor can't handle it on it's own, especially with the standfast ability (or whatever it's called?) which gives the Allies a bit of time to rush units to help.
The British mortar pit is a bit of RMG but i've seen it squadwipe infantry numerous times and the LeIG and Ostheer mortar teams don't seem to outrange it so the fire rate typically squad wipes LeiG and mortar teams
I only own the Soviets/Allies so excuse me if I don't know how the UKF works, but whenever I try ostheer/okw they tend to perform really well, especially on areas where Allied players are already there.
Is the bofor an autoattack unit or can you control and choose what units to focus? Also, do 17 pounders function like the German Super Pak and fire through buildings as well?
Another thing to note is the Spearhead German halftruck, which has the flame mortar ability which can do massive damage to the emplacements and burn out engineers that try to repair it. I've also seen the Sturmtiger for some reason decrew the emplacement, not sure if that's intentional but a bit odd that flames destroy the emplacement completely while the sturmtiger shot decrews.
vcoh: emplacements are tough and it act as a frontline defence.
coh2: emplacements are 2ndary defence with good support range and firepower but very vurnable. it is used to reinforce your frontline.
i think the biggest issue is the flamers on emplacements and how big the hit boxes are it constantly gets hit by motar squads/ISG its not like a tiny object/crew hardly getting hit this is a big thing on the map constantly getting rammed by motars making it hard to repair as the shell usually squad wipes engineers.
the prices are a bit steep for something that can get destroyed way too fast even early game. (i personally dont mind the prices) but i do mind how fast an emplacement gets wiped out fast.
i know one issue being fixed in the decemeber patch is the emplacements will not be decrewed anymore so i dont know if the survivability from flames/motars fixes this problem or not.
This would be less of a problem for the british faction, if Relic hadn't buffed all team weapons to make the weapon invulnerable until it's been decrewed.
emplacements should be durable buildings that stand alot of damage BUT the crew inside doesnt.