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Αναφορά προβλήματος μετάφρασης
it has a fixed airbrush, but you may alter the color,
here is mine, note the dutch license plate for groningen :)
click left or right there on flickr to see more
http://www.flickr.com/photos/meerkat-messerchmitt/8504424303/
Finally got the download for the mod by using Proxy servers on the web. The download host still wouldn't honor requests, even more than 2 hours later.
Got it installed and created a new profile with a totally new set of TSM-only mods. Started doing independent jobs and enjoyed seeing a 32 ton tank delivery. Got it to it's destination and it wouldn't fit through the entrance (that stuff needs sorting out obviously).
Unfortunately, my small 3-hour delivery took a very long time due to continued crashing. Normally ETS2 is rather stable for me, only crashing about once in every 8 hours of gameplay. With the 2.0 TSM map, it is about one crash every ten minutes. Update: mem-pool change to 600 fixes stability issues.
- Accessibility: 1/5 (took 4 hours to get all of the packages using tricks on the web)
- Gameplay: 4/5 (fun and interesting additions, some bugs remain)
- Performance: 4/5 (a larger number of assets need to be loaded, adding to load hitching in places, mem-pool setting affects performance)
- Stability: 4/5 (from 1/5) (crashed every 10 minutes with dev-recommended 1200 mem-pool setting. 600 is far more stable, no crashes yet)
Updated: 4/5. Mostly finished and enjoyable package with some quirks about setup and stability that need to be followed closely. Gameplay changes are quite nice and expand vanilla well. Small hit to performance due to additional models, etc. Can be difficult to download due to file host quirks (don't use download managers, plan on 1hr per package downloaded).
((Old: 2/5 At this point, I'd call it a beta needing a lot of bugfixing. It has potential, but I can't recommend it based off my experience. 2/5 at this time, though I look forward to a finished package (that can also be easily downloaded). ))
Accessibility - used Google and found a link that was almost instant download.
Gameplay - same
Performance - 5/5 - zero issues (i7, 8Gb RAM)
Stability - 5/5 - zero issues - (check your mods - have 3 running perfectly)
Harsh judgement calling it beta - as devs said, issues are computer specs AND players insistence on using mods that are not compatible.
imho, it was also FREE and deserves a Hoorah for great work...... 5/5
And yes, meerkat agrees to Maverick. For a FREE mod this is really good work, and i am sure they will keep it in development in the future regarding the mod scene and participating developers/modders.
Mostly it seems a problem for slower machines.
Jaga said "normal ETS2" crashed every "8 hours or so" - I've never had ETS2 crash UNLESS I muck around with mods....
I was pretty conservative when I said ETS2 crashes for me around every 8 hours normally (when not playing the TSM mod). Sometimes it would go 2-3 days without a crash, other days it might crash a few times in a row. Point being - I don't normally have issues with the game, and only used 2 mods (small ones) in regular play.
I don't have my GPUs overclocked at all, and my CPU has a very relaxed clock that is very stable. Most games rarely if ever crash, and even then I attribute those infrequent times to things like Crossfire.
Had someone replied to my issue about being able to download the mod and actually assisted in getting me a copy via other means, that wouldn't have been a problem. But when it takes an IT professional who works on the web 4+ hours and the use of half a dozen Proxies to get the mod and a few small packages - that's a problem with the mod. It has no mirrors for download, and that is a point of failure.
Others have mentioned they have points where it will crash, so I'm certainly not alone there. Exactly where my crashes come from is unknown - but they exist, and I didn't have anywhere NEAR this frequency just playing normal ETS2. Given that the only thing changing is the mod selection, that makes it unstable at best. Happens for some, not for others.. but it *does* happen, meaning it has issues that require addressing before it is as stable as ETS2 vanilla.
I rounded down from 2.5/5 for simplicity, but even a 2.5 is justified for it. I have a clean and up to date PC with more than enough horsepower that rarely has issues with ETS2, and am very familiar with the ins and outs of mods.
I don't think I was harsh at all with it. Harsh would have been an early review because I couldn't even download it, and would have ended up a 0 or 1. As it stands now, it is halfway there and only has some stability issues and other misc bugs to clean up. You are of course free to disagree, though the facts speak for themselves.
