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Rapporter et oversættelsesproblem
You've screwed formatting. :D
As for the graphics, I advice the rule of a thumb. Go through each setting and look if you see any difference. If you're not, you don't need to have it that high. From my experience, there are no difference between high and medium shadows, so I have shadows at medium. Shadows are strongly affecting performance in VR, in ETS. Setting them lower gives some headroom for the game performance. And having headroom is obviously prefferable. Because it means less framerate dips nd overall smoother game.
Also, if you think this way. Resolution and framerate are prefferable for ETS over graphics settings. Because framerate means more comfort, and resolution means image clarity and less aliazing. So even when I like my games pretty, in this case - screw graphics.
So you might now try to lower graphical settings here and there, and see if it'll improve the game for you.
The config is located here:
C:\Users\Pavel\Documents\American Truck Simulator\
I think for ETS 2 it should also work.
https://store.steampowered.com/news/app/227300/view/3043847463327184256
Do you get better performance this way?
(I'm using the Link cable for ETS2 but have used Air Link for HL Alyx and Google Earth VR and it seems fine).
Do you have ASW running at a fixed 45 FPS (or 36 FPS)? Or is it set on Auto?
Are your other scaling options (Link, ETS2) set to 100%?
I only play wirelessly.
If you use Virtual Desktop, you need the "-opemvr" parameter there. If via Link or AirLink - then the parameter is "-oculus", because in this case, the PC sees Oculus Quest 2 as a normal wired helmet (rift).
Yes, it has become much more comfortable to play
When I start AirLink, the ASW parameter is automatically enabled on auto:
https://vr419.ru/wp-content/uploads/2020/11/%D0%92%D0%BA%D0%BB%D1%8E%D1%87%D0%B0%D0%B5%D0%BC-ASW.jpeg
Also, I didn't change the resolution that Oculus sets by default:
https://vr419.ru/wp-content/uploads/2020/11/%D0%9C%D0%BE%D0%B8-%D0%BD%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B8-AirLink.jpg
I found somewhere in their forum that the scale in the game does not affect VR in any way, and there was also a tip to change the parameter in the config.
I have a 1060 video card with 6 gigabytes, so in the Oculus and Steam software itself, I do not touch the supersampling multipliers at all.
Yes, it has become much more comfortable to play
Thanks for your research/comments. I can support what you said 100%.
I can confirm if anyone else has a Oculus Quest 2 and has not tried using the AirLink vs. Virtual Desktop, it's a win for AirLink!
Same settings as @Pavel419. The difference is interesting:
1) Street/speed signs don't seem to have the double image (for the most part) anymore, but the extreme heat wave shimmer in the distance continues to bath all of Europe due to global warming one can only assume. (Joking aside, the heat shimmer is still there, maybe a bit less, but it's just there so it can be ignored after your brain gets used to it).
2) Turning hard under 50km/h doesn't give you the screen redraw stutter as bad.
2) The stars are back baby! Nighttime driving is no longer like driving in the Mariana Trench after 12AM. You can actually look out your side window and see the ground and stars again.
3) "Rubber-band" I didn't get it with V.D., but the rare/odd time I am getting it with AirLink.
4) Weird bug (?) coming out of a well light tunnel into the nighttime (after 12AM). The exit is super black for a second or two.
Since both AirLink and V.D. are beta and development, I will be keeping both, but I think for Oculus Quest and E.T.S. (and A.T.S.) I'm done tinkering for now and will just go drive and enjoy this wonderful game.
Now, if you will excuse me, I have to go Google some solar space laser death star hydro electric space needle thing I stumbled across tonight in Portugal. (I never would have seen that thing before, ever).
Put some plugin that turns off the blum. For example, this
https://steamcommunity.com/sharedfiles/filedetails/?id=666368716
I now play more in ATS and I have this plugin installed there:
https://steamcommunity.com/sharedfiles/filedetails/?id=647642833
They disable the excessive glow of objects.
Thank you @Pavel419, I will give that a try.
Cheers
I have not tried -oculus yet. Could switching from -openvr to -oculus actually improve the performance when using Link? Is -oculus optimised for Link in a way that -openvr is not (due to having to support more types of headsets)?
Has anyone compared the performance of -openvr vs -oculus with the Quest 2?
Anyone know why and might have a solution for it?
Why I wonder is because I want to let friends try it in VR and then I want to see what they are seeing.
using "- oculus " exactly works ASW
about "-openvr" not sure
First, to eliminate edge conditions, I reduced most of my settings to Disabled or Low. I kept stereo buffer scaling at 1.3, textures at Ultra, and AA on High (since AA doesn't seem to affect my FPS very much). Shadows look horribly jagged on Low, so I brought them back up to High. Everything else was pretty low. Performance headroom was pretty good, around 15-20%. The visuals were okay, but I did notice some jaggies, which are really distracting in VR.
I then switched from 72 Hz to 90 Hz and forced ASW on (so I was getting 45 FPS). It was okay, but not great. There was still some hitching, so I know that ASW is not the "silver bullet" I was hoping for. Also, fences and other near-objects often looked double-imaged or blurred. At times those doubling artifacts were pretty gross.
With my particular setup (older i7 and RTX 3070), my overall impression is that 72 FPS without ASW performs and looks better than 90 Hz with ASW.
So, I reverted to 72 Hz, disabled ASW, and drove a route in Italy. It was much smoother than my testing in Spain (a couple weeks ago), but I did notice some hitching in places like:
- roundabouts
- intersections
- accidents
- toll booths
In other words, I get hitching in places where there are other vehicles or animated objects nearby.
