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I'm not aware of ANY game that will tolerate modded and unmodded games playing together, as well as modded setups without identical modlists. At best you can probably get away with different visual mods like texture replacements but more heavy handed things might cause issues, ideally everyone should work from the same core modlist in the same order for the sake of compatibility. Just don't go nuts installing dozens upon dozens of mods and you should be good!
I have set it up for the colleagues at the company that also play ETS2. I have set it up with max 15 mod's for quality of life and even more related skins of the trucks my company have driving around in the Netherlands and (sometimes) Germany. The skin we have is made by myself and uses original logo files and fonts.
So yes you can do mods and have some fun on a own-running server, but maintenance is time consuming with every game update.
We tried adding
-mm_pool_size 8192 -mm_max_resource_size 50 -mm_max_tmp_buffers_size 1000
as per recommendation of the mod creators, and while it made the game run even smoother in solo it did not help with the stuttering in convoy.
But he had no issues in stuttering or so.
The server I am running on is a ProxMox virtual server running on a Xeon CPU with 32 GB RAM. And my Internet line is a 1GB fiber up/down connection. My colleague runs on a same connection. I have the ports needed open on my Router directly forwarded to the server.
The server is a virtual that is only running the ETS2 server console and is just a member in the domain.
I know the upload speed is the most critical. If this is low and your latency in the connection it will give you problems.