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回報翻譯問題
/cheers
P.S Will try it ;-)
Err....... I recall just looking at other mods.
LOL Mav mate.......does this mean we have been long time here ??
That's as far as you actually need to go. The
For example @@nm@@ will be substituted in-game for the localised predefined string representing the Nm symbol in the specific language of the installed game version.
Also, the new game version requires a
A final consideration when wanting to add correct horsepower figures to the info[] string is that the rated hp of an engine does NOT coincide with the rated torque output. If you take the torque value you entered and used that to convert to horsepower you'll get it wrong. The available torque at the rated horsepower will not be the torque you entered as the rated torque parameter and it will also not be at the RPM range that the rated torque is developed.
Generally, rated hp is a peak value that will be at a much higher RPM than the rated torque output. The torque developed at the rated hp RPM will be quite a lot lower than the rated torque output. The hp developed at the rated torque RPM range will be a lot lower than the rated hp.
The hp information entered into the info[] string should be the rated (ie peak) horsepower of the engine, not the horsepower developed at the rated torque RPM range.
As a practical example, the Caterpillar C15-550 develops it's maximum rated power of 550hp or 410kW at 1600-2100 RPM (this is actually the mean hp over that RPM range as it develops a little more than 550 between 1600-1900 and then drops off towards 540 between 1900-2100). The developed torque however is steadily dropping over that entire range from it's max rated torque of 1850lb-ft (2500Nm) at 1500 RPM to under 1400lb-ft (1875Nm) at 2100 RPM. Max rated torque of 2500Nm is developed across the RPM range of 1000-1500 RPM. Over that same range the developed horsepower rises from 375-540.
Without specific torque vs hp curve data for the engine you want, you'll have a hard time converting for correct hp values to enter into the info strings. A good estimate datum for the RPM in a modern 6 cyl. in-line 4-cycle diesel would be 2100RPM or thereabouts but you're still stuck without a valid torque figure to make the conversion. To get a half-decent estimate you could probably use something like 75% of max rated value.
Back to string data... people often make the mistake of including the @ symbols in their pure string data when editing the
Yeah it's slow with big load, the enjoyment in this game comes from operating the manual gears, retarders, brakes, steering and accelerator to actually learn how to drive a "real" truck and heavy load. If you're actually doing all that, and not just flooring it with an automatic transmission, keeping your engine within safe and economical operating RPM range, then the game is a fun challenge. There's a reason the game was designed with speeding tickets, collision penalties, and such - operating a truck within the limitations is a much greater challenge than just drag racing down the highway.
Dorking around with the engine is fine if you want to do it, but it immedietly negates a lot of the entertaining operating parameters in the simulation. Also, regardless of the power you have, going faster with a heavy trailer is just going to cause you to crash sooner as the entire setup is not designed to handle well at high speeds.
If you want to have fun with fast semi trucks, there IS an excellent truck racing game called "Truck Racing Simulator 2013" from the same Brazilian Devs who made the excellent racing sim "Game Stock Car". It's a lot more fun to drive a LIGHT truck with massive horsepower and a properly set up suspension. You'll learn how to set up a racing vehicle properly, and how to skillfully drive a very powerful, very fast truck.
Enough already with the lecture yeah :)
again thank you