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The same goes for the hired drivers...
And a more powerful truck has it's advantages.
So first improve your hired drivers skills, then the trucks...
The last 5 hired drivers got trucks with a slightly bumped up engine as I had the money laying around.
Since the release of ETS 2 one year ago, the players are still trying to prove that upgraded trucks have any impact on the efficiency of the drivers. So far, nothing.
we have absolute proof now that one of the devs from this game has posted in one of the threads that it makes no difference.
I ain't omniscient and I ain't sneaking on the devs.
http://steamcommunity.com/app/227300/discussions/0/864979455425611210/
I have a 'basic spec' for all the trucks I buy for my company, which includes chassis, cab type, engine and gearbox, and paint scheme. Then I tell my drivers that any extra decoration, such as bullbars or cab roof lights, are their own discression and preference, but must be paid for from their own pocket. The can do whatever the like to customize their tractor, so long as they do not change the basic spec elements.
that's the argument though. It makes no difference in real life either in normal loads like these. All of them can do the speed limit, but traffic is the big factor, they have to move with traffic. So they can accelerate a hair faster, they are still held up by all the other factors in traffic.
there is random. I will try to explain what I think the poster meant.
It is random what type of job they get, or if they get a job. It is random how much the job pays per kilometer. It is random how far the job will take them, etc.. The amount of money earned is random because there is never a set pattern of the drivers getting the same jobs over and over earning the same amount over and over. their earning fluxuate randomly.
Yet people were seeing "patterns" where they said the drivers with the strongest trucks were always earning more than the weaker trucks. Just like the poster was saying about WoW, where people would argue if you kill mob X and then Y in a specific order it will cause an item to drop, even though in the game it is all RNG. yet people "knew" there was a pattern there.
Just the same as the way that driving in convoy with other trucks can save a driver a bit of fuel. The difference is very marginal, yet drivers will still travel in convoy if they get the chance. Why? Because the difference, however small, is a difference.
Right, sorry. My point is that it's the same psychological effect: The players are finding effects that don't actually exist, in effect finding patterns in tiny, meaningsless variations.