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Not convinced it was what it was before, but close enough to say 95% there and happy again
Pimax Crystal, open compo, through XR/Pimax with the XR toolkit.
I using an Meta Quest 3 with the official link cable but can't get the jittering to stop or know how to setup other ways of setting it up. so far have tried link on its own and link with steam VR any help would be great as right now game is unplayable in VR for me.
2. Does it occur on the screen immediately after turning on Oculus Link?
Seems to have made VR a lot smoother and with less stutters now that it can buffer frames, and I don't notice much delay.
I started with setting r_manual_stereo_buffer_scale to 1 and enabling SMA and TAA in the settings, but this resulted in obviously low res (e.g., gauges difficult to read). I am running pure TAA plus r_manual_stereo_buffer_scale set to 1.2 (maximum that my 4060 Ti will handle) and I have a feeling that it looks worse than r_manual_stereo_buffer_scale = 1.8 I used to run with 1.49 release. Obviously, there's way less flicker thanks to TAA, but I am wondering if it is a good tradeoff.
(PICO4, Ryzen 5 3600, RTX 4060 Ti, VD set to High, SteamVR to 100%).
(Yes, I know about the Oculus mirror, but if I put it on to stream the game has no sound on the stream).
(13900kf, 4090, 48GB RAM)