Euro Truck Simulator 2

Euro Truck Simulator 2

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 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Avi the Raccoon Enjoyer 29 dic 2013, ore 14:21
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Info about Oculus Rift support
Oculus Rift is supported in Euro Truck Simulator 2. Please read this thread[forum.scssoft.com] on our forum how to enable it.

Experimental support for Oculus Rift DK1 is available in the 1.9.x+ patches, support for DK2 is available in the oculus beta branch on Steam. Currently the support is available only in the Windows versions of the game.

http://www.youtube.com/watch?v=oCYq-suTluo
http://www.youtube.com/watch?v=ECyVSwzsSlE
Ultima modifica da Avi the Raccoon Enjoyer; 30 lug 2014, ore 12:12
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Komfr  [sviluppatore] 19 mag 2024, ore 9:27 
The latest update of the VR version improves compatibility with OpenXR toolkit and possibly some other layers and runtimes.
Just tested on the latest update, the head tracking stuttering and random glitches are now gone.

Not convinced it was what it was before, but close enough to say 95% there and happy again:104:. Perhaps a few of those ini changes to smooth it out a little.

Pimax Crystal, open compo, through XR/Pimax with the XR toolkit.
Thanks again for your hard work making VR great Komfr. Your`e a star.
I finally got enough time to try how it's working for me and it seems that it's fixed now :steamthumbsup:. No random black screens with oculus rift cv1 when using the "-oculus" launch paremeter. Only thing that wasn't still working is that the trucks current speed still doesn't show up on the route advisor 🤔
Messaggio originale di Pete81_Fi:
I finally got enough time to try how it's working for me and it seems that it's fixed now :steamthumbsup:. No random black screens with oculus rift cv1 when using the "-oculus" launch paremeter. Only thing that wasn't still working is that the trucks current speed still doesn't show up on the route advisor 🤔
I have the same with Rift S and Quest 2....instead of the speed shows only like a red flag if I'm over the speed limit or a black one if is normal and sometime when it rains I get yellow flashes from the cars in traffic.
I am a complete noob when it comes to VR so I don't know if I am setup right. I have an RTX 3060ti with Ryzen 5 5600x and 32 GB of ram.
I using an Meta Quest 3 with the official link cable but can't get the jittering to stop or know how to setup other ways of setting it up. so far have tried link on its own and link with steam VR any help would be great as right now game is unplayable in VR for me.
Messaggio originale di T3KNOC4ST:
I am a complete noob when it comes to VR so I don't know if I am setup right. I have an RTX 3060ti with Ryzen 5 5600x and 32 GB of ram.
I using an Meta Quest 3 with the official link cable but can't get the jittering to stop or know how to setup other ways of setting it up. so far have tried link on its own and link with steam VR any help would be great as right now game is unplayable in VR for me.
I have similar setup - Quest 3 via cable. I tried different options and for now after all last updates most stable and smoothy option is -openxr with starting ETS2 directly from steam desktop app.
1. Does jittering occur in applications other than ETS2?
2. Does it occur on the screen immediately after turning on Oculus Link?
On the Nvidia graphics settings I raised VR pre-rendered frames to 4 and turned off low latency mode.

Seems to have made VR a lot smoother and with less stutters now that it can buffer frames, and I don't notice much delay.
Well the route advisor shows the truck speed again. But now the whole world is blurry and soft smush. I have to be under car lengths away of traffic signs to make any sense what they say. Also the trucks dash is much smoother and blurry than before. It's like there is somekind of DOF and antialiasing forced on. I checked those and they are not enabled. I don't use any antialiasing while playing with oculus rift since it just makes everything too soft and blurry. Also big random lags occured now while driving and all settings are just like before. :steamfacepalm:
What combination of r_manual_stereo_buffer_scale supersampling, SMA and TAA are you all using?

I started with setting r_manual_stereo_buffer_scale to 1 and enabling SMA and TAA in the settings, but this resulted in obviously low res (e.g., gauges difficult to read). I am running pure TAA plus r_manual_stereo_buffer_scale set to 1.2 (maximum that my 4060 Ti will handle) and I have a feeling that it looks worse than r_manual_stereo_buffer_scale = 1.8 I used to run with 1.49 release. Obviously, there's way less flicker thanks to TAA, but I am wondering if it is a good tradeoff.

(PICO4, Ryzen 5 3600, RTX 4060 Ti, VD set to High, SteamVR to 100%).
I run on a GTX1070 and can't use TAA in VR so for now stuck with SMAA low and works perfect....I'm using Oculus Rift S and Quest 2.
I would like to know if there is any way to show the game on the monitor with just the view of one eye, instead of showing it from both eyes, because my friends like to see me playing and always ask me to broadcast it on discord, but it always shows two eyes.
(Yes, I know about the Oculus mirror, but if I put it on to stream the game has no sound on the stream).
Messaggio originale di skinnyraf:
What combination of r_manual_stereo_buffer_scale supersampling, SMA and TAA are you all using?

I started with setting r_manual_stereo_buffer_scale to 1 and enabling SMA and TAA in the settings, but this resulted in obviously low res (e.g., gauges difficult to read). I am running pure TAA plus r_manual_stereo_buffer_scale set to 1.2 (maximum that my 4060 Ti will handle) and I have a feeling that it looks worse than r_manual_stereo_buffer_scale = 1.8 I used to run with 1.49 release. Obviously, there's way less flicker thanks to TAA, but I am wondering if it is a good tradeoff.

(PICO4, Ryzen 5 3600, RTX 4060 Ti, VD set to High, SteamVR to 100%).
Currently playing on -openxr via Oculus Link, r_manual_stereo_buffer_scale: "1.4" and max ingame settings except scalle (it on 100%) and TAA only. Tried to switch to -oculus and get about 20% performance drop.

(13900kf, 4090, 48GB RAM)
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