Euro Truck Simulator 2

Euro Truck Simulator 2

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DegenWins Aug 16, 2013 @ 10:44pm
Unexplored Road
Hello, I'm currently sitting at 99.6% road exploration and i can't seem to locate the last 0.4%.
Has anyone got any ideas on how to track down the last bits of road?
Thanks.
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Showing 1-15 of 21 comments
TracyJay Aug 16, 2013 @ 10:47pm 
hmmm...maybe you missed bits of cities or towns? other than that...I have no idea...way to go, though, on opening the map to your trucking business!
DegenWins Aug 16, 2013 @ 10:50pm 
I'm guess that is exactly the issue; some parts of cities are not explored.
I tried to be quite thorough when exploring cities, but I guess I missed some parts.
The biggest issue I'm having is that the map does not always cleary show the unexplored road.
Sometimes there is icons in the way. I'm hoping someone can point me to a mod (or something) that can highlight the unexplored road.
Daniel Aug 16, 2013 @ 11:22pm 
i view the have some place where they have closed compagny, you need to go neer to bump the fence to be able to highlight the road in city,

when you ride on the road sometime the plce we can stop don't hightlight when we pass in front of it, we need to go there to hightlight it,

i am not sure but i view in some..., sorry i don't remember the name in english, but the place you pay on the road to continue your way, sometime they have a big side we can go, and i view they have some very little small square they don't hightlight, but i have not trying to go look for it because i am on the other side of the road and pushed by the time to make a delivery...

or perharps you use some mods they can change some data...
TracyJay Aug 16, 2013 @ 11:29pm 
Originally posted by Daniel:
...
i am not sure but i view in some..., sorry i don't remember the name in english, but the place you pay on the road to continue your way,...

(In English, those are called toll-booths, just to help you out)
Last edited by TracyJay; Aug 16, 2013 @ 11:29pm
Daniel Aug 16, 2013 @ 11:33pm 
Originally posted by jcddmdad:
Originally posted by Daniel:
...
i am not sure but i view in some..., sorry i don't remember the name in english, but the place you pay on the road to continue your way,...

(In English, those are called toll-booths, just to help you out)

yes, it's that, thank to make it more clear
DegenWins Aug 17, 2013 @ 12:05am 
Thanks for the comments.
Could you tell me what city these toll-booths are near?
Goktug Aug 17, 2013 @ 12:34am 
Originally posted by Degenerate:
Thanks for the comments.
Could you tell me what city these toll-booths are near?

A3 motorway have toll booths. Look at that road.
when you enter the delivery area for a company the area goes from grey to yellow on the map just like roads going from unexplored to explored. Perhaps those loading areas also count as part of the road totals?
craevon Aug 17, 2013 @ 1:24am 
In England there are a number of petrol stations that are far enough off the highway that they read as being different roads - have you pulled off into all of these?
zbobg Aug 17, 2013 @ 1:52am 
I had this problem...

Find the game_data.sii file. Either extract it from the stock def.scs file, get a copy online or get a copy from a Mod that uses it. If you're using mods then one of them may have a copy.

In the file is this:
road_color: 0xFF707070 //Advisor undiscovered route discovered_color: 0xFF4cc6ff //Advisor discovered route job_road_color: 0x50353535 //JobMarket map route job_discovered_color: 0xFF2b3436 //JobMarket map discovered route world_road_color: 0xFF707070 //Main Map undiscovered route world_discovered_color: 0xFF4cc6ff //Main Map discovered route
road_color: 0xFF707070 -> is gray
discovered_color: 0xFF4cc6ff -> is yellow

world_road_color: 0xFF707070 -> is gray
world_discovered_color: 0xFF4cc6ff -> is yellow

First set these two to gray:
discovered_color: 0xFF707070
world_discovered_color: 0xFF707070

Then set these two to bright red:
road_color: 0xFF0000FF
world_road_color: 0xFF0000FF

Now you will have this:
road_color: 0xFF0000FF //Advisor undiscovered route discovered_color: 0xFF707070 //Advisor discovered route job_road_color: 0x50353535 //JobMarket map route job_discovered_color: 0xFF2b3436 //JobMarket map discovered route world_road_color: 0xFF0000FF //Main Map undiscovered route world_discovered_color: 0xFF707070 //Main Map discovered route
Now discovered road will be gray and undiscovered road will be bright red, you should be able to easily find the road pieces you need. The code 0xFFFF0000 is bright blue if you like that better.

How to use this:
Make the changes to the game_data.sii file, put the modified game_data.sii in a "def" folder, zip up the "def" folder, rename the zip file something like road_colors.scs and put it in your Mod folder.

Remove the Mod when done, it will not permanently change your game's files or savegame.