It's not horrible hitching, but in VR is certainly is distracting, like those jagged power lines.
I'm wondering if the hitching and jaggies are a common limitation of either:
a) the headset (in my case Quest 2)
b) ETS2's code
c) my computer (it's a couple years old but at least the RTX 3070 is pretty new)
d) Link
However, it's hard to compare ETS2 to other VR games.
I've given up testing Flight Simulator with VR, because I don't like not being able to see the keys, and not being able to multi-task (I usually browse the internet on a second monitor). I do remember that when I tried FS2020 in VR it was much choppier than ETS2. I didn't notice jaggies much because I was flying in areas than tended not to have many man-made structures (since cities are super-choppy in FS2020). So, I think ETS2 performs better than FS2020 in VR.
Half-life Alyx looks pretty good in VR. It's not super crisp, but I don't notice the blurriness very often. I also don't notice jagged lines. Perhaps that's because Alyx has a more "organic" world design than ETS2. Or maybe it's because in Alyx my eyes are always wandering around the screen, looking for things to attack (or run from), instead of focusing straight ahead like I do in ETS2.
Beat Saber (native in the Quest 2) looks and feels great, just like on the PSVR. It's not very high-resolution or detailed (and there's not much happening on the periphery), but it doesn't try to present an immersive world in the same way that ETS2 does. Ditto for Tetris Effect. So although those are great little games, it doesn't seem useful to compare them to ETS2. They're just too different.
Google Earth VR uses the Link cable, and performs pretty well. It's an amazing app, and any visual weirdness is more due to inaccuracies in their automatic 3D renderings (buildings that look like crushed cans, cars that look like blobs, trees that hover in mid-air, etc.). As long as you don't view things close up, it looks great. Why "flying" over the map, it occasionally stutters, but that doesn't bother me. I think that's because my brain doesn't have the same expectation of smoothness when "flying" over a virtual map that it does when "driving" a virtual truck.
I've tried other Oculus apps (Climb, Roller Coaster, etc.) They all seem to be smooth, but relatively low-res compared to the games I play on my PC (with a 1440p monitor) and PS4 Pro. Of course, this is just my impression; I have no idea what resolutions the Quest 2 is using in those apps. My eyes are just telling me "low res" when I use the Quest 2. Maybe my eyes are just jaded?
So none of those VR games are really trying to provide the same immersive "real world" experience as ETS2, except for FS2020, which at this point performs poorly. In other words, I don't have any evidence that ETS2 could ever look and perform "better" than it is doing now, at least in my VR setup. Maybe some other headset would be better, but I don't want to invest in another VR headset just now.
So this makes me wonder: why am I trying to run ETS2 in VR anyway?
My motivation to try VR was actually *not* to see things in 3D. I actually just wanted to be able to look out the windows more naturally than I can with the Track IR (or the left/right views on my wheel). VR definitely makes looking around feel natural, which is great for letting me look at the surrounding scenery. But the quality of that scenery seems degraded in VR, both in terms of appearance (resolution, jaggies) and smoothness.
A 3 monitor setup sounds promising, but it's not easy finding the space for 3 big 1440p monitors side-by-side, let along justifying the expense. Also, I don't know how well ETS2 would perform on 3 monitors... I'd be tripling the horizontal resolution, which is a pretty significant increase. Even if 3 monitors is smoother than VR, there's still the issue of looking right/left/back. How can that ever feel natural on a 3 monitor setup? The gaps between monitors would be a really weird distraction if we're panning the view left or right.
If I can get ETS2 running "good enough" in VR, I think that's probably the best setup for it.
Right now I miss the crisp visuals and smooth performance of my monitor, and an contemplating switching back to non-VR for a while. It's a shame, though. I feel that ETS2 is *so close* to having satisfying VR. I just need to get rid of the distracting stutter and jaggies.
But this makes me wonder: is *anyone* experiencing ETS2 in VR without stutter or jaggies? Or are we all having the same problems to varying degrees?
I increased stereo buffer scaling from 1.3 to 1.4 (in an attempt to reduce aliasing). It increased the frequency of hitches, and reduced the aliasing a tiny bit, but the game still looks and performs much worse in VR than on the monitor. Disabling AA didn't make much difference, either in terms of performance or jaggies.
It's a shame that VR isn't performing better, because the feeling of "being there" in VR (and being able to look around easily) is very impressive.
Is anyone getting 99% smooth VR performance in ETS2 (where it's on par with Half Life Alyx or Beat Saber in terms of frame rate consistency and aliasing)? If so, what's your hardware and settings?
I was able to crank up scaling to 400% and all the other settings to High/Ultra and still got more than 100 FPS. I enabled vsync and had a steady 60 FPS, with no hitching or tearing at all. Performance was incredibly smooth.
And the game looked AWESOME! The light, the details, the crispness, the sense of speed, actually being able to read road signs from a distance... it all looked so, so good. This is what made me fall in love with ETS2 in the first place.
ETS2 on my 1440p monitor makes VR look so ugly and choppy in comparison that I kinda feel like I've been torturing myself for the past couple of months by forcing myself to focus on VR.
That said, there were a couple of times when I turned my head to look away from the monitor, and almost wrecked because of the way the TrackIR moves the view around. It just isn't quite natural. I wish I could find a quick way to freeze the view if I need to look away from the monitor.
Anyway, so now I am wondering what sort of headset, CPU, and GPU are needed to get VR looking as good as the 1440p monitor. Is this impossible at the moment?