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2. point 1 debunked above
Great tip! I didn't realize that without unlocking the first level of the skills, the specialized cargo would not even show up for them.
Hired drivers have a 10% chance of returning empty. Both legs of the round trip are based on their skills, though. So you definately want the special cargos unlocked for the bonus cash, but ADR is less useful if there isn't a chemical plant in their home town.
Eco driving reduces the chance of fines and damage in addition to fuel costs. There's a thread in the scs forum someplace with AI drivers maxing different skills first, and eco came just behind high-value in terms of most profitable. I suspect some of that's down to eco driving affecting every km driven, where the other skills require a specific cargo.