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Een vertaalprobleem melden
[dstorage] Batch error! This is the error code of the first failure. Invalidating all remaining requests! (0x89240007)[dstorage] File: C:/Users/jelle/Documents/Euro Truck Simulator 2/mod/RusMapedit_Models.scs, Chunk: [dstorage] File: C:/Users/jelle/Documents/Euro Truck Simulator 2/mod/RusMapedit_Models.scs, Chunk: [dstorage] File: C:/Users/jelle/Documents/Euro Truck Simulator 2/mod/RusMapedit_Models.scs, Chunk:
I made an expansion on rusmap as a test, but this is an error that showed up.
Judging by the file name, you shouldn't put and mix map data with model assets especially if you are using another map mod as your base project.
If you are relatively new to map editing, it is advisable to not create your map mod based on another map mod. Instead, create a new game profile for map editing—without mods, without cloud saves, without WoT login. Later you can pack your mod and activate it from your another profile for regular gameplay.
I tried to only use the section files of the edited part, but its still not working, also tried to use it in a zip file instead of scs. And how do i seperate the map data and model assets, cant find anything in Google.
I also tried to load the promods map, so i put all the promods files in the mod folder, but when i load the map editor, it wont show.
Could you explain how to seperate map and model assets?
Map mods that well managed usually consist of several mod files: One for "/map" folder. One for "/def" folder. One for texture asset "/material" folder. One for model asset folders (usually combined of /assets, /automat, /model, /model2, etc folders). One for anything else not included in prior files.
Thanks for your reply, if i cant use a mod, how can i connect a road to rusmap for example when i edit the Europe or promods map?
PS:
If the road connection too long, consider to connect two different maps with ferry node.