Euro Truck Simulator 2

Euro Truck Simulator 2

View Stats:
smitty May 6, 2015 @ 6:24am
Trying to increase traffic amount - help
Been trying to increase my traffic but no idea if I'm doing it right...

I have a folder named 'def'
and a .txt file inside named 'traffic_data.sii'

and this is the text inside the .txt file.

SiiNunit { traffic_data : .traffic.data { # Total AI vehicle count limit (including trucks) # (for 32 & 64 Bit Mode) max_vehicle_count: 5000 # AI truck count limit max_truck_count: 25 ## Global AI safety modifier - influences 'safety factor' for all AI vehicles ## Valid values: <-1;1> where '-1' means 'minimum safety for all' and '1' means 'maximum safety ## for all' ## Vehicles with low safety factor tend to brake more abruptly, use low spacing distances, use ## lights later in case of low visibility... ai_safety_modifier: 0.0 ## Global AI patience modifier - influences 'patience factor' for all AI vehicles ## Valid values: <-1;1> where '-1' means 'minimum patience for all' and '1' means 'maximum ## patience for all' ## Vehicles with low patience factor tend to overtake more often, have lower waiting times (e.g. ## when yielding), use horns sooner (when blocked)... ai_patience_modifier: -0.5 ## Yield attributes. If a vehicle (including player's one) is forced to give way to other ones for ## too long time, a 'yield event' can occur. ## This should help reducing traffic jams, which can occur at small roads during rush hours. ## To make a vehicle yield to another one, the following conditions must be met: ## ## 1. Vehicles must be on 'small roads' (max 1 lane in each direction) ## 2. The speed of the driving vehicle must not be higher than 'ai_yield_max_speed' [m/s] ## 3. The waiting vehicle must have been waiting at least 'ai_yield_wait_time' [s]. ## 4. Yielding vehicle waits for the other one until it moves, but only for ## 'ai_yield_timeout' [s]. If nothing happens, yielding is cancelled. ai_yield_max_speed: (18.0, 26.0) ai_yield_wait_time: (5.0, 7.0) ai_yield_timeout: (3.0, 4.0) } } ## AI Traffic mod by D.B Creation 2015


Is that right?


I then right click the 'def' folder, click add to archive and rename it to zzzzTRAFFIC.scs

Is that how it is meant to be done?
< >
Showing 1-4 of 4 comments
room217au May 6, 2015 @ 8:00am 
format: zip
method: store

Yes. Try it. See what happens.
Although max_vehicle_count of 5000 may give your CPU a triple-coronary.
smitty May 6, 2015 @ 8:06am 
Originally posted by room217au:
format: zip
method: store

Yes. Try it. See what happens.
Although max_vehicle_count of 5000 may give your CPU a triple-coronary.

Thanks - What is the default amount by any chance?
SomKilla May 6, 2015 @ 9:30am 
try 100 cars and 50 trucks
room217au May 6, 2015 @ 10:30pm 
Originally posted by frosty:
Originally posted by room217au:
format: zip
method: store

Yes. Try it. See what happens.
Although max_vehicle_count of 5000 may give your CPU a triple-coronary.

Thanks - What is the default amount by any chance?
The default numbers are in the original traffic_data.sii file, I think.
But they are maximum numbers. Doesn't necessarily mean there are that many all the time.
And I believe the game generates those vehicles within a certain vacinity around you. I don't think it means the whole map all at once.
5000 could mean gridlock on all roads all the time.
Last edited by room217au; May 6, 2015 @ 10:32pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: May 6, 2015 @ 6:24am
Posts: 4