Euro Truck Simulator 2

Euro Truck Simulator 2

View Stats:
JemStone Oct 8, 2013 @ 1:06pm
Hired Drivers Productivity
Does improving your hired drivers trucks make them more productive or is it just a waste of money?
< >
Showing 1-15 of 18 comments
roggek Oct 8, 2013 @ 1:14pm 
As for yourself, any improvements in "skills" are a gain for the company...
The same goes for the hired drivers...
And a more powerful truck has it's advantages.

So first improve your hired drivers skills, then the trucks...
Last edited by roggek; Oct 8, 2013 @ 1:17pm
Maiteria Oct 8, 2013 @ 1:24pm 
I haven't seen any difference in hired drivers using stock trucks, versus a fully upgraded one with the best engines.
The last 5 hired drivers got trucks with a slightly bumped up engine as I had the money laying around.
margalus Oct 8, 2013 @ 1:44pm 
trucks make absolutely no difference in their performance. Get them the absolute cheapest truck you can.
Nono54Fr Oct 8, 2013 @ 1:44pm 
Originally posted by roggek:
So first improve your hired drivers skills, then the trucks...

Since the release of ETS 2 one year ago, the players are still trying to prove that upgraded trucks have any impact on the efficiency of the drivers. So far, nothing.
margalus Oct 8, 2013 @ 1:46pm 
Originally posted by Nono54Fr:
Originally posted by roggek:
So first improve your hired drivers skills, then the trucks...

Since the release of ETS 2 one year ago, the players are still trying to prove that upgraded trucks have any impact on the efficiency of the drivers. So far, nothing.

we have absolute proof now that one of the devs from this game has posted in one of the threads that it makes no difference.
Nono54Fr Oct 8, 2013 @ 2:10pm 
Originally posted by margalus:
we have absolute proof now that one of the devs from this game has posted in one of the threads that it makes no difference.

I ain't omniscient and I ain't sneaking on the devs.
Lux Custodis Oct 8, 2013 @ 2:20pm 
Damn. Thanks for telling me this. I am just gonna buy cheap trucks for now on and upgrade my own truck.
margalus Oct 8, 2013 @ 2:23pm 
here is the thread where the dev confirms that the truck makes no difference, it is post #24

http://steamcommunity.com/app/227300/discussions/0/864979455425611210/
Rickenbacker Oct 8, 2013 @ 2:49pm 
Players tend to find meaning in random numbers in games. I greatly enjoyed the long (looong) discussons on how to affect drop rates in World of Warcraft, for example, after a developer explained to me that it's all random. He also enjoyed seeing the players finding patterns where there were none, though, so he didn't interfere :).
Nono54Fr Oct 8, 2013 @ 3:21pm 
Random ? There is no random here. This is a sim game, created with physics from real world trucks. Granted it only applied to the player, who might be stuck below 80km/h for a few hours because he is underpowered. For the AI trucks, it's more basic, most likely time to deliver = distance / 90 kmh but it's not randomly 2 hours for a 900kms trip and 6 hours for a 200 kms trip.
Fox Oct 8, 2013 @ 3:59pm 
I had heard that it makes no difference, but I still give my drivers upgraded trucks because I'm trying to play the game in a realistic manner. In real life such things would make a difference, so I like to pretend that they do even if such a thing doesn't actually happen in the game code.

I have a 'basic spec' for all the trucks I buy for my company, which includes chassis, cab type, engine and gearbox, and paint scheme. Then I tell my drivers that any extra decoration, such as bullbars or cab roof lights, are their own discression and preference, but must be paid for from their own pocket. The can do whatever the like to customize their tractor, so long as they do not change the basic spec elements.
margalus Oct 8, 2013 @ 4:02pm 
Originally posted by Rhymane:
I had heard that it makes no difference, but I still give my drivers upgraded trucks because I'm trying to play the game in a realistic manner. In real life such things would make a difference, so I like to pretend that they do even if such a thing doesn't actually happen in the game code.

that's the argument though. It makes no difference in real life either in normal loads like these. All of them can do the speed limit, but traffic is the big factor, they have to move with traffic. So they can accelerate a hair faster, they are still held up by all the other factors in traffic.
margalus Oct 8, 2013 @ 4:10pm 
Originally posted by Nono54Fr:
Random ? There is no random here. This is a sim game, created with physics from real world trucks.

there is random. I will try to explain what I think the poster meant.

It is random what type of job they get, or if they get a job. It is random how much the job pays per kilometer. It is random how far the job will take them, etc.. The amount of money earned is random because there is never a set pattern of the drivers getting the same jobs over and over earning the same amount over and over. their earning fluxuate randomly.

Yet people were seeing "patterns" where they said the drivers with the strongest trucks were always earning more than the weaker trucks. Just like the poster was saying about WoW, where people would argue if you kill mob X and then Y in a specific order it will cause an item to drop, even though in the game it is all RNG. yet people "knew" there was a pattern there.
Fox Oct 8, 2013 @ 4:13pm 
Yes traffic would be a factor, in some countries and on some routes more than others. But it certainly would make a difference over time, even if that difference is only small. Especially on very long routes this difference would be more pronnounced.

Just the same as the way that driving in convoy with other trucks can save a driver a bit of fuel. The difference is very marginal, yet drivers will still travel in convoy if they get the chance. Why? Because the difference, however small, is a difference.
Rickenbacker Oct 9, 2013 @ 12:05am 
Originally posted by Nono54Fr:
Random ? There is no random here. This is a sim game, created with physics from real world trucks. Granted it only applied to the player, who might be stuck below 80km/h for a few hours because he is underpowered. For the AI trucks, it's more basic, most likely time to deliver = distance / 90 kmh but it's not randomly 2 hours for a 900kms trip and 6 hours for a 200 kms trip.

Right, sorry. My point is that it's the same psychological effect: The players are finding effects that don't actually exist, in effect finding patterns in tiny, meaningsless variations.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Oct 8, 2013 @ 1:06pm
Posts: 18