Euro Truck Simulator 2

Euro Truck Simulator 2

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Jelluh Sep 15, 2024 @ 2:03am
Map editor Road wont show
I created a a road as a test on the islan Jan Mayen. I made it a scs file and put it in the mod folder. I can run it in the map editor, but it is not visible in game. The road that i just added wont show in game, but will show in the map editor. Can someone help me out?
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Showing 1-15 of 23 comments
Underscore_101_3 Sep 15, 2024 @ 2:11am 
Last edited by Underscore_101_3; Sep 15, 2024 @ 2:11am
madman Sep 15, 2024 @ 2:16am 
You should convert your created map into the mod's hierarchy and structure before packing it and put the compressed zip result into "mod" folder. Search the net and YouTube on how to pack up and publish map mod.
Jelluh Sep 15, 2024 @ 3:28am 
Originally posted by madman:
You should convert your created map into the mod's hierarchy and structure before packing it and put the compressed zip result into "mod" folder. Search the net and YouTube on how to pack up and publish map mod.

What do you mean with hierarchy and structure? I converted it to an .scs file and it still wont show in game.
madman Sep 15, 2024 @ 5:42am 
Originally posted by Jelluh:
What do you mean with hierarchy and structure? I converted it to an .scs file and it still wont show in game.
Explain in details how do you "converted" it into .scs file.
Tools? Methods?
Jelluh Sep 15, 2024 @ 7:32am 
Originally posted by madman:
Originally posted by Jelluh:
What do you mean with hierarchy and structure? I converted it to an .scs file and it still wont show in game.
Explain in details how do you "converted" it into .scs file.
Tools? Methods?

I copied the .mbd file and the general map folder, put it in a other map, zipped it with winrar. I put the compression level to store. And i changed it to .scs. Then i copied the file to the mod folder.
madman Sep 15, 2024 @ 9:52am 
Pack it with at least "map" folder (with an .mbd file in it) so your zip/scs file has a "map" folder in the zip root path (where you usually put manifest.sii, icon and description files on it). Also you can't just provide the .mbd file but also all map sector data (sec+xxxxx) files.
Jelluh Sep 15, 2024 @ 1:06pm 
Originally posted by madman:
Pack it with at least "map" folder (with an .mbd file in it) so your zip/scs file has a "map" folder in the zip root path (where you usually put manifest.sii, icon and description files on it). Also you can't just provide the .mbd file but also all map sector data (sec+xxxxx) files.

I have just Packed the "map" folder into an scs file, loaded in the mod manager, and it still didnt work..
madman Sep 15, 2024 @ 5:12pm 
Originally posted by Jelluh:
I have just Packed the "map" folder into an scs file, loaded in the mod manager, and it still didnt work..
Does the map folder also includes all sector data files? These sector data usually stored under "/map/<map_name>/" or in your case "/map/europe/" folder.

If you edit the original SCS map (europe.mbd), there'll be lots of sector data files in it. You can delete the older files and keep the sector data that actually modified by you. The easy way is by sorting the files by date descending and delete all those "sec+xxxx" files where the date/time is older than when you save the map editing.
Jelluh Sep 16, 2024 @ 3:18am 
Originally posted by madman:
Originally posted by Jelluh:
I have just Packed the "map" folder into an scs file, loaded in the mod manager, and it still didnt work..
Does the map folder also includes all sector data files? These sector data usually stored under "/map/<map_name>/" or in your case "/map/europe/" folder.

If you edit the original SCS map (europe.mbd), there'll be lots of sector data files in it. You can delete the older files and keep the sector data that actually modified by you. The easy way is by sorting the files by date descending and delete all those "sec+xxxx" files where the date/time is older than when you save the map editing.

Yes, they are included.
Jelluh Sep 16, 2024 @ 7:36am 
Originally posted by madman:
Originally posted by Jelluh:
I have just Packed the "map" folder into an scs file, loaded in the mod manager, and it still didnt work..
Does the map folder also includes all sector data files? These sector data usually stored under "/map/<map_name>/" or in your case "/map/europe/" folder.

If you edit the original SCS map (europe.mbd), there'll be lots of sector data files in it. You can delete the older files and keep the sector data that actually modified by you. The easy way is by sorting the files by date descending and delete all those "sec+xxxx" files where the date/time is older than when you save the map editing.

That doesnt seem to work for me, do you have some other solutiona maybe?
madman Sep 16, 2024 @ 8:02am 
Originally posted by Jelluh:
Yes, they are included.
Starting from game version 1.40, you should pack the created/modified map from "Documents/Euro Truck Simulator 2/mod/user_map/" folder. Also, do check if your map modifications showing up and work well by clicking "Run Map" button located at the top editor's toolbar (green play symbol button).
Jelluh Sep 17, 2024 @ 1:08am 
Originally posted by madman:
Originally posted by Jelluh:
Yes, they are included.
Starting from game version 1.40, you should pack the created/modified map from "Documents/Euro Truck Simulator 2/mod/user_map/" folder. Also, do check if your map modifications showing up and work well by clicking "Run Map" button located at the top editor's toolbar (green play symbol button).

When i press play in the map editor, it works, but still not in game. Does it still work after 1.40?
madman Sep 17, 2024 @ 3:59am 
Originally posted by Jelluh:
When i press play in the map editor, it works, but still not in game. Does it still work after 1.40?
If you were start map editing with editor on 1.50 and now you are in 1.51, make sure to "map rebuild" (press F8) on the editor and save. From 1.40 until now on (1.51 to date), map mod should be packed from "Documents/Euro Truck Simulator 2/mod/user_map/" folder, NOT from "../Steam/steamapps/common/Euro Truck Simulator 2/base_map/" folder.
Jelluh Sep 17, 2024 @ 9:37am 
Originally posted by madman:
Originally posted by Jelluh:
When i press play in the map editor, it works, but still not in game. Does it still work after 1.40?
If you were start map editing with editor on 1.50 and now you are in 1.51, make sure to "map rebuild" (press F8) on the editor and save. From 1.40 until now on (1.51 to date), map mod should be packed from "Documents/Euro Truck Simulator 2/mod/user_map/" folder, NOT from "../Steam/steamapps/common/Euro Truck Simulator 2/base_map/" folder.
Tried it on version 1.51, and it still shows nothing. Also tried it on rusmap to see if Jan mayen was the probleem, but it wasnt
madman Sep 17, 2024 @ 11:05am 
Originally posted by Jelluh:
Tried it on version 1.51, and it still shows nothing. Also tried it on rusmap to see if Jan mayen was the probleem, but it wasnt
Add this command line parameter for normal game launch:
-no_user_map_mount

If your map modifications still not showing in the game, I have no idea what else may causing it. Maybe something has been missed or skipped during map editing. Also check the game log file for errors and warnings as an additional clue.
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Date Posted: Sep 15, 2024 @ 2:03am
Posts: 23