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I mean, i wouldn't be surprised if it was possible, because assumably the savegame only contains text data, but perhaps encoded in something else than ASCII or so, so perhaps it isn't human readable. But it shouldn't be hard to read text files on both Linux and Windows. The parser in the game that parses the savegame files I assume work the same on both Windows and Linux. What could mess things up is if the Windows savegame file is incompatible or is in another version than what the Linux game possibly require. I don't know, which is why I'm wondering if anybody here have tried. But imo it's more likely than not that it works.
Did you even think before you posted this?
Why the hell would they change how the save file is formatted.
The answer is yes OP. I transfered my save just fine. Just find the folder and paste it in there
/home/USERNAME/.local/share/Euro Truck Simulator 2/
Press Ctrl+Alt+T to open your terminal and type in this command
cd /home/[userf]/.local/Share
if a folder named Euro Truck Simulator 2 already exists, delete it with
rm -r Euro\ Truck\ Simulator\ 2
then enter the following command:
ln -s '/[PATH]/[TO]/Users/[user]/Documents/Euro Truck Simulator 2' 'Euro Truck Simulator 2'
This creates a symbolic link to the already-existing save folder on your Windows partition
The advantage of doing so is especially if you go between Windows and Linux, you have no need to copy and paste back - a symbolic link is the Linux equivalent of a Windows Shortcut - meaning you don't ever actually move the file, so that if/when you go BACK to windows, your latest save file is still there, and you don't lose any progress.
This process applies to any other game as well, the syntax for symbolic linking is
ln -s [SOURCE] [DESTINATION]
you can also find out more by reading the manual at http://unixhelp.ed.ac.uk/CGI/man-cgi?ln
Hope this helps!