I do look forward to the mod getting cleaned up and stabilized, but have to admit I couldn't muster up the patience to deal with ~10 minutes of gameplay before each crash. Compatability issues might be related to my Crossfire setup, to my 3x1 Eyefinity setup, or to the game being on a SSD drive. But none of that affected my enjoyment of vanilla ETS2, and an overall good stability there.
Edit: As a sidenote - I welcome suggestions to improve ETS2 stability with TSM 2.0 installed. I currently use two command line switches in Steam: -nodx9ex, and the switch to increase memory (set at 1200).
(btw, I'm an IT professional - of 30+ years)....
I am now on 20hrs+ on this mod and not one crash - UNLESS I tried to add mods - AS the devs suggested - repeatedly.... With ETS2 vanilla and this single mod, not a single issue.
That's where we differ - EVERY issue YOU have had, I have NOT and in my professional IT career, the variables can thus only be the machine specifications, stability or lack of knowledge. You passed "judgement" - I call the judgement flawed at best...
Look, I'm not fussed - remove it from your machine by all means but let's be fair about it. I have no issue with anyone being critical where it is fair and justified, but I feel that half the issues being experienced are NOT the fault of the mod and judgement needs to be based accordingly and "blame" attributed appropriately.
I for one am very appreciative of the work done by these guys and that NEEDS to be put out there even if it's contrary to your views... Sorry man, ya just gotta suck it up :)
For the record, I have NO command line switches.... Is that the issue maybe?
I didn't overlook it at all. You apparently didn't read my previous posts in this topic that point out the single-point-of-failure they have with one host that allows only 1 download an hour, freaks out and breaks if you have a download manager talk to it, and which is an acknowledged "touchy file host" per community discussion I've read elsewhere.
You failed to mention what your Google search turned up as far as links, but given I had done the same in my search and the mod is only 2 days old now tells me it was the exact same host, which I just pointed out had issues. My IDM software talked to it, and it freaked out, refusing any connections for hours after. That's a *poor host*, which the developers chose, not I. There is *no mirror*, which for software distribution is a really bad idea. You as an "IT professional" should have realized that, but somehow didn't feel the need to comment.
Are you using only their BASE mod, and none of the optional add-ins that they have links for on their site? I consider those to be their mods too, or at least mods they approve for the TSM 2.0 package. I am using one of each to modify the TSM experience, and NO others. No non-TSM mods are in place or activated. Have you tried that setup, as it is clearly a valid TSM 2.0 install as they envision it.
TSM 2.0 approved mods in use for my install: TSM 2.0 map, Just Play Mod + Streetsurfer's Trailerpack, No Speedlimit Mod, Hard Economy Simulator mod (for JPM+SS). They are all listed downloads on the TSM 2.0 official page.
The fact that you claim to have no issues means little to nothing. Have you tried all of their mods with their package? If not, you aren't trying what I'm trying.
My judgement is based on empirical data. I have a machine which plays vanilla TSM (even with 2 mods installed) well, and without issue. I consider a crash every 1-2 days normal for almost all games, given an 8 hour play schedule. Simpler setups are less prone to issues.
If you believe the issues being experienced are not the fault of the mod, prove it. Get as close to my configuration as humanly possible, install the mods for TSM that I have installed, and test it with a brand new profile. Don't sit there and tell me I have a "lack of knowledge" where it comes to stability and mods when you don't know the first thing about me. The last large mod I wrote, received over 750,000 downloads.
Empirical data - show some and attempt to prove the mod(s) they provide for TSM 2.0 are stable. I believe I have shown it is not. Without TSM 2.0 my game will reliably run for 8-24 hours across multiple sessions. With TSM 2.0 it will run for at best, 10-15 minutes. Same hardware, same software configuration, only the addition of the TSM 2.0 mod set is the difference.
Edit: I should note my starting garage with TSM 2.0 is in Frankfurt Germany. If the stability issues are regional to a town, it would be best to start testing from there.
