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You want indirect? Mortar.
You want stronger indirect? 2 mortar.
You want even stronger indirect? 3 mortar.
use m1 when defending yourself, m8 scott when you want to force your attack and enemy defends himself using infantry
anyways, scott delays your jackson/sherman
three mortars is a ticket to lose. One great push and you are fuc ked
The Howitzer is superior in barrage range and gains HEAT shells for free on vet 2 and WP shells on vet 1. It is not nearly as accurate though and is the only weapon team that needs a minimum of 3 men to operate (less survivable that way).
The M8A1 is mobile, decently accurate from vet 2 on in and has smoke abilities that can be used over a long range and on iteself. Take it as a support unit for mainly Jackons.
C4R7M4N - I don't see how the M1 (or the mortar) are good when you're getting rushed by a blob, but maybe I just need to experiment with it....
Never tried using the Scott with Jacksons, will need to try that out.
By the way between these three which has the longest shot range?
The Pack Howie with its barrage I believe. Its something like 160 range iirc.
M1 75mm Pack Howitzer. The support gun in Captain. "Pack Howie" is just a common term for it.
2. M8A1 have the least minimum range and can do direct fire. It's very good for bleeding manpower late game. The Direct fire is very accurate even at moving target if there is no sight blocker. It can do smoke barrage at the same range as Pack Howitzer too
Use Pack Howtizer if you are encountering a long stalemate with IEFG on their side
(Only Use this if you have clearly defined battle line or else your Pack will just drop dead).
Use M8A1 if you're encountering Infantry blob rate game (USF have no non-doctrinal counter to infantry blob like Soviets) and your Infantry can't stop them.
What is a Scott?
the M8 Scott its a m5 stuart with a low velocity 75mm howitzer