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But, again, it's not a performance issue. With low settings, you get 120FPS completely fine. The FPS is stable.
But things teleport and jutter around. This did NOT happen on earlier versions a few months ago.
I know SCS don't care about VR, that's why I'm posting here in case someone knows of an obscure fix. I mean, SCS doesn't even care about their main game, the entire engine is and always has been absolutely atrocious, VR or not.
It has 20 years old graphics, and should run 120FPS in 4K at max settings without any issues. I can play Resident Evil 4 remake with every settings maxed, with overscaling and raytracing, without using DLSS upscaling and frame-generation in 120FPS stable. What are you arguing about? Do you expect Tomb Raider 1 to only run at 60FPS too? Nonsense.
60FPS is also unplayable in VR. 90FPS is absolute minimum to avoid motion sickness. 90FPS/Hz is also absolute minimum on an OLED TV/monitor, due to OLED stutter. This is 2024, soon 2025. We're not living in 2005.
You should EXPECT a game with 20 year old graphics to run okay even on a 10XX series card. Yet it doesn't. As the first reply here also pointed out.
The engine is INFAMOUS for its terrible performance. It also has severe issues with hardcoded LOD issues and culling. It's absolutely insane how bad the LOD and culling is. I have no other game that runs this atrociously bad. Well, I used to have Derail Valley, that actually ran even worse, but that's what you get for using an old version of Unity of course.
It's kind of nonsense bringing up a non-argument, when even SCS themselves have acknowledged that the engine is horrible and they're trying to figure out something to fix it.
2) Who would have thought that the game isn't made for VR? Almost as if it isn't officially supported.
Btw. if you think the graphics are 20 years old then you either have never played games 20 years ago or your graphic settings are at the lowest possible.
And tell SCS on their forum. You won't change anything by ranting here.
Also, using ad hominem isn't supporting your argument.
Btw. most games today still don't have RT. But guess they are also all ancient.
Then again, at least you don't need frame gen in order to play at 30 FPS.
AGAIN, I only used raytracing as ONE example. There is nothing special about the graphics in this game. Outside of the AA, it uses 20 year old technologies, horrible looking flat textured environment details and God awful lighting technology (hell, Far Cry 1, which is now 20 years old had insanely better technology and graphics overall, not to mention an INFINITELY better lighting technology AND runs a helluva lot better).
https://forum.scssoft.com/viewtopic.php?f=41&t=298541
The Prism engine was and always has been utter and complete garbage.
Stop fanboying. THEY LITERALLY SAID THEMSELVES THAT IT IS GARBAGE AND THEY'RE LOOKING INTO FIXING IT.
Jesus Christ, I hate fanboys. Reported for derailing and off-topic.
Stay on topic, or get banned.
If you have no solutions to fixing my VR ISSUE WHICH IS THE ISSUE, I will keep reporting you.
I QUOTE FROM DISCUSSION RULES https://help.steampowered.com/en/faqs/view/6862-8119-C23E-EA7B :
Be constructive and avoid off-topic content
...discussion threads all have their own purpose & topic. Make sure that contributions are relevant and constructive.
Examples of off-topic content include:
Derailing a discussion or topic
Bumping threads
The topic here is FIXING A VR ISSUE.
The ISSUE BEING THAT IT USED TO WORK, UNTIL SCS REMOVED THE VERSIONS THAT WORKED, and is an ISSUE THAT SEVERAL HAS STATED RECENTLY.
Not for you to fanboy and protect an engine that everyone knows is garbage and derailing with your hardon for the game.
♥♥♥♥, I hate kids so much.
Blocking and ignore and reporting all replies, except the first.
Again, raise your points with VR on the SCS Forum and maybe the sole dev who is doing this in their free time manages to do something.
Btw. still waiting for an official source on your claim #3.
Quest 3,4090,9800x3d and 64gb of ram.
And game runs smooth without any issues, i also have dedicated router for it AXE75 6ghz. I didn't notice any stuttering lately, pretty much it's running way better than before. Weird, pretty much everyone have different expierience in vr
P.S do you have openxr toolkit by any chance? And turbo mode enabled?
Again, several others have the exact same issue. I did the mistake and updated the game despite knowing there are issues with the latest versions, thinking I could always go back to the previous version anyways.
But of course... they've removed the older versions. So I'm stuck with the broken ones that's left now.
No, I have no toolkits or turbo mode. I run everything vanilla.
EDIT: I also literally reinstalled Windows only 2 days ago, since I had so many different dev tools scattered around on my C I had lost track :P Better stick to Anaconda in the future, way too sloppy on my environments.
Changed nothing. Exact same issue.
And AGAIN, this is the only game I have the issue with, and it only started after I updated a few days ago and overwrote the old version that worked.
Yes, exactly, however, looking at a performance graph indicates it is not "Lag", as the frametime/fps doesn't seem to incrase/decrease. It happens on dirt tracks too.