Euro Truck Simulator 2

Euro Truck Simulator 2

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MaxiJaster Aug 14, 2023 @ 6:04am
I am trying to create a custom paint job on the long fuel trailer, but I am struggling to get the texture to work
I am using paint job packer and my question is regarding the last point where I should replace all the files in the folder. Should I just delete them all and put in the template fuel_tanker_long.dds ?

IF I am somehow bungling the format, what format should I save it in?
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Showing 1-7 of 7 comments
Underscore_101_3 Aug 14, 2023 @ 6:54am 
No, don't do that, paint job packer generates ,... lets call it placeholder files, you need to replace the .dds files with your .dds files and don't rename them, and also don't touch the .tobj files they go together with the .dds files.
MaxiJaster Aug 14, 2023 @ 7:04am 
Originally posted by Underscore_101_3:
No, don't do that, paint job packer generates ,... lets call it placeholder files, you need to replace the .dds files with your .dds files and don't rename them, and also don't touch the .tobj files they go together with the .dds files.

I just arrived at the same conclusion.

I just replaced all of the .dds files with my own using GIMP. I exported in DTX5 compression creating mipmaps.

Still didn't work though :(
MaxiJaster Aug 14, 2023 @ 7:06am 
Originally posted by Underscore_101_3:
No, don't do that, paint job packer generates ,... lets call it placeholder files, you need to replace the .dds files with your .dds files and don't rename them, and also don't touch the .tobj files they go together with the .dds files.

Can you help me get it to work? I put so much energy into designing a nice design :gaijin:
Underscore_101_3 Aug 14, 2023 @ 9:20am 
Not sure how to help you, If you've selected the right details and filled
in the right options when starting paint job packer not much can go wrong on that end.

I don't normally use Paint Job Packer, only reason I have it was to help someone once to
see if it has certain options or something,...and I certainly don't use Gimp so if the
problem is with that I have no clue, but I can walk you through the steps of PJP and what to change.

-start PJP
-click on "Next"
-Select your game and Next
-Select Single task (btw, the version I have is in Dutch so I can only guess what it says in English) and Continue
-Mod name: has to be unique, but can be anything you like
-version: leave as is
-Author: you
-Paint Job name: has to be unique, but anything you like, don't use capital letters.
-Price: at least 1
-Level: keep it at 0, or the checkbox on standard
-Internal name: has to be unique and less than 11 (or 12) characters, also no capitals.
-Cabines: I'd pick all
-Type: Trailer
-Vehicle: SCS Fuel tank

Generate and save.

Wherever you save it, you will find a folder named Paint Job Packer Output,
depending on your selections you will find one or several folders there.
Copy/past the one with the mod name to your mod folder and change
the .dds files, for the fuel tanker you should replace "Body (3 Axles)" for the long version
and "Body (2 Axles)" for the short version, if you don't have both of them just ignore the one you don't have.
the other files are optional, to your liking, they can be small 16x16 pixel files of the colour you want,
if you ignore those files those parts will be white.

It should indeed be DXT5 with mipmaps (auto generate), idk what other options you get with Gimp, but if you have the option: texture type: colour + Alpha, and no pre-compression.

That's all I know :-)

edit, as a side note, another option is to use Mods Studio 2, it kinda works similar, but they add your paint job to the files instead of place holders so you don't have to replace anything and can just copy the file it creates to your mod folder.
Last edited by Underscore_101_3; Aug 14, 2023 @ 9:29am
MaxiJaster Aug 14, 2023 @ 9:55am 
Originally posted by Underscore_101_3:
Not sure how to help you, If you've selected the right details and filled
in the right options when starting paint job packer not much can go wrong on that end.

I don't normally use Paint Job Packer, only reason I have it was to help someone once to
see if it has certain options or something,...and I certainly don't use Gimp so if the
problem is with that I have no clue, but I can walk you through the steps of PJP and what to change.

-start PJP
-click on "Next"
-Select your game and Next
-Select Single task (btw, the version I have is in Dutch so I can only guess what it says in English) and Continue
-Mod name: has to be unique, but can be anything you like
-version: leave as is
-Author: you
-Paint Job name: has to be unique, but anything you like, don't use capital letters.
-Price: at least 1
-Level: keep it at 0, or the checkbox on standard
-Internal name: has to be unique and less than 11 (or 12) characters, also no capitals.
-Cabines: I'd pick all
-Type: Trailer
-Vehicle: SCS Fuel tank

Generate and save.

Wherever you save it, you will find a folder named Paint Job Packer Output,
depending on your selections you will find one or several folders there.
Copy/past the one with the mod name to your mod folder and change
the .dds files, for the fuel tanker you should replace "Body (3 Axles)" for the long version
and "Body (2 Axles)" for the short version, if you don't have both of them just ignore the one you don't have.
the other files are optional, to your liking, they can be small 16x16 pixel files of the colour you want,
if you ignore those files those parts will be white.

It should indeed be DXT5 with mipmaps (auto generate), idk what other options you get with Gimp, but if you have the option: texture type: colour + Alpha, and no pre-compression.

That's all I know :-)

edit, as a side note, another option is to use Mods Studio 2, it kinda works similar, but they add your paint job to the files instead of place holders so you don't have to replace anything and can just copy the file it creates to your mod folder.


I finally got it to work thank you <3
MaxiJaster Aug 14, 2023 @ 10:01am 
This is what you helped me create https://imgur.com/a/QdXnl9K

Originally posted by Underscore_101_3:

That's all I know :-)
Underscore_101_3 Aug 14, 2023 @ 10:15am 
cool stuff.
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Date Posted: Aug 14, 2023 @ 6:04am
Posts: 7