Don't think so. -nodx9ex turns off enhanced DX9 functions for greater compatibility. It was implemented for use with Xfire, but I use it to get Crossfire (ATI) running correctly. Without that switch, Crossfire won't enable at all. With the switch, Crossfire enables, works as expected, and boosts FPS.
The memory switch is something the TSM devs said was required (not suggested, but actually required) when running TSM 2.0. Some of the optional TSM mods increase the extra memory needed from an original 400 or 600, up to 1200.
Both switches work (the game launches), and TSM runs fine.. until the crashing. I don't experience any visual abnormalities or hitching in the game. FPS is only slightly reduced, which I attributed to the enhanced models and greater variety of them.
I used the -nodx9ex switch with ETS2 and my 2 old (and small) mods, so it shouldn't have a bearing on the TSM mods now.
I just altered the mm_pool_size command line switch from what was recommended in the TSM 2.0 PDF file, from 1200 down to 600. Then loaded my last savegame and proceeded to play (the savegame is right at the start of a new trailer haul).
The game "hitched" while loading resoruces at exactly the same place it crashed multiple times before, but didn't crash this time. It was busy for probably 5-6 seconds before returning control, and I then had an enjoyable 30+ minute drive through the hills of Germany.
I can only surmise that this command line switch is far touchier than even the TSM developers know, and that certain settings with it can produce horrible stability. That is of course, based off of very quick testing, which I intend to do more of.
Just for reference - I have an i7-930, 12gb of RAM, W7 x64 Ultimate, and the game is installed on a new and very fast SSD drive. I don't normally see any loading hitching in the game at all while just playing vanilla ETS2.
If someone would like to validate this testing, please do. I haven't tried any memory pool settings over 1200, nor under 600.
1) I APPRECIATE and APPLAUD the work they have done. It d/l'd perfectly. It has worked perfectly - thus far.
2) IF it fails to work, I will post constructively and HELP the devs to resolve issues by providing when/where/how such issues arose.
3) I would NEVER resolve to SCORE someone elses FREE work - many hundreds of hours of it - created for YOUR enjoyment. Self-appointed "2/5" is hurtful and imho is WRONG.... (THAT's the bit that irks me - the SCORING!!)
4) The mods are OPTIONAL. Utilise that OPTION.
PS: "The last large mod I wrote, received over 750,000 downloads" - The last piece of software I wrote made me more than $750,000 - your point?
What sort of recommendation would you make to others based on a mod that crashed reliably every 10 minutes? My feedback on it was to help other users make informed decisions on whether or not they should invest time in this mod. I was open, truthful, and clear on what and why. I remain open and continue to try and get to the source of the issue, as I personally *would* like to play the mod. I wouldn't have installed it if I did not.
Instead of talking about your experience, why not talk about mine? Comment on Uploaded.net and why you think 1 d/l per hour is good. Why you think download managers breaking their service is okay. Why not having any mirrors for the mod is a good idea.
Too many people ignoring what's being said and simply regurgitating "but MY experience was fine". Stop ignoring the facts of what's been posted, join in on the *discussion* people.
You'd think I was an Inquisitor out to roast some infidels producing TSM. I'd gladly just go play games rather than try and give people information. MY time is just as free as the devs doing TSM. I have contributed literally thousands of my own hours producing mods for free for others to use, so I know exactly what it is like. And I always appreciated feedback, just as they should.
So, shall we discuss the facts, or just continue to toss words like "hurtful and wrong" around? Re-read the topic start to finish, then chime on in.
My point was that I'm not some rookie. That I invest my time in gaming to try and give of myself to others, and that what I made was appreciated. What was your point, that you get paid for software? Great, though it doesn't really add to the discussion much. See my last post.
Stop SCORING people's work from a self-appointed position of "I qualify thus...." and we'll get along fine. Simply reporting issues and possible work-rounds is in EVERYONE'S best interest.....
Enough....
..oo00oo..
OT.
I JUST experienced a crash (roflmao) - WHEN I ran the trailer pack. Revert to map only, issue gone. NOTE: I made NO changes to mempool.
I checked in my ETS2 84 trailer pack (http://www.ets-2.com/ekad-map-v-5-6/) instead and it works fine with TSM - thus far.
Too many trailers in the pack causing mem issues across the whole mod?