Company of Heroes 2

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mna Mar 27, 2016 @ 10:06pm
Panther V Command tank buffs?
does the command tank have more hitpoints or do more dmg then a regular panther? Or is it only the sight and movement bonus that it gives?

Also does it give the sight and movement bonus to your osteer allies or is it only for the player with the command tank?
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Showing 1-15 of 25 comments
Skooma King Mar 27, 2016 @ 10:07pm 
Its a SU 85 or Jackson with range boost on at all times. It is pretty op and OKW do not need it but the fact that they get it is mind boggling.
Cure Seraph Mar 27, 2016 @ 10:10pm 
It buffs itself, if that's what you were asking.
it does not buff itself it distinctly says that in the veterancy descriptions please stop giving stupid responses blazing
Salt_Extractor Mar 27, 2016 @ 11:42pm 
coordinated fire ability is what makes it batter
and veachle aurora buff wich later can become an infantry/veachle aurora buff
and the fact that you dont need the Panzer HQ to get it pulls it abit out of balance
mustachewarfare Mar 28, 2016 @ 12:00am 
it is one of those unit that gets insanely better as it vet up. Why it needs more buff is beyond my comprehension. If matches last long enough and you get it to vet 5 then you pretty much won the game.
Maschinengewehr Mar 28, 2016 @ 12:45am 
https://www.coh2.org/topic/50969/okw-command-panther-veterancy-is-a-bit-broken

I think it's a "relic" (get it? huehuehue) from OKW's special snowflake past.

Its veterancy bonuses:

Vet 0 (default aura bonus): +20 sight range, +10% speed, +10% ac/de-celeration

1: Unlocks the 'Combat Blitz' ability

2: +10% armour, +20% health, +10% weapon rotation speed

+20% accuracy buff added to aura

3:-10% reload, +10% rotation speed, +10% ac/de-celeration

-20% reload

4: +5 range

5: Infantry affected too

It's a bit bull, considering Ost's Command P4 aura doesn't get buffed with vet either (but does affect inf at vet 0). I've seen this thing become massively OP in team games, where the stacked aura bonuses boost team mate's vehicles massively.
mustachewarfare Mar 28, 2016 @ 1:13am 
Originally posted by Maschinengewehr:
snip

Imagine the horror in team game in 3 vs 3 or larger with vet 5 command panther + sturm offizier + command pz4. I can't even imagine how infantry will perform in such environment.
Shiship Mar 28, 2016 @ 1:30am 
And it come at 10 CP (same as M4C sherman). :steamfacepalm:
Last edited by Shiship; Mar 28, 2016 @ 1:30am
mustachewarfare Mar 28, 2016 @ 1:31am 
Originally posted by Andreaz:
And it come at 10 CP (same as M4C sherman). :steamfacepalm:
oh ♥♥♥♥ yeah... hmm i wonder i should try using spec op more since i am getting really fond of mech HQ based units these days...
Skooma King Mar 28, 2016 @ 3:07am 
The Cordinated fire ability is the Icing on the cake though. All german tanks telepathically have the same vision as the command panther. Nazi Occult training served those tanks commanders well, as they use ESP as a method of communication on the battlefield.
Tasty x3 Mar 28, 2016 @ 3:19am 
The worst thing about it is actually the speed, once it hits vet 3 you simply can't catch it anymore, it's then by far the fastes thing in the game, and also doesn't require any tech.
mna Mar 28, 2016 @ 8:43am 
yea I get it buffs other tanks, but I was trying to ask if it has the same hitpoints/damage as a regualr panther or better?

Kinda annoying that OKW players are forced to use this commander because allies can get armor on the field so much quicker. The 3rd OKW truck costs 135 fuel just to put up...then you gotta wait for another 200 fuel to build a regualar panther. If the 3rd truck costed less im sure alot less people would use this commander.

Glitshy Mar 28, 2016 @ 8:46am 
Originally posted by mustachewarfare:
Originally posted by Maschinengewehr:
snip

Imagine the horror in team game in 3 vs 3 or larger with vet 5 command panther + sturm offizier + command pz4. I can't even imagine how infantry will perform in such environment.

Well, but letting a Command Panther become vet 5 is kinda the enemies fault. I mean, it's more expensive and gives buffs, it should always be a primary target.
Last edited by Glitshy; Mar 28, 2016 @ 8:46am
Voyevoda Mar 28, 2016 @ 10:03am 
Originally posted by Glitshy:
Originally posted by mustachewarfare:

Imagine the horror in team game in 3 vs 3 or larger with vet 5 command panther + sturm offizier + command pz4. I can't even imagine how infantry will perform in such environment.

Well, but letting a Command Panther become vet 5 is kinda the enemies fault. I mean, it's more expensive and gives buffs, it should always be a primary target.

but the fact it such great stats to begin with means killing it is textbook example of "easier said than done" especially when its protected and micro'd well.
Last edited by Voyevoda; Mar 28, 2016 @ 10:03am
Maschinengewehr Mar 28, 2016 @ 10:15am 
Originally posted by mna27:
yea I get it buffs other tanks, but I was trying to ask if it has the same hitpoints/damage as a regualr panther or better?

Kinda annoying that OKW players are forced to use this commander because allies can get armor on the field so much quicker. The 3rd OKW truck costs 135 fuel just to put up...then you gotta wait for another 200 fuel to build a regualar panther. If the 3rd truck costed less im sure alot less people would use this commander.

It has the same stats as a regular Panther, but has all of these aura buffs (doesnt stack on the Command Panther itself) for no extra cost. So it's really a win-win.

Originally posted by Glitshy:
Originally posted by mustachewarfare:

Imagine the horror in team game in 3 vs 3 or larger with vet 5 command panther + sturm offizier + command pz4. I can't even imagine how infantry will perform in such environment.

Well, but letting a Command Panther become vet 5 is kinda the enemies fault. I mean, it's more expensive and gives buffs, it should always be a primary target.

1. Its not more expensive.

2. It comes at 10 CP.

3. Yes vet 5 is somewhat difficult to reach. It is a Panther with added bonuses. What more do you want?
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Date Posted: Mar 27, 2016 @ 10:06pm
Posts: 25