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http://www.x-plane.com/
Source for the data is OpenStreetMap (open license):
http://www.openstreetmap.org/
Of course, much more is needed to build sceneries. They made a great mesh and landclass (elevation data, urban areas, forests...)
You need 70Gb of hard disk space for this. And if you want photo-sceneries, detailed airport sceneries, it's much more.
Would I drive a truck in the world of X-Plane ? No. Handmade SCS sceneries with all the lovely details and landmarks look better for driving "low and slow". And I don't think I would appreciate to need more than one hour only for a small "Metz-Luxembourg" job, when there's no traffic jam.
But it would be great to be able to convert OpenStreetMap data to ETS2. Having tools like XPOSM and OSM2XP for ETS2 would be interesting to simulate real world distances and maps.
http://marginal.org.uk/x-planescenery/tools.html
http://osm2xp.com/
compare two games lets say grid 2 with rfactor: Rfactor is very realistic but not nice to see (simulator) and grid 2 is "very" nice to see but you can go 200km/h with a charger in a hairpin with no brakes and power slide all the way out (its a game ;))
On the other hand, if they made the map, I am sure companies such as windows, ubisoft, EA, ETC, would buy it! Because it would be a good accomplishment.
For companies such as SCS its not worth it as of now! Maybe in the future
Forgot to mention, The time would have to be real time like you said.. meaning that travelling across the map would take you 24 real hours because the trucks would have to be same to the real worlds... The loads would have to be realistic too
No, it will never happen. Too large, too expensive, and it doesn't ADD to gameplay it makes it worse. No game player wants to sit in front of a monitor and do 8-10 hour real time missions. There isn't a game in the world that makes you do that for ONE mission. Yes, you can play many games that long, but there are always changing challenges all the time.
And you're totally misrepresenting how FSX and its environment is used by simpilots. Yes, the entire world is available, but only certain areas have very much detail, most of it is quite roughly represented and not attractive at all. Next, any pilots using a LARGE area of the FSX world use JETS. High speed vehicles that can cover thousands of miles in a few hours. No one is flying across the atlantic in a Piper Cub. Next, many pilots use the many areas of the FSX world by JUMPING to different airports using the menu system. They don't fly from London to Japan, they simply choose which ever place they want to see, and select it in the menus.
Also, a "professional simulator", such as those used by airline pilots, racing drivers, ship captains, etc. DO NOT cover VAST WORLDS. They are designed to test the reality of operational challenges in realistic situations, not to have them sit there for hours watching scenery scoot by. They do proceedures with very realistic equipment at a single airport or small area, a single racing track, or a harbor. The "realism" comes with their environmental control, not throwing them into a gigantic simuation of the planet Earth.
You are quite confused about the reality of enjoyable gaming, and the reality of FSX.