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Rapporter et problem med oversettelse
For yourself it does not matter. You are almost never "at home" anyway.
No matter which city you have a garage in, your drivers can always find a job out of town.
But it is a well-known fact that there is basically a 10% risk of a driver returning empty-handed.
Of course, empty trips give only expenses and no income.
This risk of empty trips can be increased under certain circumstances, e.g. by giving the driver a trailer.
I think that the number of companies in the driver's hometown can also have an influence on the risk of empty returns, as it must be easier for the driver to find a return job if he lives in a big city with many companies than if he lives in a small town with only a few companies.
But as @MagnusA and @The Pitts write, it is not an advantage when employees use ferries.
And what's even worse is that employees have the option of doing so, preferring destinations where they have to use ferries rather than destinations where they have to drive overland all the way.
The reason for this is that they primarily go for jobs that, as the crow flies, take them as many kilometers away as possible from their home town, and the ferry trip is not kilometers driven.
Here you can get a few scary examples:
https://steamcommunity.com/sharedfiles/filedetails/?id=3077205749
https://steamcommunity.com/sharedfiles/filedetails/?id=2783337076
The time spent on the ferry is, for hired drivers, just time that passes in game with no revenue and no XP. The same is true for the player driver of course, but you are more concerned with the passage of real world time rather than game time and if you have hired drivers then that passage of in game time brings in revenue from them even if you are not earning anything during the ferry crossing.
This is why I ended up not adding any new garages and drivers in either Iberia or the West Balkans. I do wish SCS would add some weighting against those island crossings so that fewer such jobs were generated (this applies to External job lists as well as hired drivers).
The long ferry trip between England and Denmark is also popular for employees in England and Scandinavia if they have it within their reach.
But it is also not a good idea to only give employees long-distance levels before he also has at least one point in valuable cargo and fragile cargo, as otherwise he will not be able to drive with these profitable cargo types.
At least 2 levels in time is also important to give your employees, and levels in ADR should not be despised over long distance either.
If you don't have a lot of time and desire to familiarize yourself with how the different skills affect each other and the work of manually managing the distribution of the employees' skills, it is best to just set them to automatically train in a balanced way.
Thanks for your input. I have played ETS2 & ATS2 a lot, so I was experimenting with a different style of play to that which I normally use. My "go to" process to levelling up drivers has always been along the lines you suggested, as it's fundamentally the most optimised method. I never use the Balanced method, it's such a waste of XP to see it spent on Economy imo.
My end-game is to have 25 garages with just one driver in each. Once they have fully maxed out their skills, I'm curious to see which city come out on top. I reckon Nuremberg, or possibly Bucharest could be among the "winners". Maybe Southampton or Dover could be the worst, or even one of the Scandinavian ports.
Happy Hunting
Over time, I myself have carried out various research experiments, which has given me a lot of experience with the behavior of employees, and the advantages and disadvantages of using own trailers, both for the player himself and employees.
At the moment, in my current profile, I am running an experiment where I have trained all drivers balanced so that they now all have the same levels and skills.
In addition, I replace their trucks with new trucks when their truck reaches 150,000 km... Then I have something to spend a lot of my money on. :D
I give the employee in this screenshot a new truck when he gets home.
https://steamcommunity.com/sharedfiles/filedetails/?id=3289841344
Regarding your experiment, it will take a very long time to train your 25 employees to full max out in all skills. :(
But you don't really have to wait for that.
If you instead ensure that all 25 employees have exactly the same levels in the various skills, you will be able to compare the selected cities at a very early stage.
However, the employees must probably be maxed out in long distance as they will probably use ferries that they otherwise would not use with full long distance.