Euro Truck Simulator 2

Euro Truck Simulator 2

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Avi the Raccoon Enjoyer 2013 年 12 月 29 日 下午 2:21
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Info about Oculus Rift support
Oculus Rift is supported in Euro Truck Simulator 2. Please read this thread[forum.scssoft.com] on our forum how to enable it.

Experimental support for Oculus Rift DK1 is available in the 1.9.x+ patches, support for DK2 is available in the oculus beta branch on Steam. Currently the support is available only in the Windows versions of the game.

http://www.youtube.com/watch?v=oCYq-suTluo
http://www.youtube.com/watch?v=ECyVSwzsSlE
最後修改者:Avi the Raccoon Enjoyer; 2014 年 7 月 30 日 下午 12:12
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目前顯示第 4,276-4,290 則留言,共 4,373
Agathos Deimon 2024 年 5 月 15 日 下午 2:54 
OpenXR seems to provide best performance atm.

I tested OpenVR and OpenXR with my Valve Index and CPU load with OpenXR was way lower.

But i recommend to only use SMAA - high and not SMAA + TAA as that gave some weird visual effects when looking at the tachometer.

GPU load stays in the green for VR all day long, so GPU wise 80fps should be easily possible.

Sadly i experience CPU load spikes that lead to FPS reduction. There seems to be no setting that really affects those. Not sure if those are the new far shadows. But to be honest 1.49 and prior versions had similar CPU spikes mostly in towns.
brunoventura22 2024 年 5 月 15 日 下午 8:00 
r_manual_stereo_mirror_mode = how do i setup a mirror mode that is only "one eye" ?
Chungus Khan 2024 年 5 月 15 日 下午 8:14 
o_openxr_symmetrical_fov set 1 still does not work in terms of proper rain reflections on the road, so it's kinda useless, just disable it to 0 by default (Quest 3/VD)
kwm57 2024 年 5 月 15 日 下午 10:36 
引用自 australianash
引用自 POMAH (rus36)
Check your value of use r_manual_stereo_buffer_scale "1" it is very sensitive to performance, I set the value 1.5 on my RTX4080 and Razen 5800X3D, I could previously set 2.5 without smoothing. Also, be sure to delete the files from SnowMoon, his smoothing worked better in 1.49 unfortunately. The performance on Openexr is 30% better than on Oculus, but the picture is not smooth all the time, jerky, I had to return to Oculus. I have not touched this parameter o_openxr_symmetrical_fov yet, I will test it today. There are a lot of Openexr parameters, I would like to know what everyone is responsible for?

uset o_openxr_async_wait "0"
uset o_openxr_external_loader "0"
uset o_openxr_symmetrical_fov "1"
uset o_openxr_threaded_submit "1"
uset o_openxr_debug_level "0"
uset o_openvr_post_present_handoff "1"
uset o_openvr_interleaved_reproject "0"
I had set both uset o_openxr_symmetrical_fov and uset o_openxr_threaded_submit to "0" to have a stutter-free experience

thanks for those recommendations!
I changed both parameters and i'm getting excellent performance without any degradation in visual quality at all. {rtx3070, MSI GP66 laptop, VD, pico4}

I know what the "symmetrical fov" is but what is the "threaded submit"??
australianash 2024 年 5 月 16 日 上午 9:34 
引用自 kwm57
引用自 australianash
I had set both uset o_openxr_symmetrical_fov and uset o_openxr_threaded_submit to "0" to have a stutter-free experience

thanks for those recommendations!
I changed both parameters and i'm getting excellent performance without any degradation in visual quality at all. {rtx3070, MSI GP66 laptop, VD, pico4}

I know what the "symmetrical fov" is but what is the "threaded submit"??

Not sure about it. I changed it to 0 as the VR dev here suggested for comparability with openxr toolkit and worked.

The update has been great. Seems like j am getting a slightly better performance than 1.49 but with the grand AA fix using TAA+SMAA. It does have this weird ghosting artifact when looking at the dash and the steering wheel so I believe a future update should fix this.

Far away objects and fences have far less shimmering now even on lower resolution headsets. Great work!
Pete81_Fi 2024 年 5 月 16 日 下午 3:16 
Well poop, I spoke too soon. The "-openxr" is not working well for me. Really bad image quality and lagging. I switched back to "-oculus" and thought for while that now it works but nope. I have set in the Meta quest link app the guardian feature and its boundaries are first visible while in game. But after I have been playing a while, the boundaries suddenly disappear and soon after that the image starts going randomly black for second or two. Also if I try to bring up the oculus dash or whatever it's called. Everything just freezes. No other game has this problem so it have to be something with the "-oculus" launch setting and the game itself. Any help? The game worked so well in previous version and now I can't play it because the image goes suddenly black :steamsad:

edit: Oh and another problem I noticed, the route advisor is not showing current speed at all :/
Frappuccini 2024 年 5 月 16 日 下午 7:12 
引用自 australianash
I had set both uset o_openxr_symmetrical_fov and uset o_openxr_threaded_submit to "0" to have a stutter-free experience

What does this actually do? I don't rly understand, but I'm trying it since it probably makes the performance better, right?