This does not help to find parking areas, job sites or bus stops. Those will still be highlighted in yellow when found and are best looked for without a "road colors" Mod.
Last edited by zbobg; Aug 17, 2013 @ 2:04am
DegenWins Aug 17, 2013 @ 6:04pm 
Thank you everyone for your comments.
I got to 100.0% !!

I do believe that loading areas, truck stores and also recruitment centres and repair shops all count towards the 100.0% map total.

Big thanks to zbobg for the modding instructions, the last 0.4% I had to find was a small section outside of london that was mostly covered by map icons. Modding the unexplored map red made it stand out for me to spot it easily, thank you!
76561198123578668 Jan 20, 2014 @ 11:37am 
Originally posted by zbobg:
I had this problem...

Find the game_data.sii file. Either extract it from the stock def.scs file, get a copy online or get a copy from a Mod that uses it. If you're using mods then one of them may have a copy.

In the file is this:
road_color: 0xFF707070 //Advisor undiscovered route discovered_color: 0xFF4cc6ff //Advisor discovered route job_road_color: 0x50353535 //JobMarket map route job_discovered_color: 0xFF2b3436 //JobMarket map discovered route world_road_color: 0xFF707070 //Main Map undiscovered route world_discovered_color: 0xFF4cc6ff //Main Map discovered route
road_color: 0xFF707070 -> is gray
discovered_color: 0xFF4cc6ff -> is yellow

world_road_color: 0xFF707070 -> is gray
world_discovered_color: 0xFF4cc6ff -> is yellow

First set these two to gray:
discovered_color: 0xFF707070
world_discovered_color: 0xFF707070

Then set these two to bright red:
road_color: 0xFF0000FF
world_road_color: 0xFF0000FF

Now you will have this:
road_color: 0xFF0000FF //Advisor undiscovered route discovered_color: 0xFF707070 //Advisor discovered route job_road_color: 0x50353535 //JobMarket map route job_discovered_color: 0xFF2b3436 //JobMarket map discovered route world_road_color: 0xFF0000FF //Main Map undiscovered route world_discovered_color: 0xFF707070 //Main Map discovered route
Now discovered road will be gray and undiscovered road will be bright red, you should be able to easily find the road pieces you need. The code 0xFFFF0000 is bright blue if you like that better.

How to use this:
Make the changes to the game_data.sii file, put the modified game_data.sii in a "def" folder, zip up the "def" folder, rename the zip file something like road_colors.scs and put it in your Mod folder.

Remove the Mod when done, it will not permanently change your game's files or savegame.

This does not help to find parking areas, job sites or bus stops. Those will still be highlighted in yellow when found and are best looked for without a "road colors" Mod.


Hello, could you please explaine me where to find game_data.sii file because i cant find him in default ETS2 folder or enywhere else. It doesnt exist!
I also have explored 99.96% of all roads, every single bus stop, parking lot, garage, toll booth, job agency..

Please if you have any idea? How to extract him from def.scs file?
Tryed to dload game_data.sii from web, change command lines, put it in default folder, zipped, renamed, putted also in Mod folder - nothing happens!
Pls help!
Thanks.
zbobg Jan 20, 2014 @ 4:09pm 
Originally posted by macke.samurai:
snip...
Do you use any Map Mods? All Map Mods have a copy of game_data.sii in them. Map Mods contain modified zoom values for the in-game map so it is essential that those zoom values be retained in a modified game_data.sii file. This is why a copy of the game_data.sii file should be obtained from the Map Mod's .scs file if you use a Map Mod.

There have been some changes to the game_data.sii file since the release of the v1.8.x.x patch. It's best to keep those changes, a modified game_data.sii file should therefore be based on the latest file as found in the stock def.scs file. The file as found in a Map Mod may not be based on the stock file, nevertheless it may run well enough when modified to find the missing roads.

A modified game_data file should be zipped in a "def" folder like this:
"def/game_data.sii"

Name the modified .scs file so that it loads last or after other Mods. Mods load alphabetically so an easy way is to name the modified .scs file with a bunch of "z"s in front of the name like this:
"zzzz_game_data_colors.scs"

Add as many "z"s as necessary so that the name lists alphabetically after any Map Mod or other Mod.

Remember to enable the Mod before you use it. Press the "Edit" button when starting the game and put a checkmark beside the Mod's name.
cevess Jan 20, 2014 @ 4:13pm 
for those who don't want to mess with game files there is a mod that does exactly that, written by Cadde in scs forums, here[forum.scssoft.com]
76561198123578668 Jan 20, 2014 @ 4:33pm 
Bravo Cevess. SOLVED scs forum
working.
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Date Posted: Aug 16, 2013 @ 10:44pm
Posts: 21