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http://www.youtube.com/watch?v=YDo2VVn93X4
Hope it helps
Thanks for the fast reply but that doesnt really help much I'm afraid as all it shows is someones setup working nicely and not how they set it up.
Perhaps its down to me using an old TrackIR3, maybe that video is a newer TrackIR and thus works flawlessly without requiring to have to be setup other than the basics in the TrackIR setup itself.
I'm reluctant to buy a newer TrackIR tbh, I just happened to have this older system lying around.
I am using the Track IR5 and it works flawlessly. Setup was as simple as downloading the latest TrackIR software install it, and calibrate the device in the software driver.
Once done, just launch the game and TrackIR will detect that it's running, and select the included profile for ETS2.
Voila, enjoy, ...it's a game changer, had I had it from the beginning on, I would have never made a dent :-)
Do you also have the TrackClip Pro attached?
I'm using TrackIR v3, and it's easy. I am assuming that your TrackIR v3 is vanilla, ie no Roll, X, Y and Z. If you do, just turn those off (remove checkmarks on those axis). ETS's 6DOF is not that great anyway, and the only good thing is just the Z axis which allows you to "lean forward" and look at the tiny gauges on DAF and MAN trucks :)
1. Use v4.xx instead of v5.xx of the software
2. Take the default profile (or the racing one), make a copy for ETS
3. Modify the YAW first by:
a) shifting entire row up a couple of notches (increases sensitivity, meaning you need to turn your head less to change your view).
b) the first 2 or 3 points from the middle, make them close together in height, differing by just 1 or 2 in value each. This is your dead zone, so your screen doesn't jump about when you scratch your ass or something but your screen DOES move slightly from your RL head movements. I like having this "head-bob" motion in the game... but if you don't just make them the same value as point number 1 (the middle one, the dead centre one).
c) for the rest of the points further out, adjust to suit how far you want to turn your head before "looking behind". The higher up the values are, the more sensitive (hence view changes more as you turn your head further out).
4. Pitch can be left alone. I modified mine for deadzones, to get the "head-bob" I was talking about.
5. Roll, X, Y and Z can be disabled or enabled at your whim. My TrackIR v3 is vanilla so I only have Pitch and Yaw.
Hope it helps, or at least gives you a starting point.
EDIT - btw, having a hotkey for "center" is invaluable. If at any time your view suddenly goes weird, just centre your own head and look forward, and hit that key. The game will re-sync itself with the TrackIR and your view will return to normal. The default is F12 but it clashes with Steam so I remapped mine to CTRL-HOME.
I have a TIR5 and wished to set my default TIR point of view closer toward the windshield.
I know it is inside the controls.sii file feature but what is the value I must modify to get my virtual head closer to the windshield ?
I wished to alter my virtual height in the same way...
Any advice appreciated
Cheers
Thx that's just I done. In other way is to make a mod with 55 or 60 FOV. but the seat adjustment is very helpfull.
Thanks again for all the infos and your nice help.
Cheers