I do know my mirrors are not properly showing shadows in tunnels at all now.

Dunno how to fix that as none of the mirror quality or shadow qualities seem to change that.

Also, at sunset times, the fence shadows that are like, 20 meters away from you and stuff still barely render. It's very noticeable when going through highways. I think that's just an unfixable VR thing tho.
Chungus Khan 2024 年 5 月 16 日 下午 8:42 
引用自 Frappuccini
引用自 australianash
I had set both uset o_openxr_symmetrical_fov and uset o_openxr_threaded_submit to "0" to have a stutter-free experience

What does this actually do? I don't rly understand, but I'm trying it since it probably makes the performance better, right?

I do know my mirrors are not properly showing shadows in tunnels at all now.

Dunno how to fix that as none of the mirror quality or shadow qualities seem to change that.

Also, at sunset times, the shadows that are like, 20 meters away from fences and stuff still barely render. It's very noticeable when going through highways. I think that's just an unfixable VR thing tho.
o_openxr_symmetrical_fov enables some basic road reflections when it rains. They are far from a regular flat version where cars/lights reflect, but at least it starts reflecting the sky.
skinnyraf 2024 年 5 月 17 日 下午 12:13 
I seem to have a strong CPU bottleneck suddenly, to the point of choppy audio, which makes the game barely playable despite relatively good, though stuttery FPS. Anyone with similar issues?
breadpain 2024 年 5 月 17 日 下午 4:30 
引用自 skinnyraf
I seem to have a strong CPU bottleneck suddenly, to the point of choppy audio, which makes the game barely playable despite relatively good, though stuttery FPS. Anyone with similar issues?

yeah, I noticed the same thing with mine. Quest 3 user here.
skinnyraf 2024 年 5 月 17 日 下午 10:20 
Ok, also with mines here, so it may be a mine bug, rather than sound breaking up because of high CPU load.
Bazillus 2024 年 5 月 17 日 下午 10:47 
No problems here. ETS 2 in VR is looking much more better now. Playing with Intel and Nvidia
[x] paperwolf 2024 年 5 月 18 日 上午 3:54 
Quest 3 users, I found dumb and simple solution to run ETS2 1.50 in -oculus runtime. If you try to start ETS2 1.50 from Oculus Home Dashboard (as I usually did at 1.49) you`ll found nothing in your HMD. But if you start ETS2 directly from Steam desktop app with -oculus arg, it will start as usual. It have much better performance comparing to -openxr via SteamVR. Also you may set uset r_manual_stereo_mirror_mode for "0" to disable picture mirroring to monitor, but I didn`t found any significant perf changes, honestly.

It would be great to found simple performance monitoring tool like steam gpu monitor in developer setting. Could anyone advise something relevant?

I`m trying to improve picture quality and tune the performance on my 4090 and playing with ingame scale option and uset r_manual_stereo_buffer_scale in config.cfg. Which option is getting better picture with less costs?
Duke Leto 2024 年 5 月 18 日 上午 10:31 
I actually haven't changed anything with the 1.50 release. I use an icon on my desktop to start ets2, it is configured with:

"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -oculus

It seems to work fine with my 3080ti and quest 2, much like 1.49. I do use a cable instead of wifi for quest link.

Using an icon on my desktop like this also allows me to open the ets2 app in "flat-screen" mode because the "-oculus" parameter is configured in the desktop icon and not in steam itself. And because the beta "vr" version of ets2 is basically the same as the normal version, I can open it flat-screen if I'm testing/configuring workshop items, etc., without changing betas or command line parameters in steam.

I haven't tested openvr or openxr, but I might try them. (You can easily set up multiple icons with different command line parameters.)

(Note, you can also do this with ATS, the application number is 270880 for ATS)
Steel Painter 2024 年 5 月 18 日 下午 2:23 
引用自 x paperwolf
Quest 3 users, I found dumb and simpe solution to run ETS2 1.50 in -oculus runtime. If you try to start ETS2 1.50 from Oculus Home Dashboard (as I usually did at 1.49) you`ll found nothing in your HMD. But if you start ETS2 directly from Steam desktop app with -oculus arg, it will start as usual. It have much better performance comparing to -openxr via SteamVR. Also you may set uset r_manual_stereo_mirror_mode for "0" to disable picture mirroring to monitor, but I didn`t found any significant perf changes, honestly.

It would be great to found simple performance monitoring tool like steam gpu monitor in developer setting. Could anyone advise something relevant?

I`m trying to improve picture quality and tune the performance on my 4090 and playing with ingame scale option and uset r_manual_stereo_buffer_scale in config.cfg. Which option is getting better picture with less costs?

I also experienced that OpenVR and OpenXR perform much worse through Steam than on the Oculus interface.
it's funny, because until version 1.49 I experienced the exact opposite.
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